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Author Topic: Dominions 4 Round 25 - Game over, Recaps start at page 28  (Read 34897 times)

Shadowlord

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #375 on: March 29, 2017, 06:22:10 pm »

Iron angels with holy boosters

(or maybe they have no holy level, I forget. You can still prophetize one six months after your current prophet kicks it)
« Last Edit: March 29, 2017, 06:24:10 pm by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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chaoticag

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #376 on: March 29, 2017, 06:55:55 pm »

I thought that with iron angel they got a -9 to all paths, no idea if this applies to priest levels.
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Shadowlord

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #377 on: March 29, 2017, 07:45:42 pm »

I can't easily open the inspector on my phone to check, unfortunately.

Edit: Yep, you're right, they have a massive negative pathboost. (-10)

New plan: He could get an E3 master smith up to E4 with earth boots, and make stymphalian wings for his Future Prophet.
« Last Edit: March 30, 2017, 01:02:48 am by Shadowlord »
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #378 on: March 31, 2017, 03:22:53 am »

So C'tis and me had a big battle, some lessons to learn:

If the enemy has howl, have a hint of bodyguards at the back, fuuu...

Gelantious Cubes are amazing for drawing fire - if C'tis had placed a row of single cubes infront of everything, a million blade Winds would've gone off target.

I can't tell for shit if Wind Guide affects Blade Wind, but it seems to?

Bows of War with "fire rear" might have been essential in slowing the wave of undead, so I always recommend that stuff. Most didn't kill there target, but a arrow in the gut will drive up your Fatigue just fine and thats all we really need here.

Also the fucking mages going off script and giving the Tribal Archers 21 Protection and spamming buffs on them, arrgg...
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Sean Mirrsen

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #379 on: March 31, 2017, 04:17:24 am »

That battle was fun to watch. I was wondering how you got archers to fire rear. Forgot the bows of war were a thing.

Wind Guide is mass Aim, so just an improvement to accuracy - any projectile spell that benefits from extra accuracy, benefits from Wind Guide.

Also yeah, Howl. Definitely something to keep in mind.
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Game Two, Discontinued at World 1.

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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #380 on: April 03, 2017, 04:55:28 am »

So this is scary:

Spoiler (click to show/hide)
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Jilladilla

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #381 on: April 03, 2017, 06:56:16 am »

That? That's nothing compared to what Nazca's done to me in past battles (When I was still playing)

Really, those losses would be considered acceptable (and perfectly sustainable) then too, worth less than the gems spent killing them all. (The dead mound king though...)

Also, AI WHAT THE HECK ARE YOU DOING SENDING THE GHOULS OUT TO ATTACK?!
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chaoticag

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #382 on: April 03, 2017, 08:26:03 am »

Yup this is a tuesday in terms of me planning defenses. For a long while you'd get armies of 2000 reduced to dust because they marched into trap provinces. It also was a good way to deal with communions. What is fairly amusing is while Scaleria was able to out army me most the game due to the sheer fuckton of troops they could put out, I managed to hold out due to more or less being very resistant to assassins and the odd time I managed to shoot down armies with their mage support.

Anyway, yeah, fairly standard battles and tactics at play in terms of this war. In fact, I'm surprised that is what you put as the scary thing I can do when it's just a single evocation 7 spell.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #383 on: April 03, 2017, 09:47:46 am »

Most of my scouts died tbh, so I'm doing some scrying here and there to see if you took there capital yet or not.

Also about 40-60% of my troops have the C'tis Aids and with gift of health gone that really starts to hurt : /

So does Agartha have the king(s) of earth or someone else btw?
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bannou

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #384 on: April 06, 2017, 10:56:24 am »

Playing somewhat aimlessly after fending off Agartha's siege. Mainly whackamole with sceleria.
Where should i put my scouts for the next upcoming titanic battles between the nations that have a stake in this game? :D

Also llama never sends me the turns after they are done. I keep having to keep requesting and if im lucky i will get something after a few hours. You guys have this issue?
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bannou

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #385 on: April 06, 2017, 10:59:02 am »

I still havent gotten the current turn yet. Since I am out of town tomorrow I'd appreciate a 24hr extension if I dont hand anything in by the time of the 18hr reminder.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #386 on: April 06, 2017, 06:07:43 pm »

Sure, i delayed by 24 h:

The game will now host at 14:44 GMT on Sunday April 9th.
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chaoticag

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #387 on: April 09, 2017, 06:43:31 am »

Tossed in a cautionary 6 hour extension to the current turn, just in case.
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ThtblovesDF

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #388 on: April 10, 2017, 03:25:18 am »

Agartha and T'chi have the biggest armys (not counting undead) I've seen so far, staring at each other without attacking. Enough suspense already, do something : D
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Shadowlord

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Re: Dominions 4 Round 25 - Clash of Gods
« Reply #389 on: April 10, 2017, 04:50:14 am »

A bunch of my dudes are diseased and need healing, so they're just going to camp at this site where I can recruit healers for a while, if T'ien Ch'i feels like leaving us alone for now.
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<Dakkan> There are human laws, and then there are laws of physics. I don't bike in the city because of the second.
Dwarf Fortress Map Archive
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