Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 59 60 [61] 62 63 ... 88

Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143673 times)

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #900 on: January 26, 2017, 08:16:33 pm »

Blood rain: check
Betrayal: check
Public apparition in the middle of a village: check
Evil boost: check

 Unholy fucking anti-christ

Grab three little chunks of evil, offer it in liquid form for the children to suck to call their attention, then put one of the medallions on the neck of one. This way we see if they eat pure evil by their own and get stronger and if the mental might belong the soul or the body, if the three suddenly acts as intelligent creature we can get to teach them, and know that future mental boosts can be added in only one body

(In the future we will discover what happens when they get pregnant.)

Put the staff where they tried to burn us and suck all the evil needed in the staff. If the village's evil is not enough, torture one by one till get enough corruption after that we should do something with the other that didn't succumb to madness or pledged their devotion. but... what? Torture and give the killing blow to the Malkus? I don't think we should let he becomes TOO powerful, also I don't know how much souls will be needed to give him 1 point mental stat boost.

Are our wights unarmed?

Grab whatever the shit our troop can to arm better the wrights and our new cultists, grab swords melt cooking pans, nothing that would slow down us.


Maybe we should consider bringing the most mad and best acolyte necromancer from the new way to form a little horde here and keep getting evil on the long run. When they discover that there is no raid here, they will still think is "just" a necromancer.

Maybe maybe we can do something like this in the ura tribes, get a bit of info know how to best deal with then form a cult among some tribes and raid others, and bring some Uranians tribals(???? hehehehe) to act as leaders of the zombie horde, and some Tokzoku's citizens to act as leaders of the horde in the Uras tribes territories. This way if one fails they will blame each other and not us, and being a third party in a possible war is the best way to not waste our resources and get it's boon.

Notice that i didn't suggested creating a cult here in Tokzoku Empire, They worship a god of sun, i don't know how hard will be creating a cult for a demon of shadows. But at the same time they have a fame of having good soldiers, i also don't know how hard it would be for us to deal with. Maybe maybe maybe infest them with the "republican way" and weaken their ranks in religion, army and politics at the same time?
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Urist Mc Dwarf

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #901 on: January 26, 2017, 08:36:39 pm »

Blood rain: check
Betrayal: check
Public apparition in the middle of a village: check
Evil boost: check

 Unholy fucking anti-christ

Grab three little chunks of evil, offer it in liquid form for the children to suck to call their attention, then put one of the medallions on the neck of one. This way we see if they eat pure evil by their own and get stronger and if the mental might belong the soul or the body, if the three suddenly acts as intelligent creature we can get to teach them, and know that future mental boosts can be added in only one body

(In the future we will discover what happens when they get pregnant.)

Put the staff where they tried to burn us and suck all the evil needed in the staff. If the village's evil is not enough, torture one by one till get enough corruption after that we should do something with the other that didn't succumb to madness or pledged their devotion. but... what? Torture and give the killing blow to the Malkus? I don't think we should let he becomes TOO powerful, also I don't know how much souls will be needed to give him 1 point mental stat boost.

Are our wights unarmed?

Grab whatever the shit our troop can to arm better the wrights and our new cultists, grab swords melt cooking pans, nothing that would slow down us.
+1, but only give one chunk of evil to our children


Maybe we should consider bringing the most mad and best acolyte necromancer from the new way to form a little horde here and keep getting evil on the long run. When they discover that there is no raid here, they will still think is "just" a necromancer.

Maybe maybe we can do something like this in the ura tribes, get a bit of info know how to best deal with then form a cult among some tribes and raid others, and bring some Uranians tribals(???? hehehehe) to act as leaders of the zombie horde, and some Tokzoku's citizens to act as leaders of the horde in the Uras tribes territories. This way if one fails they will blame each other and not us, and being a third party in a possible war is the best way to not waste our resources and get it's boon.

Notice that i didn't suggested creating a cult here in Tokzoku Empire, They worship a god of sun, i don't know how hard will be creating a cult for a demon of shadows. But at the same time they have a fame of having good soldiers, i also don't know how hard it would be for us to deal with. Maybe maybe maybe infest them with the "republican way" and weaken their ranks in religion, army and politics at the same time?

Puppyguard

  • Bay Watcher
  • An avatar? What's that?
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #902 on: January 26, 2017, 09:48:46 pm »

-snipped so it doesn't take half the thread-
+1
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #906 on: January 27, 2017, 03:31:35 am »

snip
I don't mind it but I -1 and attempts to corrupt the staff more. It is not urgent and more forces are plain better. Also, -1 to wasting the ones who converted to our cause

Torture captives (let Malkus keep few if he wishes, his attempts to convert his playthings to our cause are amusing) and burn corpses
Use existing and generated evil to
- Raise more skeletons\spectres from a local cemetery
- Convert some skeletons into hollow remains.
- Summon some deep blue imps (Colour of the night, flying, experts at using ranged weapons) and arm them with bows\slings if any left from the villagers
- Use converted villagers to form "The cult of the wolf" They should worship wolves(public part) trio of wolves and their father (secret part). Their current order is to follow the army and worship Nokluvgn and his wolf daughters. Later we may send them elsewhere
- Pick the most evil of converted villagers and buff him to a
WOLFMASTER (if he\she dies in the process, repeat until success) Wolfmasters are similar to Wordbearers but their power focused on controlling canines allowing them to amass armies of dogs and wolves if needed. He\she may start using his power to control local dogs to serve as mates for brutewolves and additional troops
- If we still have resident evil after all, we may corrupt the staff more but it is not the priority

- Name the sword - Blade of Eternal Ash
- Name daughters - Mkilzk meaning Three in demonic
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

hachnslay

  • Bay Watcher
  • 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #907 on: January 27, 2017, 05:23:00 am »

The villagers might have some evil in them, but other than the twelve we converted none of them can join us...yet.
Find the five most wrathful of them and have them be locked into a building. Tell them - only one of you will make it out alive. The one that does has to kill and taste the flesh of the others."

Misha should let loose every once in a while.
Find the most lustful ones, strip them naked and lock them into another Building, cleared of all furniture, but with our slightly corrupted staff in there. Make the building completely dark with no light and only a taken apart corpse for food. - the meat grilled, of course.
The staff might absorb some of this sin, too. ... Or get used in depravity.
... no idea how to use the other sins - anybody got an idea?
Come back to them after two days while doing "other stuff".

What is our stance on child minions? They were a hit in the last game. Are any children left?
« Last Edit: January 27, 2017, 05:25:50 am by hachnslay »
Logged
Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #908 on: January 27, 2017, 05:44:34 am »

Villagers had their chance to join when we offered. Ones who ignored the chance should die and fuel the creation of more undead. We need a large army because sooner or later we will encounter trained soldiers

Children should be food not minions. We don't need to repeat Demonhood 1 here. And again, they had their chance to join when we offered
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #909 on: January 27, 2017, 07:25:27 am »

Are our wights unarmed?
No, they are the reanimated forms of former Nails (armed). As such they possess the same weapons and armour they had in life, and although the influence of undeath has caused them to become tattered and corroded, they are still effective. You could upgrade them to heavily armed, but that would require more than plowheads and pot lids- you'd need to either buy their new equipment, or have a professional smith create it.

- Name the sword - Blade of Eternal Ash
- Name daughters - Mkilzk meaning Three in demonic [/b]
Anyone else feel like weighing in on names?

Also, I forgot leakage again, so I'm gonna edit that in. I hope having 2 less strength doesn't mess up any plans you may have made.

Logged
Long Live United Forenia!

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #910 on: January 27, 2017, 02:00:12 pm »

snip
I don't mind it but I -1 and attempts to corrupt the staff more. It is not urgent and more forces are plain better. Also, -1 to wasting the ones who converted to our cause

Torture captives (let Malkus keep few if he wishes, his attempts to convert his playthings to our cause are amusing) and burn corpses
Use existing and generated evil to
- Raise more skeletons\spectres from a local cemetery
- Convert some skeletons into hollow remains.
- Summon some deep blue imps (Colour of the night, flying, experts at using ranged weapons) and arm them with bows\slings if any left from the villagers
- Use converted villagers to form "The cult of the wolf" They should worship wolves(public part) trio of wolves and their father (secret part). Their current order is to follow the army and worship Nokluvgn and his wolf daughters. Later we may send them elsewhere
- Pick the most evil of converted villagers and buff him to a
WOLFMASTER (if he\she dies in the process, repeat until success) Wolfmasters are similar to Wordbearers but their power focused on controlling canines allowing them to amass armies of dogs and wolves if needed. He\she may start using his power to control local dogs to serve as mates for brutewolves and additional troops
- If we still have resident evil after all, we may corrupt the staff more but it is not the priority

- Name the sword - Blade of Eternal Ash
- Name daughters - Mkilzk meaning Three in demonic

+1, I see no problem in corrupting the staff now or later, maybe the staff is already being corrupted on the run just by getting near the evil stuff. I liked the wolf cult idea. Maybe with  the focus of the worshipping being in our wolf sphere (???) won't give us too much problem in converting the sun guys.

Wait, wasting the ones converted? Never! I just said to kill the captives after the torture with the sword. Our converted i suggest giving them weapons so they can be more useful.

and

Nuke:

Are our wights unarmed?
No, they are the reanimated forms of former Nails (armed). -And other stuff i deleted to make it smaller.-


OH, that's fine. So no need to arm the wrights, just the cult

No problem with the names and 2 points of stats won't be noticed :v

hmm some questions if you don't mind:

Q1: We just learn things about the world in the "normal way"? Or we learn things when we devour people or just passing by as a weird passive demonic ability of seeing dreams?

Q2: That is, what else we know now about the leadership of the Tokzoku empire? Lords noble and medieval stuff? Theocracy? Or we still have to find someone more useful to get his information?

Q3: Ok, Jilgalia is a kind of republic. But also there are still dukes, so probably there is still all that stuff of arranged marriages, raising heirs or other shit right?

Back in the suggestions

If in Q2 we still need to devour someone useful. Raid a tax collector or else when we got in these lands we found someone that looked like a tax collector, maybe we are behind his trail all this time?
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #911 on: January 27, 2017, 03:19:03 pm »

Q1: We just learn things about the world in the "normal way"? Or we learn things when we devour people or just passing by as a weird passive demonic ability of seeing dreams?

Q2: That is, what else we know now about the leadership of the Tokzoku empire? Lords noble and medieval stuff? Theocracy? Or we still have to find someone more useful to get his information?

Q3: Ok, Jilgalia is a kind of republic. But also there are still dukes, so probably there is still all that stuff of arranged marriages, raising heirs or other shit right?
A1: You can learn about the world in multiple ways. If you have a specific question you can find someone to answer it, otherwise you pick up general knowledge from followers/slaves/dreams etc.

A2: The Tokzoku Empire is Big. So big that the peasants living here don't really know how the empire is governed. Head east or find someone more important to find out more.

A3: The nobility still have some power in Jilgalia. They own a lot of the land, and their connections get them influence and cushy jobs. That also means that they are often the winners of elections. As such, yes, there are arranged marriages and heirs to worry about, although it is not possible to get a title through marriage alone- and money is worth more than blood, meaning that nobles and merchants intermarry.
Logged
Long Live United Forenia!

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #912 on: January 28, 2017, 10:38:42 am »

Quote
I just said to kill the captives after the torture with the sword. Our converted i suggest giving them weapons so they can be more useful.
I think we should grant no free buffs for the sword. Sword should gain souls in a battle
« Last Edit: January 28, 2017, 11:08:40 am by Strongpoint »
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

Parisbre56

  • Bay Watcher
  • I can haz skullz?
    • View Profile
    • parisbre56 Discord
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #913 on: January 28, 2017, 12:01:59 pm »

I like the wolf cult idea. Going forward, we could make our own little grand demonic pantheon. Maybe have our followers go and do their own thing depending on their competencies, run their own cults and operations and thus have domains assigned to them. The new gods of the new way, all  ultimately serving the master plan their master demon. I mean, who's to say the gods of this world weren't like that themselves, just beings that gained so many followers and power they became godlike?

S34N1C

  • Bay Watcher
  • Joins too many games
    • View Profile
Re: Demonhood 2 -Number of daughters: between 1 and 3?-
« Reply #914 on: January 28, 2017, 12:20:14 pm »

I like the wolf cult idea. Going forward, we could make our own little grand demonic pantheon. Maybe have our followers go and do their own thing depending on their competencies, run their own cults and operations and thus have domains assigned to them. The new gods of the new way, all  ultimately serving the master plan their master demon. I mean, who's to say the gods of this world weren't like that themselves, just beings that gained so many followers and power they became godlike?
I like this, but I'm not sure about its practicality. To do this, we would need quite a few more children, which kinda puts a drain on our powers of I'm not mistaken. I'd say this is more of a long-term goal.
Logged
As always, life is brief and transient, your posting history lasts forever, so always prioritise forum games.

Glory to United Forenia!
Pages: 1 ... 59 60 [61] 62 63 ... 88