-Building defences -housing capacity
People built essentially impenetrable fortresses and Admin did not like that. Not a bad idea to try and stop wall stacking to extreme, but solution is at best weak-medicore.
-Attacking, unit limits and truce making only 10% of building can be destroyed per 24h
Admin wanted more war, more reason for war but less punishment for war. Not a bad idea to try, but the solutions were all horrible. He's not very good at this kind of stuff.
-Organizations: only 1 type per domain.
People did pretty funny stuff with organizations, though I don't know the details. Presumably a lazy solution to Hwakwods constant abuse of game mechanics.
-Building cities: population limits and unit death over time
Curbing inactives and providing a "level playing field" for everyone and having fluctuation in who has best units/resources, except it really just hurt everyone and made caring about units kinda meaningless.
-Limited one move to a tile per player-making it harder to group units
I don't even remember, but I presume some form of lazy fix to mechanics abuse again.
-Unit selection limits.
Engine limitations? I guess.
-XXXX Nerfd to limit the amount of money you can make.
This actually makes some sense and should have been done way sooner, because it was really easy to artificially print money, but the way it was implemented and the limits fucked over anyone who didn't already have billions in the bank.
-Nontransferable domains-you can't give domains to new players to ease them in +with the XXXX changes it's going to make it harder to get going.
Multi-account fuckery I presume. He should have banned those since the beginning and instead allow for unlimited (or at least higher limit, which he ultimately did) titles for characters, but oh well.
-Migratory flux control removed??-you can't control your population now.
It kinda makes sense, and there was no control in the beginning IIRC, but back then having more population didn't necessarily mean more problems. I believe that was because if you had small enough population you could manage to have them survive off local bonuses and not need to provide any resources for them.
-Fixed vassalage taxes and they are mandatory as well.
Admin (he's actual commie, go figure) believed that in vassalage the vassals are inherently oppressed and antagonistic to the feudal lord, and feudal lord is oppressing and antagonistic towards his vassals - his idea was that people would go around and conquer people and force them to pay steep taxes, which just resulted in people quitting or joining friendly realms.
-Unhappiness from sharing boarders with none vassals Why? Especially
with the mandatory taxes above.
Admin wants wars, but people don't, so he has to make artificial negative reasons for them to go to war.
-You can only can only mine in a Rurality-meaning if you want a different domain you must manually Cart stuff over-the amount of micro management needed makes my head hurt-each rank can only build certain stuff for some reason.
People made self-sufficient domains, and that didn't fly with Admin either. I don't even know, he actually just likes to fuck people over, I guess.