I think that the saddest part here is that really all the dev had to do was keep expanding industry chains and virtually all of the users would've been happy. Instead he went with all kinds of weird additions that seemed specifically geared towards alienating new players, current players, or both.
There is complaining on the forum about recent changes, that's true; but I wonder if the recent changes are the main reason that people quit or will soon quit. It seems to me that it isn't just the recent changes that ruin the game, but also fatal flaws that have been there from the beginning. For example:
- It's more fun to build up your domain from nothing than it is to take over someone's built up inactive domain. People want to build their own thing, not take over something built up that never feels like it's theirs. The result is prime real estate becomes filled with abandoned domains no one wants, limiting where new players can start.
- The game dev introduced new continents to give new players undeveloped land, but that just ended up spreading the players out even more, reducing interaction and conflict even more. Probably.
- A carebear mentality among most players reduces the odds for any meaningful conflict, making the game less exciting. This is maybe half the fault of the players, half the result of the game's design. People don't want to risk their carefully built up domains in a war. It's also fairly easy to spam so many knights that you become nigh invulnerable, and it becomes stupidly hard to attack someone once they get up some walls.
- It shouldn't be possible to endlessly spam knights to make yourself invulnerable, basically rendering meaningful conflict extremely unlikely.
- I can't tell if the game dev intended for there to be conflict in the game, or he intended it to be "medieval FarmVille" with no conflict. It kind of seems like he tried to design something that appeals to both the carebear and the competitive player, and failed.
- The maximum price caps on goods for sale in the market have a profoundly negative impact on the game. They are supposed to curb inflation and help new players, but in fact they do neither. New players have a hard time getting some goods they need because no one is going to bother selling them on the market if it's not profitable. The price caps ensure that you will have to produce just about everything you need yourself, encouraging owning multiple domains in different climes and increasing micromanagement.
I could go on.