Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Iron = useless crossbow bolts?  (Read 5776 times)

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #15 on: December 23, 2016, 04:38:54 pm »

The larger the creature the heavier the armor, although I don't know if weight is factored into resistance. Trolls are fairly large and ogres are larger still (the elven cararavans can haul away half a dozen or so sets of ogre clothing at most before reaching their weight limit).

Fat did protect the Roman gladiators (as well as aiding the amount of bleeding produced, which pleased the crowds), so gladiators were actually fairly fat.

The way to get fat dwarves is to get them to move as little as possible, so dorfs who spend their time in workshops tend to get fat. The current nutrition model (or lack thereof) probably doesn't distinguish between different kinds of food apart from the favored food item aspect.

You can drain dorfs of fat by fire. If they survive the bleeding they won't recover the fat, and I think that provides some protection from future fire damage. Regardless, you're better off training your dorfs to dodge, use shields, and give them good armor (that they're trained to wear), as well as hitting the enemies.
Logged

Weizen1988

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #16 on: December 23, 2016, 06:51:53 pm »

The larger the creature the heavier the armor, although I don't know if weight is factored into resistance. Trolls are fairly large and ogres are larger still (the elven cararavans can haul away half a dozen or so sets of ogre clothing at most before reaching their weight limit).

Fat did protect the Roman gladiators (as well as aiding the amount of bleeding produced, which pleased the crowds), so gladiators were actually fairly fat.

The way to get fat dwarves is to get them to move as little as possible, so dorfs who spend their time in workshops tend to get fat. The current nutrition model (or lack thereof) probably doesn't distinguish between different kinds of food apart from the favored food item aspect.

You can drain dorfs of fat by fire. If they survive the bleeding they won't recover the fat, and I think that provides some protection from future fire damage. Regardless, you're better off training your dorfs to dodge, use shields, and give them good armor (that they're trained to wear), as well as hitting the enemies.
Does this lack of fat have any downsides? As for armor, I stuck every dwarf in a military unit, give all the real army proper iron armor until i finish all the steel, and the civilians get leather, a shield and wrestling training, i figure that will get basic combat skills and armor user to every dwarf, so I can have a pretty solid army if i switched them into metal after they gain some skill. Can I set multiple squads to the same barracks for training, currently ive dedicated a huge area of a floor to barracks for training civilians, though i suppose im 250ish dwarves against over nine thousand goblins, on a self imposed mission to save the world, so large military training area makes sense.
Logged

Admiral Obvious

  • Bay Watcher
  • Novice Wordsmith
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #17 on: December 23, 2016, 10:13:04 pm »

The larger the creature the heavier the armor, although I don't know if weight is factored into resistance. Trolls are fairly large and ogres are larger still (the elven cararavans can haul away half a dozen or so sets of ogre clothing at most before reaching their weight limit).

Fat did protect the Roman gladiators (as well as aiding the amount of bleeding produced, which pleased the crowds), so gladiators were actually fairly fat.

The way to get fat dwarves is to get them to move as little as possible, so dorfs who spend their time in workshops tend to get fat. The current nutrition model (or lack thereof) probably doesn't distinguish between different kinds of food apart from the favored food item aspect.

You can drain dorfs of fat by fire. If they survive the bleeding they won't recover the fat, and I think that provides some protection from future fire damage. Regardless, you're better off training your dorfs to dodge, use shields, and give them good armor (that they're trained to wear), as well as hitting the enemies.
Does this lack of fat have any downsides? As for armor, I stuck every dwarf in a military unit, give all the real army proper iron armor until i finish all the steel, and the civilians get leather, a shield and wrestling training, i figure that will get basic combat skills and armor user to every dwarf, so I can have a pretty solid army if i switched them into metal after they gain some skill. Can I set multiple squads to the same barracks for training, currently ive dedicated a huge area of a floor to barracks for training civilians, though i suppose im 250ish dwarves against over nine thousand goblins, on a self imposed mission to save the world, so large military training area makes sense.

As for the removal of fat. I'm almost certain that it's a bad idea to do that, because fat itself counts as a layer of skin according to the game. So you've got the skin, the muscle, the fat, and the bone. Fat is actually a good buffer against some very awful weapons (like wooden swords) and helps a little bit against blunt stuff in my experience.

As for multi squad barracks. You sort of can, if said barracks has multiple things in it. The seperate squads won't train together though as far as I remember.
Logged
"I have a rock here for you.  No animals or plants died bringing you this rock.  How fast do you want me to throw it at you?"

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #18 on: December 24, 2016, 03:52:43 am »

Or single thing in it, you can set Ts on multiple squads when picking iirc. I tend to prefer not as I like to see my squads at glance, but if observer training stacks per witnessed sparring pair single large area for all squads could be slightly beneficial.

Going by wiki, fat is also used when the dwarf is starving to death for a longer time - first they burn through their fat, then die. There's also hitting the fat cap problem causing very slight fps loss, for which there's dfhack's fix to adjust their fat to nearby but not so bad value iirc.

SebasMarolo

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #19 on: December 24, 2016, 09:32:14 am »

Lemme tell you a story about one of my adventurers. I know this isn't the forum for that, but I think it's relevant.

She was an elephant woman. I made a 2 year fort just to make her some steel armour. I had an armoursmith mood a gold shield. Used him to forge her the armour. There was no flux, and I didn't want to mine, so I just asked for tons of armour and weapons from the caravan, and just melted the steel ones. When I asked the armoursmith to make an elephantman-sized cheastplate, he grabbed some steel bars and got to work.

Later a hauler came by to move it to the stockpile. The guy was moving at a crawl speed. That piece of armour had a 3 digits weight, when most of the stuff I melted had 2 digits.

I think that your troll had a cloak sized for him. That made it thicker. That's why your dwarves get turned into loose shreds if they use leather armour, but elephant man sized clothes (yes, the starting ones), can deflect sword blows.

Size DOES matter, don't let those bearded shorties convince you otherwise.
« Last Edit: December 24, 2016, 09:35:28 am by SebasMarolo »
Logged
So uh, yeah you just murdered a until proven otherwise pretty neutral innocent being for no reason.

Dyret

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #20 on: December 24, 2016, 09:45:05 am »

I wonder if the troll robes act like ogre robes that it deflects a whole lot of metal weapon attacks. 

Probably, at least to a lesser degree. The bigger the critter is the more OP their robes get.
« Last Edit: December 24, 2016, 09:46:43 am by Dyret »
Logged

Weizen1988

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #21 on: December 24, 2016, 09:56:43 am »

Or single thing in it, you can set Ts on multiple squads when picking iirc. I tend to prefer not as I like to see my squads at glance, but if observer training stacks per witnessed sparring pair single large area for all squads could be slightly beneficial.

Going by wiki, fat is also used when the dwarf is starving to death for a longer time - first they burn through their fat, then die. There's also hitting the fat cap problem causing very slight fps loss, for which there's dfhack's fix to adjust their fat to nearby but not so bad value iirc.
I just wanted to build a decent sized civilian training room where each civilian squad goes like one or two months of the year or so for basic training, one squad at a time if possible, minimize interruption but give all civilians a little training, though if that observer thing works, i could just stick them each in with a proper squad to watch them spar.

I doubt I'll build a dwarven diet machine to burn off all their fat, I was more amused by the idea that it worked, id rather have them able to survive starvation for a short period, I could see that coming up again, if my plan to pave the whole surface area where i have any tunnels or stick walls over  them doesnt work.

I hadnt considered the impact size has on thickness. My tiny bolts just couldnt penetrate it. Can I get bigger bolts? or what is recommended for troll killing? magma? They come in quite large groups every goblin attack, my captain of the guard trying to kill this troll is the only actual combat my military has seen so far, so I doubt they are up to the task yet.
Logged

wooks

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #22 on: December 24, 2016, 11:23:05 am »

Bigger bolts? not that I know of, you can make balistae however which can be remarkably effective.
Logged
In a game like Dwarf Fortress, going to the wiki being cheating is like saying bringing a parachute is cheating for skydiving.
"Has it been 4 days? Better check if my penis is still there again."

Weizen1988

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #23 on: December 24, 2016, 11:39:42 am »

Bigger bolts? not that I know of, you can make balistae however which can be remarkably effective.
Yeah, im working on those, ive heard mixed reviews, but i figure steel tipped blood thorn is best possible case, and ive got plenty of both. and ill be placing them after a drowning room fed from a bunch of pools, which dumps survivors into a cage trap room, which leads anything that gets through that into a magma room, which leads any survivors of that into the ballista hallway with 3 ballista next to each other, backed if possible by 3-6 catapults, probably cover the floor in spike traps, so im probably just going to eat goblins by the hundreds without them ever seeing a soldier, military will probably exist mainly to train adventurers after the hall is finished, or fight demons if i decide its time to harvest candy and dig too greedily.
Logged

Salmeuk

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #24 on: December 24, 2016, 12:22:50 pm »

I kind of like that larger clothing deflects weapons like it does, though it's pretty broken - both for gameplay and for simulationist aspects. Still, it's not like an Ogre wouldn't wear thicker clothing, perhaps as thick as they could find. It makes me think of how deadly a LOTR troll would be if it got kitted out in iron.
Logged

Werdna

  • Bay Watcher
  • Mad Overlord
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #25 on: December 24, 2016, 03:04:24 pm »

Pretty sure the Observer trick works quite well, my squads trained all in the same room and are all Legendary Observers.  What's more, for awhile that room was next to an open temple area, and I'm pretty sure some of the more pious dwarves have gained quite a bit of observer as well.  So if you don't mind the clutter, I'd wager you could set a meeting room in the barracks and train your whole population's Observer quite easily. 

Not a lot of use for it these days though, with goblin ambushes gone.  Werecreatures are so fast I don't think spotting them a few tiles further out will make much difference.
Logged
ProvingGrounds was merely a setback.

Skorpion

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #26 on: December 24, 2016, 04:36:41 pm »

steel is somewhat rare and harder to make.

If you have plentiful flux (which you can select sites fo), plenty of iron, a supply of logs and coal, and a magma smelter, steel can be churned out on repeat. It takes a little effort to set up, but once you've got a handful of pig iron bars you can set pig iron and steel to repeat on the same magma smelter forever, and just use the stocks menu to monitor charcoal/coal levels.
Ive got like 3 floors of solid flux it seems (marble is flux right?), 8 magma smelters, 4 magma forges, and thousands of iron, in a jungle embark covered in trees, ill likely run out of flux before iron though, and since im mountain home, i cant ask for anything anymore, and they dont seem to ever bring flux without you asking for it. Is there some other source of it? Or do I pretty much just have whats on this embark?

Marble is flux. If you have plenty of that, plenty of iron, and plenty of wood, you're set. Start clearcutting that forest and turning it into charcoal, then quarry out the marble.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Weizen1988

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #27 on: December 24, 2016, 04:58:36 pm »

steel is somewhat rare and harder to make.

If you have plentiful flux (which you can select sites fo), plenty of iron, a supply of logs and coal, and a magma smelter, steel can be churned out on repeat. It takes a little effort to set up, but once you've got a handful of pig iron bars you can set pig iron and steel to repeat on the same magma smelter forever, and just use the stocks menu to monitor charcoal/coal levels.
Ive got like 3 floors of solid flux it seems (marble is flux right?), 8 magma smelters, 4 magma forges, and thousands of iron, in a jungle embark covered in trees, ill likely run out of flux before iron though, and since im mountain home, i cant ask for anything anymore, and they dont seem to ever bring flux without you asking for it. Is there some other source of it? Or do I pretty much just have whats on this embark?

Marble is flux. If you have plenty of that, plenty of iron, and plenty of wood, you're set. Start clearcutting that forest and turning it into charcoal, then quarry out the marble.
Alright, once this poisonous moose is dead or gone I can start collecting marble. Better than the firebreathing falcon I guess, least the moose cant fly.
Logged

Skorpion

  • Bay Watcher
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #28 on: December 25, 2016, 03:20:10 am »

I highly suggest using wheelbarrows and minecarts to help move the rocks. Rocks are heavy.
If possible, cut a shaft down to the magma forges and dump the rocks down it with a minecart. Have the shaft stop somewhere out of the way, so nobody gets squished unless they're dumb enough to deserve it; this isn't 40d, falling things hurt.
Logged
The *large serrated steel disk* strikes the Raven in the head, tearing apart the muscle, shattering the skull, and tearing apart the brain!
A tendon in the skull has been torn!
The Raven has been knocked unconcious!

Elves do it in trees. Humans do it in wooden structures. Dwarves? Dwarves do it underground. With magma.

Crashmaster

  • Bay Watcher
  • CARP, Canada's new helth care plan for the elderly
    • View Profile
Re: Iron = useless crossbow bolts?
« Reply #29 on: December 26, 2016, 05:01:02 pm »

I find a cloth robe worn by a demon is big/ thick enough to reliably deflect an artifact adamantine axe weilded by a super-dwarf.
Pages: 1 [2]