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Where in the world have you settled?

Northern Tetra
- 54 (50%)
Southern Tetra
- 16 (14.8%)
Zaldor
- 16 (14.8%)
Error
- 14 (13%)
Other
- 8 (7.4%)

Total Members Voted: 107


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Author Topic: Land of Lords: Crusader Kings crossed with Anno  (Read 189634 times)

Puzzlemaker

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1545 on: January 21, 2017, 05:25:22 pm »

Does anyone know a good ratio of woodcutters to wood?  I have three, but I feel like that may not be enough with the number of trees I have.
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Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1546 on: January 21, 2017, 06:03:29 pm »

Does anyone know a good ratio of woodcutters to wood?  I have three, but I feel like that may not be enough with the number of trees I have.

Depending on how hands on you are with them, I think I saw a 1 for 50 number, but there is probably a more exact formula somewhere.
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Folly

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1547 on: January 21, 2017, 07:57:31 pm »

Does anyone know a good ratio of woodcutters to wood?  I have three, but I feel like that may not be enough with the number of trees I have.

If they're fully auto, they need an hour to find a tree, an hour to start harvesting, an hour to work and an hour to rest before they start over again, so optimally 4 hours per tree per week. 168 hours per week divided by 4 is 42 trees per woodcutter. That does not account for stupid woodcutters moving to trees that have no wood...but it's a decent general metric.

How in the name of god does this have a 114 pages in a month.

It's a game about city-design, unit time/happiness management, crafting for optimal quality, exploiting markets to get rich, and negotiating with violent neighbors over land rights. It has a lot of appeal to the Dwarf Fortress audience.
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Android

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1548 on: January 21, 2017, 08:52:01 pm »

Idk, the domain that is blocking my expansion is no longer appearing afk but certainly appearing to ignore me. Probably going to delete this account since I cant do much of anything now
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Urist McScoopbeard

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1549 on: January 21, 2017, 09:14:35 pm »

Idk, the domain that is blocking my expansion is no longer appearing afk but certainly appearing to ignore me. Probably going to delete this account since I cant do much of anything now

I suggest up near the Arald-Pravus area. There's a big stretch of fairly empty coastline. Good resources.
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Android

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1550 on: January 21, 2017, 09:19:44 pm »

Idk, the domain that is blocking my expansion is no longer appearing afk but certainly appearing to ignore me. Probably going to delete this account since I cant do much of anything now

I suggest up near the Arald-Pravus area. There's a big stretch of fairly empty coastline. Good resources.

Is there a specific way to go about restarting?  or just delete account?
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Urist McScoopbeard

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1551 on: January 21, 2017, 09:24:54 pm »

Idk, the domain that is blocking my expansion is no longer appearing afk but certainly appearing to ignore me. Probably going to delete this account since I cant do much of anything now

I suggest up near the Arald-Pravus area. There's a big stretch of fairly empty coastline. Good resources.

Is there a specific way to go about restarting?  or just delete account?

If you want that tutorial bonus you'll have to delete account. It's much faster that way anyways.
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Android

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1552 on: January 21, 2017, 09:27:05 pm »

Idk, the domain that is blocking my expansion is no longer appearing afk but certainly appearing to ignore me. Probably going to delete this account since I cant do much of anything now

I suggest up near the Arald-Pravus area. There's a big stretch of fairly empty coastline. Good resources.

Right, thanks. I'll probably ask again in 2 days what would *specificly* be a good spot, since all I could tell is that Arald is on the other side of the continent from Pravus  ???

Is there a specific way to go about restarting?  or just delete account?

If you want that tutorial bonus you'll have to delete account. It's much faster that way anyways.
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AlStar

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1553 on: January 21, 2017, 11:44:07 pm »

I do wish some of the calculations in this game were a little more clear - I've just sent 5 settlers to hunt boar, since it's nice and warm out (a toasty 4°C!) - they all are going to get ~26 pounds of boar, but the time to finish the task varies all the way from 3h42m to a staggering 23h13m!

forsaken1111

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1554 on: January 21, 2017, 11:49:21 pm »

It should be based upon their skill at hunting as well as any specific hunting bonuses for the terrain.
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Vibe

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1555 on: January 22, 2017, 08:58:38 am »

So is it worth stacking bricklayers for wall building? Thinking of training some of my settlers into bricklayers just for the speed boost (and I have a lot of untrained settlers anyway..)
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Micro102

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1556 on: January 22, 2017, 09:31:42 am »

From what I've heard, you need to demolish all your buildings, sell all your resources, and then you can have your lord remove the town and start a new one. The money you had from all the resources will be transferred over, at least partially. Correct me if I'm wrong as I've only read this on the website's forums.
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Akura

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1557 on: January 22, 2017, 09:41:21 am »

Half the money from the domain's cash reserves are transferred to the domain's owner upon liquidation - and yes, you must sell the resources beforehand as they're lost otherwise. You don't have to remove roads or the normal square(paved/market square maybe), just the other buildings.
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Finndibaenn

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1558 on: January 22, 2017, 09:52:19 am »

@Vibe it won't cut your build times by 2, but 2 bricklayers will still increase build speed (diminishing returns)
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Puzzlemaker

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1559 on: January 22, 2017, 10:09:17 am »

Ah, so with 1,500 trees, I need 30 woodcutters to keep up.  Now the question is, what should I set their auto-behavior?  If say I only have 10 oaks, and they have oaks set as one of their automatic harvest points, do they know to skip oaks if there aren't any viable ones left, or do I need to make sure to tweak the behavior?
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The mark of the immature man is that he wants to die nobly for a cause, while the mark of the mature man is that he wants to live humbly for one.
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