Class: Strafer
Name: Han Yhttp://www.bay12forums.com/smf/Smileys/aaron/cool.gifu
Race: Elf
Health: 20
Attack power: 4
Speed: 7
Defense: 0
Intellect: 5
Inventory:
Blunt stick, +1 attack (e)
arrow, +1 attack +5 crit chance
Skills: attack, parry
Fighting Style: balanced
Han Yu goes hunting. He equips the arrow he found.
((Can I equip the arrow as a melee weapon?))
Arrows are a useable weapon both in and out of a bow.
You roll a 34 for hunting.
You scour the forest for something to hunt. You manage to find a feral wolf, but you leave since you don't want a fight. You find a rabbit and pounce on it. It stands no chance as you drive the arrow into its skull. The attack ruined the skin, but you're sure you can still utilize the bones.
You get
BoneTurn 3 of day 2 begins!You get an uneasy feeling as night approaches... This a place where even the hardiest of warriors dare not venture after dusk...Class: Tinkerer
Name: Julio Iverson
Race: Human
Health: 40/40
Attack power: 3
Speed: 4
Defense: 0
Intellect: 7
Inventory:
Bone blade, + 3 atk (e)
Flint nodule x 1
Tinder x 2
Sharp tooth x 2
Scale
Great Northern Prowler venom x 5
Skills: Attack, parry
Combat Stance: Balanced
Hmm. Construct a few snares around the campsite using the local flora. Then, attempt to create a few poisoned darts using some venom and a tooth.
You roll a 48. Your intelligence raises this to a 51, since tinkering and crafting get an intellect bonus.
Where most would fail, you succeed. You rig a tripwire using some durable vines, and coat your flint nodule in venom. Soon, anything that triggers the wire will get their head bashed in with a poisoned rock.You lose
Flint nodule
Great Northern Prowler venom
you light your campfire and enter a light slumber, ready to spring awake at a moment's notice.Class: Strafer
Name: Fu-Ka-Yu
Race: Gnome
Health: 30
Attack power: 5
Speed: 6
Defense: 0
Intellect: 4
Inventory:
Blunt stick, + 1 atk (e)
Skills: Attack, parry
Companion Section:
Name: Elise
Class: Novice
Race: Human
Health: 20/20
Attack: 2
Speed: 5
Defense: 1
Intellect: 4
Inventory:
Copper dagger, +1 attack (e)
Makeshift wooden shield, +1 defense (e)
Raccoon skin cap, +0 defense, looks cool
Skills: Attack, parry, shield bash (deals 1/2 damage but has a 30% chance of stunning opponent) Combat: Run
"So, what's your story?"
Forage For Supplies.
You talk a little with the girl. Her name is Elise, and she's eleven years of age, but mature. She's been living in the woods for just under a month. She's deathly afraid of the dark, for some reason. That's the only thing she doesn't explain to you.Fu-Ka-Yu, please remember to keep track of your inventory. You have 2 sharp arrowheads. Just a friendly reminder
You roll a 68 for foraging. You get +10 to this because you have a companion, bringing the total to 78.
You manage to collect a few useful items.
You get
Rock
Vine
Blunt stick, +1 attack
Elise looks at you, something sparking in her eye. She takes the vine from you and uses it to fasten the rock onto the stick.
You lose
Rock
Vine
Blunt stick
You get
Crude mace, +2 attack
You nod approvingly, and head back to your camp.To Start: (Equip Crappy Leather Armor)
Start a forest Fire. Burn Everything and run away!!!!!!!!!!
Class: Brute
Name: Skeliborn
Race: Dorf
Health: 70
Attack power: 6
Speed: 1
Defense: 0
Intellect: 4
Inventory:
Blunt stick, + 1 atk
Deer leather x 2
Sinew x 3
Sharp arrowhead x 1
Crappy leather armor, + 1 defense, prone to breaking
Skills: Attack, parry
Exciting! Too bad it fails as you roll a 1.
As you return to Fu Qyu's camp, you see the sun setting and darkness encroaching on you. It writhes, and conceals into the form of... something. As it creeps forward, you see an eldritch horror, made of shadow and darkness. Panic-stricken, you start spinning your stick on a log, trying to create fire. It's useless. The creature moves forward. Its cry is silent, but you hear it in your mind as a sound terrifying beyond description.
Combat log
You strike at ?, but it melts into the darkness and you miss.
?'s glowing red eyes pierce into you far deeper than any blade could, tearing asunder your sanity. -23 hp
You strike at ?, and you think you hit it. It's hard to tell, though...
? lashes out at you, one shadowy tendril morphing into a scorpion like tail. It hits you and you feel your extremities go cold.
You are paralyzed!
? claws you with an ant like leg. - 26 hp
You are paralyzed!
? bites you with its spider like fangs. - 19 hp
You try to run, but it corners you...
?, with a hateful screech, lunges at you.
Everything goes dark...Skeliborn has perished, torn asunder by an Elite Shadow Hunter.Our first casualty, folks! Feel free to make a new character. Maybe you'll find your old corpse and get your stuffs back!
oop. missed out on a trade opportunity. And my campsite has been exposed! I will spend this turn setting up a sort of trade stall at my campsite, then relocating y sleeping quarters to someplace nearby, but hidden. For my trade post, I'll scratch some images of my wares (teh fur, sinew,, and stick) onto a strip of bark or a log or something.
Class: Novice
Race: Lilliputian
Health: 20
Attack power: 1
Speed: 2
Defense: 0
Intellect: 4
Inventory:
Hunting knife (+3 atk, 5% crit chance)
Blunt stick, + 1 atk
Rabbit Leather
Sinew x3
rock
flint nodule
Skills: Attack, parry
Combat Mode: hide or run.
Acquaintances: Skeliborn, unknown sleeping elf.
hostiles: goblin I stole a knife from.
You may want to edit that acquaintances and hostiles list, since two thirds of the people there bit the dust, one being the Goblin and the other being Skeliborn (who incidentally was the one who killed the Goblin)
You roll an 82 for relocation, and the trading thing is simple enough that it doesn't require a roll or separate turn.
After creating a crude sketch depicting your wares, you go to find a new campsite. You head East, into the darker section of the forest. You don't like it here, but your whereabouts must be unknown at any cost. You swear that you can see red eyes peering at you, but they vanish before you can really confirm it. You set up a new camp in an area slightly less muddy and rocky than the surrounding stretch of the woods. You also find a elastic vine that would work well as a cord.
You get
Vine