We don't want to do that.
I must say, I dislike plan Tentacles. It's even more passive than my plan, and I already thought mine was too passive. Only thing it does is shuffling assets away from our enemy.
Here's a different plan. It does more stuff, and is quite a bit more agressive in doing it.
Plan : Invisible hand
Finding the Enemy :
1) Create extremely, extremely simple magical charms. They send a signal as long as the person wearing them is alive, when magic is used in their vicinity, and when they're severely distressed. Hand these out to the Duke's soldiers. Any attack is sure to trigger them.
2) Send Spectres to keep an eye on patrols, and to investigate any errors that may show up.
3)Create a big board with a map of the province, where we can pinpoint and keep tracks of all the attacks, hoping to find a pattern. Place it somewhere in the underground temple. Torture a very good and a very evil person (use the data from the recent dream scan to find suitable candidates) and use their body parts as a part of the map, trying to create a magical way to detect sources of evil and good in the province
4) Offer a significant award for information that leads to the capture of those who have murdered the Duke's forces
5) Start aggressively investigating the disappearances of tax caravans and soldiers. Send out troops in force to recover the lost taxes (no tax arrives = no tax paid) and interrogate possible suspects.
Drawing out the forces of good
1) Temporally re-occupy Fellshore with a decent amount of forces
2) Krvlnt's start systematically destroying villages surrounding Fellshore. Mindcontrol all those within, and bring them to Fellshore to be consumed.
3) Duke's forces provide token resistance, but are always too late or ineffective.
Expanding Forces :
1) Start recruitment among the Duke's forces, separate (for now) from our current cult.
2) Use Evil created by the Krvlnt's expeditions to :
- 20% Black Imps
- 20% Spectres
- 20% Ultraviolet Imps
- 20% Corrupt some Ravens. Eye in the sky and all that.
- 10% Us
- 10% Mkilzk
3) Have the Duke hire some more mercenaries. We have the funds, and they're easily converted.
4) Try to hire an unscrupulous alchemist or other such person. Their craft is often likened to necromancy, so it should be possible to find one who's just a tad to close.
5) Try to find if there are any users of wild magic near. Their craft is sometimes likened to necromancy, so maybe we can recruit them.
Defensive Preparations :
1) Have the laborers of the mine start construction on a wall for defensive purposes. Use arrests to increase labor force so that production does not falter.
2) Have the laborers of the mine start construction on a very small chapel within the mine. Staff the chapel with cultists preaching a twisted version of the faith, and thus starting corruption of all the people in that mine. Their desperation should make them easy prey.