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Author Topic: How to cancel ongoing suturing task?  (Read 556 times)

muldrake

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How to cancel ongoing suturing task?
« on: December 19, 2016, 04:30:24 pm »

I have an idiot surgeon who has decided to use adamantine thread to suture, and I want to stop him from doing that.

I turned off suturing entirely.  If these idiots can't manage not to treat adamantine like any other thread, they can bleed to death as far as I care, but the current task is still going, and for some reason, in the job manager, unit menu, or any other place, there's no option to cancel or remove the dwarf from the task, or get him to stop.

I also don't think I have time to murder either that dwarf or the dwarf he's trying to suture.

ETA:  would drafting him into the military and ordering him to do something else stop him?  Then I could forbid the thread, I suppose.
« Last Edit: December 19, 2016, 04:33:20 pm by muldrake »
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Werdna

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Re: How to cancel ongoing suturing task?
« Reply #1 on: December 19, 2016, 04:44:44 pm »

Try v to look at the dwarf, i to get to inventory, move through it to highlight the thread, hit enter to view it, then 'f' to forbid.  That's my standard "drop that right now!".   

Wish it worked on 3 year olds...
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Fleeting Frames

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Re: How to cancel ongoing suturing task?
« Reply #2 on: December 19, 2016, 05:08:07 pm »

Doesn't always work on everything, i.e. when you activate the military alert and somebody is dragging a corpse.

Removing the zone / blocking the path is useful in that case, I think?

Thisfox

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Re: How to cancel ongoing suturing task?
« Reply #3 on: December 19, 2016, 06:24:26 pm »

Not if he's already holding the thread. Which I think is the issue here.

In future, though, all adamantium does need to be locked away in a seperate room with the dwarfs who can work it, walled in if necessary. Hospitals always use the most expensive thread available. Adamantium fits that description.
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Re: How to cancel ongoing suturing task?
« Reply #4 on: December 19, 2016, 06:33:16 pm »

I haven't had any adamantium surtures myself, but then again I don't have hospital coffers store thread - just keeping few stockpiles nearby.

Killgoth

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Re: How to cancel ongoing suturing task?
« Reply #5 on: December 19, 2016, 09:28:04 pm »

Lock the injured dwarf in your hospital and let him rot if need be.  Doors are the overseers greatest ally when it comes to managing tasks.
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Bumber

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Re: How to cancel ongoing suturing task?
« Reply #6 on: December 19, 2016, 10:43:13 pm »

Does a civilian alert work?
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YetAnotherLurker

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Re: How to cancel ongoing suturing task?
« Reply #7 on: December 20, 2016, 07:48:55 am »

Forbidding the adamantine strands (through v-i on the doctor) before the suturing doctor reaches the patient usually seems to work to make the doctor drop the thread. It takes micromanagement and paying attention though. Using a stockpile/minecart route to autodump your adamantine strands into a locked room so they can't be grabbed until you're ready is a better preventative measure.

That said, I don't really mind when my military dwarves accidentally get adamantine sutures. They've (usually) earned the right; for example, my current fort's militia commander got her weapon arm broken by a dusting forgotten beast, dropped her weapon, and proceeded to kick it to death before the rest of my military managed to get through the dust clouds. She wound up getting 4 adamantine sutures in various places. I play high-mineral 4x4 embarks with multiple spires and lots of adamantine available (3k+, according to DFHack prospect), though, so I tend to have more than enough for most purposes.

What annoys me far, far more is when a doctor uses adamantine sutures on some worthless peasant that got bitten by a crundle, and then proceeds to throw the half-used strands back into the stockpile so it always looks like I have one more usable strand than I actually do.
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muldrake

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Re: How to cancel ongoing suturing task?
« Reply #8 on: December 21, 2016, 03:02:46 pm »

What annoys me far, far more is when a doctor uses adamantine sutures on some worthless peasant that got bitten by a crundle, and then proceeds to throw the half-used strands back into the stockpile so it always looks like I have one more usable strand than I actually do.

It's funny you mention that specifically because it actually is a worthless peasant that got bitten by a crundle.
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