just had some modding ideas that I want to jot down.
There are a few other potential cultures I might be able to implement. I have half-formed ideas that I may be able to flesh out if anyone else is especially interested.
Oceania - A culture with weapons based on Australian, New Zealand and Polynesia. Mainly an excuse to use wallabies. Throwing boomerang, melee boomerang, shark tooth bat, battle oar, patu, tewhatewha, etc. Their cultural metal is to turn wood or bone/tooth into a lightweight, sub-iron metal. Maybe combine wood and teeth to approximate something like this:
Spanish - Like the german idea, might be able to use spanish or moorish stuff. Off the top of my head, espada and alabarda, tercio pike and possible even some kind of conquistador firearm. Spanish steel was famous, so they would probably get another improved type of steel.
Mesoamerican - Probably a combination of Aztec, Maya and Inca. Macahuital, bolas, spear, warclub, adze, atlatl, great sling. (although I think having more than one ranged weapon will screw up DF) If I wanted, I could possibly combine them with North American tribes, get stuff like the tomahawk, spontoon axe, gunstock club. Their cultural metal could be based on jade, which they used for tools because of its hardness.
Slavic - In the old version we had the Polish hussar horses with a russian based language, something like that could return. Before we had the szabla, koncerz, nadziak, hussar lance, and I could throw in the bardiche. No idea for metal.
Gaelic - Some combined Scottish-Irish culture. Shillelagh, claymore, dirk, lochaber axe, sparth, jeddart staff, brogit staff, schiltron pike, throwing hammer, targe. There are various gaelic warrior names I could throw onto things, kern, gallowglass, hobelar, or even highland. No idea for metal, though maybe something to do with leprechauns. Would be cool to make their animal something that would be competitive or antagonistic towards the English rabbits. On the other hand, could be the seal, in reference to the legend of selkie.
Indo-China - I feel like the Thailand, Burma, Indonesia, Malaysia, Phillipines, Vietnam, Etc, area of the world deserves some credit, but I've had a hard time finding things in the past. And even if I did find stuff, they would likely not be very recognizeable.
Thinking about Salamander Wizards, I got the idea of combining the Alchemy classical elemental sprites (Salamander (fire), Genomas/Gnome (earth), Sylph (air), Undine (water)) with the 4 classical D&D jobclasses, Warrior, Rogue, Magic-User, Cleric. Their race imparts personality, abilities (mainly stats like gaits, toughness, etc) and play styles, like carnivores or grazers. Each sprite can be combined with each jobclass for 16 total civilizations.
I think this would be an overload to combine it with Furry Fortress, but referring back to people feeling afraid of furries, I might offer this as an alternative race/civ system for people to play with the rest of the FuFo improvements.