Finished my double high blast furnace upgrade today. I don't actually have a 2nd metallurgist to make proper use of it, but it turns out a charcoal burner produces very nearly the same quality of iron (70% vs the metallurgist's 74%), and iron takes long enough to smelt that I don't really need automation on it (plus the automation wouldn't work for two production lines of the same material, from what I understand). The charcoal guy does take 1h45m longer per run though. Also got a Brothel going with a base +6 happiness on the house and +4 from charms... and now playing on my break at work is marginally riskier in a NSFW capacity :p
Next up is an Armoury and a Wheelwright shop, then a Barracks and maybe a small Temple (got a guy with great stats as a Priest, but not for much else). For a frozen mountain town, Vandeland is shaping up quite nicely.
I might not have planned my layout entirely well though - when I eventually get around to walling it off, I'm going to have to either knock some stuff down, or deal with building walls on the Limestone mountainside with all that -Surveying and -Digging.
Meanwhile in Vandelay Bay, geez, I didn't realise how low yield Brickmaking is. Even with two kilns working round the clock it's still a pitiful amount of bricks coming out, can't keep up with construction much less sell for profit. Vandeland's limestone quarries produce 2-3 times as much building material, with a better +Masonry bonus for construction to boot. I think I'll switch to limestone quarries there too and just use the brickyards for tiles - they at least seem to sell for more.