"Damage ineffective. Increasing volume to compensate."
Heavy attack the drill-bot, aiming to trip it up and knock it down.
Solj disrupts the machine's attack with a hailfire of stopping power. [3+5 -> 0 Counter-hits] The restless machine walks through unimpeded by pain, its weapon dragging across the ground and leaving a trail of sparks. It flanks Gilles [who disrupts: 3 -> 0] and pulls Solj out of his hand, {6 -> 3} throwing him sliding across the floor. He settles next to a frozen tome near the door. His temperature sensors read a value of roughly 203.1 Kelvins. [Constitution 6 -> 2 (OK)]
As Gilles becomes aware of the machine, it rears its claw for another attack; the arm does not come down again, however. The arm joint seems to have jammed thanks to Solj's fire [6 -> 2, no Reflex needed].
Its shoulder joint suddenly drenches itself in clear hydraulic fluid. The robot falls to the ground, losing all pressure to its hydraulics system.
Knocked Out"Wierd."
Stay back, taking all means to avoid enemy attacks. Remove a hammer or similar weapon/like implement and attack any enemy that gets too close.
Solj just got thrown across the floor, but the robot seems to be knocked out.
"Can you not attack us?!" Gilles roared at the other adventurers. Taking a good stance, he swung one of his hardsuit's arms, the metallic lasso unwinding from its hiding place in a high trajectory before swinging down to try and catch the railgun-bot in a coordinated movement.
Heavy Attack the railrobot with the lasso.
"My bad mistaking one freak for another!" shouts the Magician. Gilles fires the lasso--[8+2 -> 7+0] it snatches up the machine and pulls on its legs, causing it to lose balance. [Disruption 5 -> 2 Counter-Hits] The motion is swift and sudden, and its head hits the ground as does its weapon and its magazine, which spills bolts all over the ground.
[Constitution 8 -> 4 (OK)] Gilles calmly pulls the lasso taut.
Immobilized (2), Ranged weapon out of ammoRun past the whip robot and cavalry slash it, then use mage power to ignite the air around it?
[8 -> 4] Raioyris charges and slashes the robot. His blade adheres to the whip's magnetic field--but with a smile he uses this to his advantage and tugs on the whip, throwing the robot overhead. [Mage Power 4 -> 1] With a snap of his fingers he ignites the spirits in the air above him. The whip-bot lands in a heap on the ground, but Raioyris' sword is still attached.
The Aurogen duelist, bewildered, recalls his remaining drone and pulls a box magazine from his pack, inserting it into the drone's receptacle. The drone fires its 50-cal into the crippled machine, [6 -> 1] filling the air with the smoke of gunpowder and burning plastic.
Knocked Down, Sensors covered in soot (+1 DIFF to all attacks), Power Outage (Must pass Constitution or else components start failing)
The Magician follows the Millenus/Clawbot heap and holds his fire, waiting to see what happened.
{6 -> 3} The Clawbot tears away from Millenus' grip by physically tearing the puppet's arms off of itself. Sucks to not have a skeleton.
[6 -> 3 (OK)]{4 -> 1 (FAIL)} Millenus dashes away from the robot, leaving his arms behind. He can deal with those later.
The Magician casts a lightning bolt from his body, conducting through the metal claws on his back and electrocuting the Clawbot. {4 -> 1} It moves no more.
Knocked Down, Knocked Out???NPC Status:Magician - Unharmed
Aurogen Duelist - Bleeding (1)
Unknown Ranger - Shaken (Must pass Constitution test before she can contribute)
Millenus - Bleeding (2), Knocked Down
Feats:
Mechanic :: A past education and experience working in manufacturing has given Mattias extensive knowledge of how gadgets and vehicles work, and thus how to build, disassemble, repair, and modify them (with the proper materials, of course). This knowledge does not (completely) transfer over to weapons.
+2 to non-artifact assemblage, +1 to artifact assemblage
First Aid :: A bit of experience in wound treatment allows Mattias to have a little more knowledge than most in the area of first aid.
+2 to first aid, +1 to surgery and more advanced procedures
Stats:
Strength: 2
Speed: 3
Reflexes: 3
Constitution: 2
Gear:
Mattiass toolbox and the tools inside, which allow him to build, repair, disassemble, and modify machinery of all kinds. Some of the tools in there could also function as weapons in a pinch.
Reduces the DIFF of all assemblage actions with DIFF > 1.
Prototype Mage Power :: During the Magicians research with Raioyris they found it necessary to train him in the command and use of mage power. Later when he awoke he was able to swiftly adapt thanks to his powers. He did a lot of his own exploring and venturing.
+1 to all Magician actions with 1 DIFF.
Cybersphere Exploration :: Raioyris has explored a Cybersphere. He cannot remember where it is but in a confusing turn of events he created a ghost with his personality and ambitions; Ghost Raioyris.
Stats:
Strength:2
Speed:5
Reflexes:2
Constitution:1
Gear:
Samurai Edge 92FS mod Wesker handgun.
Sword of Kusanagi.
Pearl handled Stiletto.
Current Locus Range: 4m
Locus Range is loosely defined as the maximum distance you can apply your full strength at before it drops off. You can use a narrower locus, but it will subtract 3 Strength for each doubling of distance, down to a minimum of 0 effective Strength.
Knowledge :: Probably know more about his sector than anyone alive.
+1 to knowledge checks
Emergency Elevator :: Found an elevator that makes getting items up easy. Often needs maintanance when overused. Safe though, escape hatch if stuck, no risk of crashing, just delay/annoyance.
Starting Vehicle :: Found a forklift.
Safe Haven :: Found an abandoned locker room that had some loot but now makes as a decent security store for selling to arrivals. Threatening looking automated weapons pop out if called upon, but unmaintained they are mostly for show, but a couple can still shoot a lucky bolt.
Triage Center :: Found a medbay in a dangerous sector, good checkpoint I tell those I trust, but I need it to maintain my heart should it need it.
Stats:
Strength: 0
Speed: 3
Reflexes: 7
Constitution: 0
Gear:
Stable :: As an artificial mind, SO5lgs is constructed to be able to withstand more mental duress than most organic creatures. Despite having spent centuries essentially immobile and helpless in the dark, SO3lgs isn't totally mad. If a being can go though that just fine, what's a little bit of magnetic brainwaves or Things That Man Was Not Meant To Know?
Immune to negative mental statuses.
Weaponized :: SO5lgs was created as a weapon. While it doesn't particularly value or desire violence, it is capable of killing without any remorse.
Precise :: While SO5lgs was never used in direct conflict, as the Aurogen were a utopian and peaceful society, the weapon has under gone a variety of combat simulations and live fire exercises. As in intended by the design, this weapon should be able to rapidly and accurately target a variety of adversaries.
-1 DIFF on erratically moving targets; does not assist against stationary targets.
Stats:
Strength: 3
Speed: -2
Reflexes: 5
Constitution: 3
Gear:
Main chamber: The primary barrel of the weapon is fitted to use a standard .50 round, which were manufactured in a variety of types, including armor penetrators, flechettes, explosive rounds, micro-missiles, electromagnetic disruption rounds, and even more specialized and obscure things.
Targeting sensors: A variety of different sensors aid in acquiring and tracking targets. Includes high-resolution visual feed, IR feed, motion sensors, laser range finder, and sonar.
Mage Hand: A lesser version of Mage Power tech that simply allows for physical manipulation of compatible objects.
Overcharger: The weapon can fire a highly energetic blast of energy, at the cost of some system instability. This counts as a Heavy Attack.
Reactor: Officially designated the "phlebotinum generator", the exact workings of this reactor are both secret and lost to time. gee howdy put out a lott juice tho
Feats:
Hardy :: The human body is a machine, and Gilles' is hard to break or suffer serious damage;
+1 Armor Value (negates an enemy Hit)
Heavy-Duty :: Having spent much of his life around heavy gear, Gilles has an affinity for heavier weapons;
+1 to heavy weapons use, melee or ranged.
Mech-Wrangler :: Gilles wrangles robots for a living, used as he is at taking machines down without causing harm, in order to maximize profit and preserve valuable technology;
+2 to 'mech-wrangling' actions against machinery, provided Gilles does not use a purpose-made weapon. Gilles can also apply his bonuses to using weaponry while Disrupting an action using a weapon, though he still uses Reflex as his attribute for Disruption.
Lightning Reprogramming :: Catching ornery robots is only half the fight, you also have to fix them afterwards. Gilles is good at programming and reprogramming robots;
+1 to reprogramming actions without prior knowledge, +2 to reprogramming Gilles has already done before.
Tech-Wright :: Gilles knows his way around technology, because failing to keep it working would be terrible for both business and gear. He gets bonuses to repairs and minor modifications;
+1 to repairs of any kind.
Stats:
Strength: 5
Speed: 0
Reflexes: 0
Constitution: 5
Gear:
Absalom-pattern Hardsuit :: The Absalom is a thick bipedal mechsuit running on a cold fusion reactor designed for resilience and heavy-lifting in an industrial setting. It uses analog input from its pilot to perform tasks, and was famed during its mass-production years for its uncompromising efficiency, the ease with which it could be adapted to a support role during war, and the physical effort it took to use its controls, specially on earlier models. The rounded, simplistic main section/torso houses the cockpit and has the suit's arms on either side. Its hands are capable of operating oversized gear and can hold more delicate objects without destroying them, though thick digits prevent most useful interaction. A pair of smaller skeletal arms folded over the armor and close to the pelvis area takes care of finer work. Its legs are sturdy, with distinctively wide heat shields and an emergency stabilization system that includes magnetic and traditional stakes that can be explosively launched to anchor the suit. The suit features back handles to allow for personnel to take rides on the suit.
Gilles has a dark gray Absalom with dark blue and white details adapted for his specific needs: its most obvious weapons are a steel-fiber lasso and winch system that works well against walkers and a detachable shoulder-mounted autocannon with an ammo supply that consists mostly of low-velocity stick foam shells that expand on impact. The Absalom also has other hunting-specific equipment (a bola launcher, ball bearings of various sizes, paint balls, smoke & chaff grenades) kept in saddlebags tied the suit's hip areas. Replacement parts for the suit's feet are attached to its cockpit and leg armor, working as extra protection and saving storage room. Gilles' Absalom easily carries an oversized container unit on its back to hold both goods and loot.
Provides Strength 5 weaponry that inflicts non-lethal statuses on the enemy. Allows Gilles to take unique 'Equipment Destroyed' statuses.
Tools :: Standard tools for repair as well as the tricky ones used to help capture robots.
+1 to repairing damage to Gilles' suit, -1 DIFF to all repair actions except actions with a difficulty of 1.
Break-Action Launcher :: Gilles has a personal single-shot break-action launcher that can fire smaller versions of the usual payloads (bolas, paint, expanding foam or grenades).