Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 67 68 [69] 70 71 ... 88

Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143543 times)

10ebbor10

  • Bay Watcher
  • DON'T PANIC
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1020 on: February 02, 2017, 11:18:07 am »

Voting for everything results in a confusing and contradictory mess.
« Last Edit: February 02, 2017, 11:20:10 am by 10ebbor10 »
Logged

hachnslay

  • Bay Watcher
  • 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1021 on: February 02, 2017, 11:36:44 am »

does sacrificing sheep do anything for us anyway?

Logged
Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1022 on: February 02, 2017, 11:45:13 am »

does sacrificing sheep do anything for us anyway?

If it's extremely painful and unnecessarily cruel, we can generate Evil from them, and we can further demoralize the defenders by flinging their gore and bloody pelts onto the Temple walls.
Logged

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Demonhood 2 -The Evil must flow-
« Reply #1023 on: February 02, 2017, 12:46:20 pm »

We've got lots of mental might. We could burn some of it to force the ones standing watch to sleep. If we combine it with some psychological warfare, like making constant noise to keep them awake during the day, they'll probably succumb easily. Then we can make a full frontal assault with everything we got before they have a chance to respond. Combine that with some zombies through the tunnels to split their forces and this place should fall easily.

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1024 on: February 02, 2017, 01:01:57 pm »

We've got lots of mental might. We could burn some of it to force the ones standing watch to sleep. If we combine it with some psychological warfare, like making constant noise to keep them awake during the day, they'll probably succumb easily. Then we can make a full frontal assault with everything we got before they have a chance to respond. Combine that with some zombies through the tunnels to split their forces and this place should fall easily.
Hubris is sweet. We are dealing with disciplined and well trained soldiers that got a magical support. Cheap tricks will not work. Respect our enemy

We have a good chance to lose our army and retreat back to fozdoch in shame. Our enemy is at the very least as strong us we are but we have an advantage of information and, hopefully, our strategy will be better.
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1025 on: February 02, 2017, 01:36:15 pm »

We've got lots of mental might. We could burn some of it to force the ones standing watch to sleep. If we combine it with some psychological warfare, like making constant noise to keep them awake during the day, they'll probably succumb easily. Then we can make a full frontal assault with everything we got before they have a chance to respond. Combine that with some zombies through the tunnels to split their forces and this place should fall easily.

I like the idea, but what's preventing the defenders from just stuffing their ears with cotton?
Logged

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1026 on: February 02, 2017, 01:57:17 pm »

We could create an enhanced uktarviolet imp to hang around the spring and corrupt it. At first we could provide an influx of evil to sustain it, but eventually the town will be corrupt, and we can come back.

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1027 on: February 02, 2017, 02:02:59 pm »

We don't want to rush any attempt of assault this week. We should we? They are much more prone to attrition than we are. Undead do not tire. Undead can't be tempted to betray. Also, Mkilzk is growing. In few weeks she may be a serious combatant.

Our main chance to lose is them going out of the fortress and hacking our army in the open field. That or reinforcements but reinforcements should not come in the next few weeks.

Quote
We could create an enhanced uktarviolet imp to hang around the spring and corrupt it.
Monks have a very good chance to detect and destroy any kind of sneaky imp or undead. Once again - Respect the enemy
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1028 on: February 02, 2017, 03:47:28 pm »

does sacrificing sheep do anything for us anyway?

If it's extremely painful and unnecessarily cruel, we can generate Evil from them, and we can further demoralize the defenders by flinging their gore and bloody pelts onto the Temple walls.
We should do this along with anything else.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1029 on: February 02, 2017, 03:52:15 pm »

does sacrificing sheep do anything for us anyway?

If it's extremely painful and unnecessarily cruel, we can generate Evil from them, and we can further demoralize the defenders by flinging their gore and bloody pelts onto the Temple walls.
We should do this along with anything else.

Why not stitch the sheep and dead humans together into a giant undead abomination besides the fact we would be laughed at for our sheep golem, no lets not do that.

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Demonhood 2 -The Evil must flow-
« Reply #1030 on: February 02, 2017, 03:55:38 pm »

does sacrificing sheep do anything for us anyway?

If it's extremely painful and unnecessarily cruel, we can generate Evil from them, and we can further demoralize the defenders by flinging their gore and bloody pelts onto the Temple walls.
We should do this along with anything else.

Why not stitch the sheep and dead humans together into a giant undead abomination besides the fact we would be laughed at for our sheep golem, no lets not do that.
+1

Ardent Debater

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1031 on: February 02, 2017, 03:58:26 pm »

Wait, I've got a truly EVIL idea!

We'll skin the sheep alive, disembowel them, use Evil to keep them alive far beyond the point they should've died, and then throw them into the Temple walls, along with the gore and sheep pelts. Once they've died, we'll reanimate them from a distance, so those inside the Temple will be forced to hear their agonized, undead baas 24/7, and be forced to destroy the innocent, crippled, and helpless zombified creatures to put them out of their misery.
« Last Edit: February 02, 2017, 04:01:54 pm by Ardent Debater »
Logged

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1032 on: February 02, 2017, 04:02:22 pm »

Wait, I've got a truly EVIL idea!

We'll skin the sheep alive, disembowel them, use Evil to keep them alive far beyond the point they should've died, and then throw them into the Temple walls, along with the gore and sheep pelts. Once they've died, we'll reanimate them from a distance, so those inside the Temple will be forced to hear their agonized, undead baas 24/7, and be forced to destroy the innocent and helpless zombified creatures to put them out of their misery.
We have no sources of evil but our own power. Lets STOP wasting our essence. Who know how would the battle in the worm went if we had 20 more physical power we spent on summons

Sheep are an attempt to get a tiny bit of evil and get some dog cannon fodder. It should stay that. You want to do some fancy summons? OK. But after we win the battle
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

MoonyTheHuman

  • Bay Watcher
  • I think the DEC VAX hates me.
    • View Profile
    • hellomouse
Re: Demonhood 2 -The Evil must flow-
« Reply #1033 on: February 02, 2017, 04:04:06 pm »

Is it possible to make _explosive_ sheep to use as weaponry? we could use that, it would also give us evil in return when the sheeps go bang.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -The Evil must flow-
« Reply #1034 on: February 02, 2017, 04:11:47 pm »

Don't use evil, just torture the sheep.
Pages: 1 ... 67 68 [69] 70 71 ... 88