Wilbur thinks he sees a dead spider to scavage for spare parts.
So it begins. [3+1 (for being familiar) ->
1]
Wilbur's vestigial spider senses kick in. Quaffing the smell of spilled lubricant, it's actually quite easy to find a corpse as the smell wafts up through the barred window on each door. You head into the passage until it gets too dark to see, and find a mangled spider whose head was smashed in by some kind of blunt attack. The globe-like eyes are crushed, and shifting the body causes glowing liquid to seep out.
"Yeah, but I still find the spiders interesting. It's hard no to, really, specially because they remind me of my first attempts." Gilles commented, hardsuit shifting on the spot it was standing on as its cameras tracked the movements of the small robots.
Ready to move towards the deeper levels. Maybe see if it's possible to entice a spider to follow along.
"Deal. Gilles talk to me about our business plan. Goods? Services? Goods and services?"
Attempt to override the spiders? Have them follow as carriers. Also follow, don't want to needlessly slow the party down.
Hermia follows close in a bird trot.
[3 -> 1][3+2 -> 4][5 hits total]
The spiders are extremely simplistic creatures. Raioyris' ethereal connection allows him to probe the counteractive spiders as well. Their thoughts consist of a mere "Hopeless. Placate."
By carrying a lock with you, the counteractive spiders follow in a horde. And it seems that by carrying a door (or perhaps half of one, just to fit it in the hallway), the naturally defensive spiders can be made to follow as well. You are able to surround yourselves with a swarm of spiders. You notice a slow attrition behind you, however, and in the end you have thirteen spiders total following in a line.