if we are sharing coords,
Allardland
01056W:23921N
My primary domain. It has the slight disadvantage of being dirt poor. The dirt here is however very clayey, so I am trying to turn it into an huge brick making capital. Time will tell if this strategy has any hope of working, but it should at least give me time to expand to the iron ore in the north.
Val-Leoline d'Allard sur Lestre
01035W:23728N
A secondary domain. I wanted to claim it, since it was abandoned and decently developed. Then noticed the local small power block was claiming it as well, so I retreated. But they offered me to keep it in exchange to join their fraternity and I have been an happy vassal/brother since then. Great economical power house, with some good iron inside borders and an huge deposit outside. I will be able to smith the world, as soon as I get enough population ( recent events force me to divert work force from hut building)
Allardland Minor
01209W:23989N
My second attempt at founding a domain. No tutorial bonus, it is ruled by an heir. Place is new, but promising: high quality iron, big forests, lime, 4 kinds of stone ( granite, marble, limestone, sandstone); all within a couple of expansions. I see many quarries in its future.edit: and ample bushland and meadow for summertime animal husbandry.
I wish it was possible to trade resources directly between domains, would make my life much easier.
edit: any advice on how to bring up the economy of allardland? or is it just a bad place? right now my main export is clay...