Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Too many doors in my drafty fortress  (Read 3020 times)

FakerFangirl

  • Bay Watcher
    • View Profile
    • Youtube
Re: Too many doors in my drafty fortress
« Reply #15 on: December 18, 2016, 07:47:32 pm »

I seem to remember it was a complaint when rooms (such as halls or meeting areas, as well as bedrooms) were undoored. I haven't seen the complaint recently.

I like doors: When one dorf goes off the deep end (or turns into a werecoyote) it's easier to restrict the violence to one area.
You've inspired me to renovate my main corridors into a network of halls, to bypass the miasma.

Or is there some trick to ventilating my fortress? I've been baiting goblins into the halls and then slaughtering the vanguard and charging into their backline with dozens of angry hammer-waving dwarves. But now the corpses are piling-up faster than I can clear. If I try flushing them out with water it freezes within seconds, and it'll be a while before I can construct a clay ceiling. Should I just buy less meat off of the traders and make a new entrance to the fort..? The corpse stockpiles are getting really large. Is there some way to stack them on top of each other?
Logged
"Should we call a beak dog a gobbo doggo?" - Relevant_-_-Username

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #16 on: December 18, 2016, 09:13:07 pm »

Miasma will never occur on light tiles, and tiles will remain light even if they're roofed over later after exposing*.

They'll also remain aboveground temperatures, so generally mind that with your water supplies, lest you be forced to also install waving magma heating or have it freeze over.

*Note that stairs prevent exposing things to outside while still allowing creatures, bolts and water to pass. Encasing in ice kills anything that isn't made of fire (or perhaps on fire? not sure) - the military applications are obvious.



As for stacking them on top of each other, you've already discovered water for mass-moving things around. Dump designation - can be applied to individual items, entire categories in stocks screen or areas with d-b-d - will get dwarves to drop things into garbage dump zone (or hole next to it) and forbid them.

But most useful might be minecart quantum stockpiles for you. Guide.

Though if you don't want to use the corpses, might as well drop them down a hole, inaccessible, and them atomsmash them with bringing raising bridge down on them.

PS: Regarding buying meat off the traders, why not look at your food stocks with z and from stocks menu (note that not everything under "Other" is edible, seeds most significantly) - a dwarf eats 8-9 times a year, so if you have been ordering every kind of meat from the traders and have thousands of it you're likely set for a long time.
« Last Edit: December 18, 2016, 09:16:55 pm by Fleeting Frames »
Logged

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #17 on: December 18, 2016, 10:44:46 pm »

I seem to remember it was a complaint when rooms (such as halls or meeting areas, as well as bedrooms) were undoored. I haven't seen the complaint recently.
I like doors: When one dorf goes off the deep end (or turns into a werecoyote) it's easier to restrict the violence to one area.
You've inspired me to renovate my main corridors into a network of halls, to bypass the miasma.
Or is there some trick to ventilating my fortress?

My method is to make corpse-storage rooms which have diagonal access: the miasma can't get through diagonals. Yet. Thank the gods. Eventually all the corpses get carried out to the corpse room and then that's the only place that's purple, and we can spend more time cleaning up the blood and teeth.

My problem isn't moving putrid corpses, frankly, but dealing with the fifty BILLION teeth that are scattered over EVERYTHING in the dining room at the moment. I have never seen so many teeth.... And each and every one of those teeth seems to take some dwarf one trip. When you've got three dorfs left who aren't dead, lacking a foot, or howling like a werecoyote, that takes a lot of waiting.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #18 on: December 19, 2016, 01:05:14 am »

Well, could put a minecart into dining room, store all teeth in it and then just dump out the minecart at desired endpoint.

Starver

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #19 on: December 19, 2016, 02:13:27 am »

Logged

mikekchar

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #20 on: December 19, 2016, 03:49:12 am »

I tried putting teeth in bins.  Very, very unfortunately it doesn't work.  The one thing I actually want in a bin, bugs and all...

For corpses, I tend to dig out a mass grave big enough for the corpses I have, haul the corpses, put a door in place and wait for the miasma to go away.  Then I move the door someplace else.  With skillful positioning of the mass grave, you can have it so no dwarfs walking by will be able to see inside to be disturbed.  Destruction of the corpses is probably more sensible...
Logged

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #21 on: December 19, 2016, 04:21:42 am »

My corpse disposal is a corpse stockpile room with a door (to keep the miasma in without resorting to diagonals), a mine cart to dump corpses down a chute 3-5 levels, a raising drawbridge at the bottom and a atom smashing lever hooked up to the drawbridge. There's a locked door at the bottom of the chute for the few cases where be corpse was a citizen, and thus is deserving of burial.

For the teeth case, I'd probably follow Fleeting Frames' advice: A "from links only" corpse stockpile over the teeth, a mine cart route with the mine cart taking from that stockpile, and then build a track stop by the real corpse stockpile (dumping into the stockpile) and redesignate the mine cart to be placed on top of that stop when full/the room is cleared.
If you expect to fill the room with teeth (and other body parts) again at a later stage, I'd probably set up a proper mine cart route (with tracks and all).
Logged

Werdna

  • Bay Watcher
  • Mad Overlord
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #22 on: December 19, 2016, 09:43:50 am »

My corpse disposal is a corpse stockpile room with a door (to keep the miasma in without resorting to diagonals)

Do socks and other items still block doors?  I think that was the reason diagonals became so popular for refuse, doors had a tendency to get stuck open when you least wanted it.  I don't recall seeing that recently though so maybe that got fixed.  Doors are certainly more realistic though.

I've tried minecart QSP but I find it too slow compared to mass d-b-d dumping.  With mass d-b-d you can dump everything before the miasma starts assuming a labor supply.  Even faster if you want to micro and do dump designation by hand and dump body parts before goblinite. 

Personally, I hate cleaning up and prefer to build the kill zones outdoors, so I can simply d-b-h everything.  Military training outdoors ensures no cave adaptation.

If you really hate cleanup/clutter, the best method I ever used was to floor all of the kill zones with a bridge(s), and keep them raised.  Pull the lever after the battle and smash it all away.  Or pull it during the battle, but that's too easy.
Logged
ProvingGrounds was merely a setback.

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #23 on: December 19, 2016, 11:44:13 am »

Stuff still blocks doors, but miasma isn't critical, just annoying (and my butchery and kitchen regularly gets miasma as hauling away the rotten stuff apparently is more interesting than hauling the fresh stuff before it rots).
In my fortresses corpse hauling seem to take precedence over dumping and most normal hauling, so after the messiness is over I just claim everything (as I tend to forbid the corpses to block cancellation spam), wait for the bodies to be hauled to the corpse stockpile, and then dump the rest/goblinite.
Logged

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #24 on: December 19, 2016, 05:00:28 pm »

Doors still can be held open with rocks, socks, artifacts, dead bodies, rotten reindeer cheese roasts.... Pretty much anything someone was holding before he walked into a purple room of miasma, choked, and dropped the item, propping the door open so everyone behind him could smell it too, and drop their stuff in doorways.... Or that seemed to be what was happening.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!

Fleeting Frames

  • Bay Watcher
  • Spooky cart at distance
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #25 on: December 19, 2016, 05:03:37 pm »

You can prevent that if you make your doors hang in mid-air with ramp beneath. As a bonus, they'll never swing open, which is sometimes useful when working with water or magma.

Thisfox

  • Bay Watcher
  • Vixen.
    • View Profile
Re: Too many doors in my drafty fortress
« Reply #26 on: December 19, 2016, 06:11:45 pm »

Personally I see diagonal rooms for corpse storage as less of a rort than that, but each to their own.
Logged
Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!
Pages: 1 [2]