Greetings, people of Bay12!
Since I put my RWBY game on hold (which I plan to reboot into a Roleplay, mark my words.), I decided to make a new game, and after some goading, I decided to make an RPG for the Mythos I
may have accidentally created. So, here's the background info for the game, and the current situation.
Up until 1326, human history went as planned. The Romans rose and fell, the 300 Spartans died, and everything else that happened went as planned. From a time between 1326-1345, however, a form of Magic emerged on Earth from numerous sources, though that emerged often were crystals found in many places. Those who practiced this magic were considered heretics and killed in gruesome ways in public. This continued for a long while until the early 1700s. One execution to take place was with a young man using a fire spell in the woods to start a campfire. When he was brought in to be killed, and read his rights, the Judge came forward with an axe and split him in two. At that, however, Rifts in space-time opened at the beck and call of his screams. All three of the Rifts that opened up exposed three parallel universes to the crowd:
Beastia: The world of Beasts, such as Werewolves. A bustling, yet war torn city in a world surrounded by lava and heat. Ruled by the Pureblood; Immortal humanoids born of the Firstborn.
The Void: The world of the Undead, such as Zombies and Vampires. A large expanse of snow and ruins. Ruled by thousands of people, but two in particular are the Scarlet Queen (an undead girl brought back as a spirit of vengeance) and the Operator (a being composed of souls from a large, mutated Rift known as the Maw.)
Draconia: The world of Myth, such as goblins, elves, and orcs. A fantasy land of arid deserts and cold winters. Ruled by Agazhim, Ruler of the Fire Wyverns, Progenitor of the Dragonborn, and the End of Days.
When these Rifts opened, power surged to the man, who used magic to put himself together as a rain of blood fell from the sky. Dubbing himself The Rainmaker, he vowed to destroy the world as he began killing people. Before he could fulfill his promise, Agazhim bound him with a spell, and thrust him into the World Between Worlds. Intimated by the presence of a dragon, the people heard Agazhim as he defended Magic's use. The people listened, and as Monster Hunters sprung up to battle Monsters who sought to destroy humanity, the world of Earth IV was never the same.
It is now 1887. Brooks Lyn Price, the greatest Monster Hunter in the history of city-state Angel Fire, is now eighty-eight years old. His wife is long dead, both of his sons have had machines installed into their spines to let them live with their father, he himself is cursed, or possibly blessed, with immortality so that when the machines fail and he is alone, he can spend eternity with no one to be with. Still, he's holding on, still in a good enough condition from said immortality to still hunt Monsters with his double barrelled shotgun, The Old Mathilda. Still, with this curse or miracle, there will need to be people to step up when he no longer can.
The government of the new city-state of Angel Fire, the recently named The Bureau and Government Authority of Angel Fire, or the Bureau for short, approves a new directive from their V.I.P, Brooks Lyn Price. A department to hire new Monster Hunters to keep Angel Fire, and it's sister city-state Britannia, safe from rogue Monsters that rebelled from both human and Monster governments and rulers who seek to kill or sabotage.
You are the new breed. You are these Monster Hunters.
Very simple. Like my other games, they are Roleplaying game that use a d10 and Chunky Salsa for combat and skill checks.
Name: Your name
Gender: Your sex
Nationality: Where you're from (City-States Angel Fire and Britannia allowed)
Age: How old you are
Height and Weight: Just your height and weight
Allegiance and Alignment: Good or Evil? Civilian, Bureau, or something on the outside?
Backstory: What happened before?
Starting Equipment: What clothes you have, plus a single weapon, or item.
Starting Magic/Powers: Any starting Crystallium, Tomes, or innate powers of a magical or psychic nature.
Best Skill: Can be anything so long as it's relevant.
Worst Skill: Same
Name: Your name
Gender: Your sex
Species: What are you? (See Species Spoiler)
Nationality: Where you're from (Monster Realms Allowed)
Age: How old you are
Height and Weight: Just your height and weight
Allegiance and Alignment: Good or Evil? Monster, Human, or something on the outside?
Backstory: What happened before?
Starting Equipment: What clothes you have, plus a single weapon, item, or Magic Crystal or Tome
Best Skill: Can be anything so long as it's relevant.
Worst Skill: Same
Racial Ability: What your race has.
Only for original species. Other ones like Zombies, Vampire, Werewolves, Ghosts, etc. should be assumed playable
Beastia: Insectolids: Human-Insect Hybrids
Pureblood: Only playable with permission. Immortal humanoids born from the Firstborn
The Void: Spectres: Humans brought back from the dead and sent into a hivemind with all other Spectres
Wraiths: Only playable with permission. Ghosts who have died, yet have become something destructive.
H-Goblins: Undead Humans who gain strength from blood.
Draconia: None. All established fantasy races.
Magic in Earth IV works by channeling power from the Monster Realms. There are three main channeling methods, though others may be discovered:
Blood Magic: Casting magic from either your own blood or absorbing it from someone else.
Runes: Casting from Runic Symbols.
Crystals: Using Xinaxrium, Dielothium, Copperilium, or Xinax 3-B to channel.
Each method, and each Crystal, lasts a different amount of time and has a different strength with each.
Players: 2/?:
Ned Angry (Roseheart), Gunter Eisenberger (S34N1C)