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Poll

Where in the world have you settled?

Northern Tetra
- 54 (50%)
Southern Tetra
- 16 (14.8%)
Zaldor
- 16 (14.8%)
Error
- 14 (13%)
Other
- 8 (7.4%)

Total Members Voted: 107


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Author Topic: Land of Lords: Crusader Kings crossed with Anno  (Read 189836 times)

Kot

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #990 on: December 31, 2016, 10:56:40 pm »

The math doesn't make sense.
I checked that apparently it takes 6 seconds to cross 1 arpent at speed 10.
So, in 24 hours you could apparently cross 14400 arpents.

Except you can cross ~165374 arpents in little under 24 hours.
What the actual fuck?

00641W:23415N is my town. 00521W:23480N my heir and vassal.
Oh, really sorry man, I must have missed you.


EDIT:
Ahhh, fuck, I fucked up the code. It was late, though.
« Last Edit: January 01, 2017, 09:15:51 am by Kot »
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Shooer

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #991 on: January 01, 2017, 01:05:45 am »

Nobodies getting married.  Maybe some day.
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nate9090

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #992 on: January 01, 2017, 01:14:59 am »

Doesn't the person you marry get a claim on your domain when your character dies? If you don't trust them, be careful they might kill you to inherit your land!
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Puzzlemaker

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #993 on: January 01, 2017, 03:53:56 pm »

Hmm, so ores degrade?  Do other types of terrain degrade, like meadows and plains?

I just found that using the toolmaker to produce ploughs is a great money maker.  Unfortunately, I can't seem to get my toolmaker to autoproduce them, sadly.  Is there anyway to autoproduce ploughs?

Also, speaking of meadows and plains, plains give a bonus to ploughing, but meadows give a bonus to a harvesting?  Which is slightly confusing to me, because isn't harvesting what you do to a crop after it grows, or is that different for ploughed crops?
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nate9090

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #994 on: January 01, 2017, 04:01:29 pm »

Ploughing makes the field higher quality, so when you sow the field the crop is higher quality and gives a bigger harvesting bonus from the crop.

So you can do fields in meadow or plains really...but its better to do fields in plains and save meadow for hay, since you can only hay in meadows.
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Biowraith

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #995 on: January 01, 2017, 04:05:17 pm »

To autoproduce ploughs you need a wheelwright.
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Dansmithers

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #996 on: January 01, 2017, 04:46:50 pm »

I started a settlement at 00972W:17983N named Ironford
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Urist McScoopbeard

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #997 on: January 01, 2017, 05:06:06 pm »

To autoproduce ploughs you need a wheelwright.

False. You need only a toolmaker.
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Knave

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #998 on: January 01, 2017, 05:24:51 pm »

To autoproduce ploughs you need a wheelwright.

False. You need only a toolmaker.

Toolmakers can make ploughs, but autoproducing them is not an option.
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Biowraith

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #999 on: January 01, 2017, 05:26:49 pm »

Guessing you overlooked the 'auto' part of autoproduce?  (@Urist)
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AlStar

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1000 on: January 01, 2017, 07:13:42 pm »

I honestly do wonder what the reasoning behind instituting a maximum price of goods.

Tannin, for instance, is hard to get in any kind of quantity or quality, but has a maximum sale price of a mere 10, when it could easily go for 10x that.

Spears have a maximum price of 150, which isn't as bad, but I suspect I could be getting at least twice that if there wasn't any cap.

Shooer

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1001 on: January 01, 2017, 07:17:42 pm »

I'm kind of glad for it, and that's coming from the guy selling turnips for their max of 40.   Which is A LOT.  One garden is making over 10k a day because no one else is selling 70% qual turnips.
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TheBronzePickle

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1002 on: January 01, 2017, 07:56:49 pm »

On the other hand, you run into the problem where nobody is willing to produce the necessary supplies because they can't profit from it.
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HARD

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1003 on: January 01, 2017, 08:40:21 pm »

Kot, you are actually close to me, if u need any military help send me a msg in the game.
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Akura

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Re: Land of Lords: Crusader Kings crossed with Anno
« Reply #1004 on: January 01, 2017, 10:19:02 pm »

How do trappers work? Apparently, mine does not seem to have the skill to actually trap anything. Trees are supposed to give a significant bonus to trapping(ancient gives +25 - enough to trap anything), but trapping can only take place at the trappers' lodge, and that cannot be built in forests. This sucks, I paid a lot for those coats - and they were great coats.
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