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Author Topic: Gamasutra Interview is Out  (Read 1456 times)

Red Jackard

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Gamasutra Interview is Out
« on: February 27, 2008, 11:30:00 am »

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Fenrir

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Re: Gamasutra Interview is Out
« Reply #1 on: February 27, 2008, 11:38:00 am »

quote:
Armok himself was named after "arm_ok", a variable that counts the number of arms you have left, for inventory purposes.
I have always wondered about that name. ‼Cool‼!
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Patarak

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Re: Gamasutra Interview is Out
« Reply #2 on: February 27, 2008, 11:48:00 am »

Heheh, he mentioned the theme park.
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Fenrir

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Re: Gamasutra Interview is Out
« Reply #3 on: February 27, 2008, 11:49:00 am »

quote:
On the Bay 12 Games forums, they've gotten together and are now making an "Adventure Park," where they each take a small portion of one world map square and make a for-adventure-mode fortress. Then they'll upload it, and anybody can play, wandering through the varied creations. It kind of reminds me of a MUSH. This kind of sharing and moving between game modes is definitely fertile ground.

Now that thread cannot die, Toady wills it! We must succeed! For Great Justice!
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Red Jackard

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Re: Gamasutra Interview is Out
« Reply #4 on: February 27, 2008, 12:11:00 pm »

Hmm. He mentions the Falling Sand games, which are something I always liked and hoped people would do more with.
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Dark

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Re: Gamasutra Interview is Out
« Reply #5 on: February 27, 2008, 01:29:00 pm »

Toady truely is The Great!  :D
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Grue

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Re: Gamasutra Interview is Out
« Reply #6 on: February 27, 2008, 03:06:00 pm »

WTF, the screenshot of STA:GOB is actually a screenshot of Dwarf Fortress. How lame.
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Lord Licorice

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Re: Gamasutra Interview is Out
« Reply #7 on: February 27, 2008, 03:56:00 pm »

quote:
Interviewer:
<STRONG>I do like the idea of there being unknown species to discover [created during world gen]</STRONG>

quote:
Toady:
<STRONG>The intermediate part of this might be the most interesting. Like when an evil wizard creates a randomized race, and over several games it actually forms towns, starts wars, etc. Then you play one in adventure mode. Lots of possibilities here.</STRONG>

That's indescribably awesome. Spore, eat your heart out.

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Puzzlemaker

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Re: Gamasutra Interview is Out
« Reply #8 on: February 27, 2008, 04:22:00 pm »

Ah, water explained!  That is very, very interesting, actually.  I was trying to figure out how you did that!  I knew you used a cellular system, but I couldn't figure out how you did pressure...  Awesome!

That would explain why water doesn't push due to pressure, because it is just teleporting, and not actually "moving".  I guess you could track which direction the water came from to allow for object pushing...

And you are planning to make pressure respect non 7/7 squares, too... that would allow for brooks without sorta hacking it, right?... because if you had 3/7 and 1/7, the water would "teleport" to the 1/7 so it would become 2/7... allowing shallow water to flow pretty fast... interesting...  might be CPU intensive...

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Sowelu

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Re: Gamasutra Interview is Out
« Reply #9 on: February 27, 2008, 05:45:00 pm »

Toady is a MUSHer?  That makes me very happy.

(Doesn't even matter if you don't play anymore.  Once a MUSH player, always a MUSH player.  Online text-based environments are state of mind.  And besides...the more freeform ones really ARE a lot like adventure mode, in that you can go in and explore the house next door that's been abandoned for literally years and find all sorts of secrets.)

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xzzy

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Re: Gamasutra Interview is Out
« Reply #10 on: February 27, 2008, 05:46:00 pm »

Page 10 certainly explains why my water tower doesn't eject goblins when I open the floodgate.  ;)
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Helmaroc

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Re: Gamasutra Interview is Out
« Reply #11 on: February 27, 2008, 05:54:00 pm »

I have a question, what is Cyberpunk? I have found that it was a series/a book that had some kind of futuristic setting and then someone made a roleplaying game out of it? Could any one link me to a site or something about it? Thanks.
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Keiseth

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Re: Gamasutra Interview is Out
« Reply #12 on: February 27, 2008, 05:54:00 pm »

quote:
Originally posted by Sowelu:
<STRONG>Toady is a MUSHer?  That makes me very happy.

(Doesn't even matter if you don't play anymore.  Once a MUSH player, always a MUSH player.  Online text-based environments are state of mind.  And besides...the more freeform ones really ARE a lot like adventure mode, in that you can go in and explore the house next door that's been abandoned for literally years and find all sorts of secrets.)</STRONG>


That part of the interview really caught my interest. I've only played a few MUDs, but never a MUSH. I'd like to try one though; does anyone have any suggestions? I don't even know where to start looking for one.

The whole interview was great, and it got me thinking about what DF may become. Plots and actors with motivations and goals looks like it could be incredibly entertaining. I couldn't help but picture this "@" with a curly moustache and tophat, breaking into a human town and tying up villagers to train tracks. =)

Edit: Oops. That thought hopped right out of fantasy and straight into steampunk. Not train-tracks; perhaps... channels? =)

[ February 27, 2008: Message edited by: Keiseth ]

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Torak

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Re: Gamasutra Interview is Out
« Reply #13 on: February 27, 2008, 05:57:00 pm »

How do you give a nod to a project that hasnt even really started yet? (Talking about the Fun Park)
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Lord Licorice

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Re: Gamasutra Interview is Out
« Reply #14 on: February 27, 2008, 09:08:00 pm »

quote:
Originally posted by Helmaroc:
<STRONG>I have a question, what is Cyberpunk? I have found that it was a series/a book that had some kind of futuristic setting and then someone made a roleplaying game out of it? Could any one link me to a site or something about it? Thanks.</STRONG>

http://en.wikipedia.org/wiki/Cyberpunk

Cyberpunk usually depicts a dystopian future in which technology has greatly advanced, but people haven't - the world is dirty and gritty, corporations have become monstrous monolithic entities with their own police forces, armies, even nations, and life is hard, dark and dangerous.  Blade Runner is a prime example of cyberpunk, and books like Cyberpunk, Neuromancer and Snow Crash belong to the genre as well.  Gaming examples include Deus Ex and Shadowrun.  Think film noir with cyborgs and brain implants that let you dive into the internet as full virtual reality.

As for Adventure Park, well, it's a cool project and concept... even if it hasn't exactly gotten off to a great start...

[ February 27, 2008: Message edited by: Lord Licorice ]

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