Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: [1] 2

Author Topic: Fire rips holes in the ground?  (Read 3269 times)

Weizen1988

  • Bay Watcher
    • View Profile
Fire rips holes in the ground?
« on: December 19, 2016, 06:46:57 pm »

So, my surface forest caught on fire, and amid the spam of "something collapsed on the surface" suddenly like half of my fort was knocked out, i go to look, something smashed a hole straight down several floors, through solid basalt, and now my fort is full of smoke. Ive seen chopped down trees leave a single space hole in the ground, but im not chopping anything, and that doesnt explain why its a several floor deep hole. If my whole surface operating as a giant cave in piston trap thing?

Edit: its also completely destroyed several stockpiles, and a farm, this is stupid. I could see it messing up the top level, but not like 3-4 floors down through solid stone, its a tree, not a bomb.
« Last Edit: December 19, 2016, 06:54:29 pm by Weizen1988 »
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Fire rips holes in the ground?
« Reply #1 on: December 19, 2016, 06:51:50 pm »

Cave-ins go through floors; only walls will stop them. There wasn't a wall in the way for that cavein.

Melting Sky

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #2 on: December 19, 2016, 06:53:24 pm »

Fire compromised the structural integrity of the trees leading to them collapsing. Your fort just happened to be under the collapse. It's like a cave in how it will propagate down through multiple floors.
Logged

Weizen1988

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #3 on: December 19, 2016, 07:01:49 pm »

Cave-ins go through floors; only walls will stop them. There wasn't a wall in the way for that cavein.
Fire compromised the structural integrity of the trees leading to them collapsing. Your fort just happened to be under the collapse. It's like a cave in how it will propagate down through multiple floors.

Thats so stupid, its a tree, its not made of slade, whats it doing smashing floors out like that... Now i have to go get water, build a stone floor for my farm, since all the clay was destroyed, muddy that floor, never use the clean command again to help with fps, or else have to remud the floor again, meanwhile the entire surface is still on fire, and like half of my fort died because that tree was a dwarf seeking missile and managed to hit right in the middle of my tavern. God damn it. Its not even like its an interesting challenge, its -just- stupid.

Oh well. Thats basically this fort dead. Food seems to have been destroyed, and no ones around to haul anything since everyone's dying on the ground.

Id be less angry if I hadnt just spent like 3 hours creating some 400 little 2x2 rooms by hand, to basically die the second i unpaused it.
« Last Edit: December 19, 2016, 07:04:11 pm by Weizen1988 »
Logged

Libash_Thunderhead

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #4 on: December 19, 2016, 07:06:08 pm »

That is why I usually leave the z level below ground intact. I made some mistake in the past.
In real life, this is called domino effect I think.  :P
« Last Edit: December 19, 2016, 07:07:52 pm by Libash_Thunderhead »
Logged

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Fire rips holes in the ground?
« Reply #5 on: December 19, 2016, 07:19:57 pm »

, muddy that floor, never use the clean command again to help with fps, or else have to remud the floor again,
Nah. Once the farm is built, it stays built; clean away.

Alternatively, you could obsidian cast on that level and then dig away the resulting wall to restore the natural floor layer. Or on the level below, and then build and deconstruct a floor on top of obsidian floor.

If your literally entire fort died and all your food was lost because of a single cave-in, you all but deliberately engineered it (there have been several megaprojects based on linking the fort to a single support, or bringing the sky through it - though caveins don't go through stairs, so that requires bit of planning. )

But I don't think so. Butcher some animals or gather some plants from underground, turn on all medical labours on all uninjured dwarves - or alternatively, remove the hospital if treatment is not possible/you need their labor and they can work.

Even if only a single dwarf survived, you'll be back up to over 80 dwarves in like two to three years with immigration, more with visitors. Hardly fort-ending, though redoing work is never pleasant.

Now, if the fire was caused by you releasing clowns into the sky, you might have a fun challenge to go with that. In that case, setting up safe bunker would be first priority, lest they pour through the hole and kill everybody - and after that, would have to carefully distract/capture them and/or construct migrant entrances.
« Last Edit: December 19, 2016, 07:27:40 pm by Fleeting Frames »
Logged

mikekchar

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #6 on: December 19, 2016, 07:50:39 pm »

I've had a couple of occasions where I got upset over the 'fun' I was getting.  Starting a new world and getting some perspective helps.  Later I've gone back to rescue the original fortress and it has indeed been quite fun (in the real sense).  TBH, the game has few real challenges other than the ones you impose yourself.  It can be a bit of a shock when you wander into those situations, but I would say to avoid hitting the "abandon" button too soon.  If you want to play in the same world, then 'retire' is a perfectly reasonable option that let's you choose to come back when you are ready for the challenge.
Logged

Weizen1988

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #7 on: December 19, 2016, 07:55:27 pm »

, muddy that floor, never use the clean command again to help with fps, or else have to remud the floor again,
Nah. Once the farm is built, it stays built; clean away.

Alternatively, you could obsidian cast on that level and then dig away the resulting wall to restore the natural floor layer. Or on the level below, and then build and deconstruct a floor on top of obsidian floor.

If your entire fort died and all your food was lost because of a single cave-in, you all but deliberately engineered it. But I don't think so. Butcher some animals or gather some plants from underground, turn on all medical labours on all uninjured dwarves - or alternatively, remove the hospital if treatment's not possible/you need their labor and they can work.

Even if only a single dwarf survived, you'll be back up to over 80 dwarves in like two to three years with immigration, more with visitors. Hardly fort-ending, though redoing work is never pleasant.

Now, if the fire was caused by you releasing clowns into the sky, you might have a fun challenge to go with that. In that case, setting up safe bunker would be first priority, lest they pour through the hole and kill everybody - and after that, would have to carefully distract/capture them and/or construct migrant entrances.
80 or so of 130something dwarves are unconscious, so yeah, ive got dwarves, no hospital currently, nothing was injured in a survivable way in this fort before now, lot of dead dwarves, but this is survivable, im just mad about having to redo all this work and mud up tiles and stuff, im trying to set up a necromancer wing and this kind of stuff keeps getting in the way heh. This fire had nothing to do with me, except that I didnt cap the magma tube years ago I guess, im pretty sure fire imps are responsible. Ill have to build a machine just for killing them.

 As for how it did so much damage, it had never occurred to me to protect against trees acting like cave ins, so my whole base followed a central staircase, rooms in a predictable grid out from it, so it just kept going. Ill have to remember to cut down all trees above any first floor rooms, or just drop down another floor, not dig on the top level.
« Last Edit: December 19, 2016, 08:06:51 pm by Weizen1988 »
Logged

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Fire rips holes in the ground?
« Reply #8 on: December 19, 2016, 08:02:54 pm »

It is best to be two levels down when you start expanding out, even if it's just to prevent user error, such as digging a room under a slope which turns into an alternate entrance (something I have done) or prevent single tile ceiling holes when some tree or other dies up on ground level. Sometimes not possible when you're bound up by an aquifer, but worth the work.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Weizen1988

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #9 on: December 19, 2016, 08:08:13 pm »

It is best to be two levels down when you start expanding out, even if it's just to prevent user error, such as digging a room under a slope which turns into an alternate entrance (something I have done) or prevent single tile ceiling holes when some tree or other dies up on ground level. Sometimes not possible when you're bound up by an aquifer, but worth the work.
Yeah, thats one of the things this has taught me, and if I do intend to dig at all on that level, chop down all trees above it and pave with stone floors so nothing to burn.

Edit: unrelated but funny, a human caravan just came during the fire, so now they get to race to my entrance or burn to death in the jungle. I think ive got like 200 statues sitting in the depot for sale, so at least i might not need anything hauled there if they do happen to make it, can trade for anything useful. Am I on the hook if they burn to death?
« Last Edit: December 19, 2016, 09:01:51 pm by Weizen1988 »
Logged

King Kitteh

  • Bay Watcher
  • [SAVAGE][CRAZED]
    • View Profile
Re: Fire rips holes in the ground?
« Reply #10 on: December 19, 2016, 08:13:36 pm »

Serves you right for building a fort so close to the surface.

Real Dwarves build their forts deep in the ground, closer to Armok!
« Last Edit: December 19, 2016, 08:30:25 pm by King Kitteh »
Logged
goodnight, speep tighht, don't let the bedbugs bite

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Fire rips holes in the ground?
« Reply #11 on: December 19, 2016, 08:24:21 pm »

Sounds like real dwarves would go outside, puke, and get run through by attacking enemies :P (well, in reality they'd be legendary enough that it wouldn't matter).
Still, cave adaption is a large malus; there's a reason Kisat Dur recommends targeting the gut with light taps to make the enemy sick.

Alternative solution is to continue the fortress above the surface - I am fond of partially-submerged fortresses to keep few booze trees around. As long as it is secured against fire and invaders, there's no real danger.

King Kitteh

  • Bay Watcher
  • [SAVAGE][CRAZED]
    • View Profile
Re: Fire rips holes in the ground?
« Reply #12 on: December 19, 2016, 08:32:21 pm »

In the future I'm planning to build an underground arena to force the Goblins to fight on my terms. Lava floodgates will also be implemented, just in case, or because I feel like it.
Logged
goodnight, speep tighht, don't let the bedbugs bite

FakerFangirl

  • Bay Watcher
    • View Profile
    • Youtube
Re: Fire rips holes in the ground?
« Reply #13 on: December 19, 2016, 09:55:09 pm »

God damn it. Its not even like its an interesting challenge, its -just- stupid.

Oh well. Thats basically this fort dead. Food seems to have been destroyed, and no ones around to haul anything since everyone's dying on the ground.

Id be less angry if I hadnt just spent like 3 hours creating some 400 little 2x2 rooms by hand, to basically die the second i unpaused it.
*solemnly places hand over heart* They were good dwarves, but the Elven Deity of Forests and Destruction did not like them trespassing upon his biome. I will make an image to commemorate your loss.
Logged
"Should we call a beak dog a gobbo doggo?" - Relevant_-_-Username

Weizen1988

  • Bay Watcher
    • View Profile
Re: Fire rips holes in the ground?
« Reply #14 on: December 19, 2016, 10:09:25 pm »

God damn it. Its not even like its an interesting challenge, its -just- stupid.

Oh well. Thats basically this fort dead. Food seems to have been destroyed, and no ones around to haul anything since everyone's dying on the ground.

Id be less angry if I hadnt just spent like 3 hours creating some 400 little 2x2 rooms by hand, to basically die the second i unpaused it.
*solemnly places hand over heart* They were good dwarves, but the Elven Deity of Forests and Destruction did not like them trespassing upon his biome. I will make an image to commemorate your loss.
Ill show them then, ill cut down the whole jungle before the elven diplomat gets here to make that first tree agreement. Id say id burn it down, but i just learned what a terrible idea that is.
Logged
Pages: [1] 2