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Author Topic: It's been about 3 years since I last played this mode. What's changed?  (Read 1560 times)

vaaern

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Since I've been busy working, I haven't had the time to play this. But soon I've got a week off! I have been following the updates, but what should I know when starting out a new fort?
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steel jackal

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #1 on: December 17, 2016, 11:57:39 am »

off the top of my head, taverns, temples, and libraries were added, a couple of bugs have been fixed, and zombies got nerfed

taverns are a meeting place where your dwarves will gather to drink and party, your fort can attract people from outside the fort to visit and they will read poetry, dance, sing, play music, and drink your booze. its good for socialization and happiness.

temples are places where your dwarves can pray to their deities (so long as they arnt agnostic) and they will get a good thought for doing so

libraries are just that, libraries, your dwarves can gain skills for certain labors by reading books on the subject (YES! dwarves can in fact read!)

and theres probably plenty more that im missing, but thats the major stuff
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StarWars1981

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #2 on: December 17, 2016, 01:50:51 pm »

Zombies have suffered a nerf, you now have to watch your dwarves' needs and desires etc. to make sure they don't become useless, distracted, stark raving mad lunatics.
You need to worry far less about FPS death, because of the 64-bit update.
There is supposedly going to be (SOON TM!) an artifacts update to start us on the magic update but so far all we've got is I believe a bit more world activation.
Adventuring is of course brutal as ever, fortress mode perhaps even a little less so, although the 10-goblin starter siege is, by some accounts, no more and they'll kill you off the first time. By others (including mine but that's just ONE world of mine so... never know), it has remained in place.
Well, that's all of the top of my head. It's very much same as ever - though you missed DF2014, too, didn't you? I don't remember what that all changed, lol, but it certainly changed a lot. I believe it was the one that altered combat somewhat (pulping, etc.) to make zombies killable permanently. Or this could've been 43.05 - my last 40.24 fort never got zombies etc. so I really don't know, though I played it less than three months ago lol.
But yeah, some massive and subtle (once you've played for an hour lol) changes, I think targeted at preparing the artifact and magic releases that are upcoming.
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Fleeting Frames

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #3 on: December 17, 2016, 05:46:17 pm »

Quite a bit. Not the first to ask about this. Search function can probably find more, as can just plain reading the changelogs.

Thisfox

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #4 on: December 17, 2016, 06:18:01 pm »

Details. Details were the big change for me. In manager menu and in the menu of each and every workshop. There are all these new ways of controlling what is made, what it is made from, what it looks like, and when it happens.

Also? In the taverns? Don't appoint a tavern keeper. Trust me on this.
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Gelion

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #5 on: December 17, 2016, 06:31:49 pm »

Trees are now HUGE compared to what they used to be ;). I'm serious, the game world feels scaled-down a little because trees have been changed into multi-square "structures"...
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SebasMarolo

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #6 on: December 17, 2016, 07:04:02 pm »

Now weapons and armour suffer wear and eventually break.
And attacks, even when blocked by armour, can do shit like bend your limbs or tear muscles and stuff. Like, the momentum is calculated now or something. So, danger rooms can tear armour to shreds, break a dwarf's spine through their armour from the impact force alone, and the spears on the traps require replacing.

Oh, and there's a bug that crashes your game when a damaged weapon breaks inside a trap. So watch out for that.
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So uh, yeah you just murdered a until proven otherwise pretty neutral innocent being for no reason.

anewaname

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #7 on: December 18, 2016, 01:47:48 am »

Animating biomes have an extra challenge due to a bug. Wool, hair, and small severed heads will animate and be too light to be damaged by weapons. Your dwarfs can die of starvation, dehydration, and the nose-tickling madness of *evil* wool fibers.
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

vaaern

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #8 on: December 18, 2016, 05:51:29 am »

Nice! I've been reading the changelogs as the updates got released, but it's much more fun to hear other players talking about it.

I've started a fort and the first thing I noticed was the menus. They seem a bit easier to read then I could remember. The trees are indeed huge, which really surprised me. I think I should read on farming, since I can remember needing to use water before you could plant anything? Which doesn't seem to be the case anymore.
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SebasMarolo

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #9 on: December 18, 2016, 06:08:01 am »

Nice! I've been reading the changelogs as the updates got released, but it's much more fun to hear other players talking about it.

I've started a fort and the first thing I noticed was the menus. They seem a bit easier to read then I could remember. The trees are indeed huge, which really surprised me. I think I should read on farming, since I can remember needing to use water before you could plant anything? Which doesn't seem to be the case anymore.

You needed water to add mud to stone floors. Mud in which you could then farm. But that was if you were farming on stone. Normal soil tiles don't need mud, they are already soil.

Also, seeds. Set your seed stockpile to not use barrels. Dunno if you knew, but its really hard to get seeds out of barrems, and if there's a job using the barrel, say, getting a seed from the dinning hall, other jobs involving the barrel may be delayed, like, say, planting.
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So uh, yeah you just murdered a until proven otherwise pretty neutral innocent being for no reason.

vaaern

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #10 on: December 18, 2016, 12:25:23 pm »

I didn't know that. I'll check it out. Thanks!
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anewaname

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #11 on: December 18, 2016, 02:42:54 pm »

Stockpile containers (barrels and bins), work differently than before. In 3n.n(?) the dwarfs would take it off the stockpile and carry it all over the place while adding items to it. Currently the container stays in place on the stockpile and the dwarf is assigned a job to gather a list of items and haul them back all at once to put in the container.
« Last Edit: December 18, 2016, 02:44:38 pm by anewaname »
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Quote from: dragdeler
There is something to be said about, if the stakes are as high, maybe reconsider your certitudes. One has to be aggressively allistic to feel entitled to be able to trust. But it won't happen to me, my bit doesn't count etc etc... Just saying, after my recent experiences I couldn't trust the public if I wanted to. People got their risk assessment neurons rotten and replaced with game theory. Folks walk around like fat turkeys taunting the world to slaughter them.

King Kitteh

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #12 on: December 18, 2016, 08:42:31 pm »

Dwarves (and everyone else) can get Drunk from drinking booze now. Resulting in bar fights or even alcohol poisoning. Dwarves are somewhat resistant to the effects because of their big livers though.
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Detros

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #13 on: December 21, 2016, 02:57:24 pm »

I've started a fort and the first thing I noticed was the menus. They seem a bit easier to read then I could remember. The trees are indeed huge, which really surprised me. I think I should read on farming, since I can remember needing to use water before you could plant anything? Which doesn't seem to be the case anymore.
If you are in some decent area like temperate forest you can, at least for the start, use just one Plant gatherer. Unless you make the path from outside to the stockpile extremely long s/he will be fast enough to just pickup enough items to feed like 100 more dwarves. All those new fruits, herbs, nuts...
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Thisfox

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Re: It's been about 3 years since I last played this mode. What's changed?
« Reply #14 on: December 21, 2016, 04:32:29 pm »

I think I should read on farming, since I can remember needing to use water before you could plant anything? Which doesn't seem to be the case anymore.

Water is to put mud on stone floors. You can farm on dirt floors without the use of water.
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Mules gotta spleen. Dwarfs gotta eat.
Thisfox likes aquifers, olivine, Forgotten Beasts for their imagination, & dorfs for their stupidity. She prefers to consume gin & tonic. She absolutely detests Facebook.
"Urist McMason died out of pure spite to make you wonder why he was suddenly dead"
Oh god... Plump Helmet Man Mimes!
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