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Class: Brute
Name: Skeliborn
Race: Dorf
Health: 70
Attack power: 6
Speed: 1
Defense: 0
Intellect: 4
Inventory:
Blunt stick, + 1 atk
Deer leather x 2
Sinew x 3
Sharp arrowhead x 1
Skills: Attack, parry
I'll count this as an explore action.
You roll an 89 for your explore.
You explore the surrounding woods. You find nobody on your side of the woods, which is desolate. However, a denser thicket lies just beyond the village crawling with Goblin warriors...
You decide to sneak through. You're nowhere near civilization, and this is the ultimate adventure you've always looked for.
You slip by through the village, sticking to the shadows. Goblin patrols wander the area, but they aren't very disciplined and often pass you by without even bothering to look anywhere. After a few close encounters, you manage to get to the other side of the woods. You thought you saw some of the shadows you hid in move, but you dismiss this as your adrenaline clouding your mind. You push through the dense forest, looking for civilization. You stumble on who else, but a Goblin. You do your best to keep quiet, but the Goblin hears you and wakes with a shout. You're pretty sure that none of the other Goblins heard, but you still have this one to deal with.Since you haven't specified a combat stance, I will presume you are balanced. I'll restate the combat mechanics in case anyone missed it, since I'm not that good at making things stick out...
You can be in an offensive, defensive, balanced, or running combat stance. While in the offensive stance, you attack more than you block, dodge, or parry. While in defensive mode, you strike less accurately, but have better parrying, dodging, and blocking chances. Balanced is a balance between the two earlier modes, and running means that you focus on dodging, parrying, blocking, and running away from combat.
The Goblin reaches at his side, but is startled when he grasps at air. The sheath for his weapon is empty - and he's upset. The goblin hurriedly rushes at you, try to bowl you over and escape. You know that if the Goblin does escape, he'll come back with more. You stand your ground and get ready to fight.
combat log:
You strike the goblin in the head with your blunt stick.
The goblin strikes you with his fist!(You lose 2 health. You can replenish it by sleeping or applying healing salves and bandages.)
You strike the goblin in the arm with your blunt stick.
The goblin lunges at you, misses, and stumbles. (critical fail!)
You strike the goblin in the head.
The goblin is still reeling from his fall.
You strike at the goblin but miss.
The goblin stands up, enraged.
You strike the goblin in the chest. Your foe falls dead.
You take the goblin's armor.
You get
Crappy leather armor, + 1 defense, prone to breaking
You continue exploring. You are about to give up on finding anyone when you hear the sound of breathing emanating from a nearby clearing. You enter, and see a sleeping... what? Whatever you see is about the height of a cat, and can't weigh much more. It looks like a small human of Asiatic Qiu'li descent. You suddenly recall hearing about a race of small people, a tale you heard as a boy. Lilliputians, they were called. Yes.
But they were but a myth to you.
Until now, that is.
Skeliborn has met Fu Qyu!Class: Tinkerer
Name: Julio Iverson
Race: Human
Health: 38/40
Attack power: 3
Speed: 4
Defense: 0
Intellect: 7
Inventory:
Bone blade, + 3 atk (e)
Flint nodule x 1
Tinder x 2
Sharp tooth x 2
Scale
Skills: Attack, parry
Combat Stance: Balanced
Immediately return to and seek refuge at the fire. Continue attempting to locate anything that may be used as a binding, but don't stray too far from the fire. Keep my ears peeled; if I hear any footsteps, flee from the campfire and attempt to climb a tree.
Your actions have been locked in for turn 2 of day 2.
((added my combat mode to my spoiler. sorry bout not having it. Also, this game might progress a little chaotically and quickly for me to keep up with.))
Fu Qyu will explore north. remembering carefully where his camp is.
Also, this is probably my last post for the day. So for the rest of day 2, or until tomorrow afternoon, my actions should be to forage.
Class: Novice
Race: Lilliputian
Health: 20
Attack power: 1
Speed: 2
Defense: 0
Intellect: 4
Inventory:
Hunting knife (+3 atk, 5% crit chance)
Blunt stick, + 1 atk
Rabbit Leather
Sinew x3
rock
Skills: Attack, parry
Combat Mode: hide or run.
Well, this post was made while I was making this post. Uh... you just met Skeliborn. I'll find a way to fit in your exploration, trust me. Chaotic indeed.
I'm trash at this.You hear something trudging towards you. You open one eye, expecting a Goblin to emerge out of the woods. Instead, you see a burly Dwarf, wielding a club-like stick, enter the clearing. You get ready to spring at him when he draws near, thinking him to be hostile. Instead, the Dwarf stands in place, looking confused. Like the idiot brave soul you are, you jump up and confront the interloper.
"Who are you, and what are you doing staring at me?" you ask, brandishing your knife. The dwarf is taken aback.
There is a tense stand-off before the dwarf lifts his hands after laying down his weapon.
"I am not an enemy. I'm lost here, and I'm looking for someone else in these strange lands, perhaps someone to trade with."
You lower your guard somewhat. This dwarf is in the same predicament as you - he's lost in these lands, a stranger in an alien world of looming trees and angry goblins. And the shadows. Something isn't right here. You clear your thoughts before replying.
"I was about to head North. If you want to trade, lay out whatever you have. Maybe... maybe we can help each other."
New action unlocked for everyone - aid! While aiding another player, you increase their rolls, hunt and fight alongside them, and get the right to some of their phat loot! If you don't know what to do, consider helping a pal!Anyways, you roll a 68 for exploring.
You head northward. You find two new areas.
To the Northeast is a rocky field, scattered with dead trees.
To the direct North is the forest you woke up in. You were drugged before you were dumped here, so you don't know which direction leads homeward from there.
To the Northwest is a bog. Quicksand patches litter the area, and the bog emits noxious fumes.
You find a flint nodule in the rocky fields. You're pretty sure you could have found more if searching for supplies was your goal, but you think that the information you got was worth the loss.
You get
Flint nodule
You return to your camp.While automated, Fu-Ka-Yu finds the following on a corpse:
String
Camoflagued cloak (aids in stealth)
When Han Yu acts, turn 1 of Day 2 will draw to a close.