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Author Topic: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System  (Read 11997 times)

Kot

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #15 on: December 25, 2016, 05:58:40 pm »

...so... Fallout Banished?
I hope it won't end up like Banished. Banished got forgotten real quick.
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milo christiansen

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #16 on: December 25, 2016, 11:02:43 pm »

+1 for the thing about Banished. That game showed real promise, it only needed the ability to have tighter control over resources and housing, but it never received them.

A Linux version would be awesome as well, since I plan to switch from Windows in the future...
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Scoops Novel

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #17 on: December 26, 2016, 11:06:53 am »

If the place looks like a slum, it should feel like District 9.
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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #18 on: December 26, 2016, 01:31:33 pm »

If the place looks like a slum, it should feel like District 9.
so the soweto but the poor people replaced with CGI aliens?
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Mephansteras

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #20 on: December 27, 2016, 12:04:08 am »

PTW
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LoSboccacc

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #21 on: December 27, 2016, 08:48:21 am »

Ptw
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Zangi

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #22 on: December 27, 2016, 11:41:45 am »

My settlement will be a slaving utopia.  Jaywalking will be considered a morally reprehensible crime, punishable by decapitation.
« Last Edit: December 27, 2016, 01:35:34 pm by Zangi »
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ScottFarRoad

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #23 on: December 27, 2016, 05:15:20 pm »

Yes, I totally agree. I always wanted to put an "ending" of sorts in a city building game, a big final event that challenges your city. You can continue playing beyond that point, if you survive it, but it tests your skill as a governor and manager. Perhaps the "government" militia faction comes to test you. I don't know if it will ever get put in Atomic Society, it's still such early days, but it's something on the distant drawing board.

Glad to hear it! I'd suggest a sort of 'increasing challenge' rather than a singular end event that you have to overcome. Those end events typically end up having some sort of sure solution - you'll know after the first play through basically what's coming, and you'll stock up knowing you just need to survive that event.

I'd instead suggest that - for instance - the weather could get worse, causing heat steadily increasing heatwaves, or increasing radiation could cause more and more people to get sick. Raiders could find your camp, mounting increasing waves against you. I'm sure you can think of better ones, but that sort of increasing challenge would be most interesting to me.

They're all good ideas! :) As I mentioned, adding in a climax of any kind is so far off it's not even on the drawing table for now, but I definitely feel it's something this genre could benefit from. If not in this game, perhaps the next! I suppose what you're describing is what Rimworld does to a degree.
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ScottFarRoad

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #24 on: December 27, 2016, 05:17:13 pm »

...so... Fallout Banished?
I hope it won't end up like Banished. Banished got forgotten real quick.

I'm not a big fan of Banished either, though I admire how it shook up the genre. Aside from survival being a gameplay aspect, the way you build and thrive in Atomic Society is completely different to Banished.
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ScottFarRoad

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #25 on: December 27, 2016, 05:19:33 pm »

A Linux version would be awesome as well, since I plan to switch from Windows in the future...

No Linux plans for a while, but it is possible and desired as our programmer loves Linux and being a Unity game, it's not difficult to port over. But being a tiny team we need to focus on the most popular operating system first unfortunately and then spread out.  :)
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milo christiansen

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #26 on: December 27, 2016, 11:58:29 pm »

but it is possible and desired as our programmer loves Linux and being a Unity game, it's not difficult to port over.

Good! :) Knowing that a Linux version will probably be available once the game nears completion is reassuring.

Are you planning on having some kind of demo? I know a lot of games don't provide a demo nowadays, but having one will greatly enhance my chances of buying the game...
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ScottFarRoad

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #27 on: December 28, 2016, 11:55:40 pm »

but it is possible and desired as our programmer loves Linux and being a Unity game, it's not difficult to port over.

Good! :) Knowing that a Linux version will probably be available once the game nears completion is reassuring.

Are you planning on having some kind of demo? I know a lot of games don't provide a demo nowadays, but having one will greatly enhance my chances of buying the game...

Yep, when this pre-alpha is ready for Early Access, we'll make some of it the demo. (Stealing the idea off Factorio  :-*) Should be around in the summer.
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ScottFarRoad

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #28 on: January 31, 2017, 03:53:23 pm »

Our 17th monthly dev blog is now out

Available here.

Talks about the latest updates and indie dev happenings on Atomic Society since 2017 began.

Topics Include:

- Aftermath of Version 0.0.5
- My thoughts on spending 2 years making the game so far
- Latrines and poor sanitation effects Added
- Difficulty settings Added
- New cosmetic buildings Added
- New UI progress
- New map added
- Other random bits added to the game this month
- A look ahead to Feb


The game keeps growing slowly but surely.  :)
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Man of Paper

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Re: Atomic Society: Post-Apocalyptic City Builder With a Moral Choice System
« Reply #29 on: January 31, 2017, 11:34:13 pm »

The thing I like most in this thread has nothing to do with the game. It's the fact that, even if it's not a conscious decision, you're extremely open about where ideas have come from. It's good to see someone who isn't afraid of admitting that something isn't a completely original idea. I've seen too many Devs act like they're the first to do something when everyone knows they weren't.

I haven't put out for it yet, but I tend to keep an eye on developing games a lot. It's like a fetish or something. Regardless, you can consider me a fan.
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