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Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143918 times)

Egan_BW

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #690 on: January 13, 2017, 12:55:04 am »

...Yeah? That's the point. You think I ram matter into antimatter for fun?
The answer is yes. Very yes.
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Strongpoint

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #691 on: January 13, 2017, 01:07:39 am »

I prefer to just kill her with no attempts to capture

We may consider abandoning Fellshore village after all this leaving nothing but a maze with black imps(entrance should be sealed), undeads and lake guardians. It depends on what kind of damage the village sustained. We already lost 10 cultists and at least few buildings. Rebuilding the village to look ordinary may be not worth it. We can spread rumors - Fellshore was attacked by evil witches and foreign bandits like Lesp making all surrounding villagers REALLY scared.

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Xantalos

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #692 on: January 13, 2017, 01:28:09 am »

If the angel does escape I recommend using our influence over the Duke to declare her a reviled monster to be hunted by any monster hunters that happen to be in the area. However, it'd be better to just kill her before the threat she represents grows.

As an aside, how's this for a pink imp? A formless slime, resembling the Blob in its default form, but it can absorb and imitate any one creature. If it needs to imitate another, it has to digest the remains of the creature it's imitating first, which naturally makes it bigger. If it gets big enough it undergoes binary fission to make two imps.
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Strongpoint

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #693 on: January 13, 2017, 01:31:16 am »

How about this plan?

After\If we deal with the angel come back to Fellshore and handle the situation:

1) Calm down Klrntvrs
2) Gather corpses of cultists in one place
3) If there are any badly injured but alive cultists sacrifice them to celebrate victory over the angel\lick our wounds. Also, sacrifice all livestock left in the village.
4) Burn the village down chanting about new way that requires no old village
5) Feed most corpses of cultists and livestock to Klrntvrs, leave some in the maze in a special room for growing fungi
6) Raise spectres from the fallen cultists. Preferably, those should be more powerful than regular spectres
7) Create edible mushrooms that can grow underground on any decaying organic material or energy of evil.
8) Leave one Wordbearer and one cultist(of opposite gender) to live in the maze -temple and command black imps.
9) Most villagers should secretly move to Nuulyd merging with the cult there
10) Few of cultists should spread to nearby villagers spreading stories of evil witches and cruel bandits attacking peaceful people. Bandits may look simillar to minor noble's forces
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Xantalos

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #694 on: January 13, 2017, 01:57:24 am »

Depends on how much the village was damaged. If it's half dead, sure we can have them scatter to the wind and claim whatever we want, but if not I don't think sacrificing our assets for no immediately useful reason is a thing we'll necessarily want to do.
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hachnslay

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #695 on: January 13, 2017, 03:39:22 am »

That doesn't seem to be an angel. more like some kind of order guardian. like on an other axis: not (evil - good), but (order - chaos) It would work with there being chaotic beasts imprisoned in the lake guarded by one of them.
Maybe we could push some orderly evil into her(?) system and corrupt her(?)?
Also: one of the Chaos Creatures was killed by the Order Creature and bled into the lake. Have A Wounded Cultist drink that water to see if they mutate and are functional again. Everybody likes some tentacles, right?

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« Last Edit: January 13, 2017, 03:46:01 am by hachnslay »
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Xantalos

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #696 on: January 13, 2017, 03:49:56 am »

That doesn't seem to be an angel. more like some kind of order guardian. like on an other axis: not (evil - good), but (order - chaos) It would work with there being chaotic beasts imprisoned in the lake guarded by one of them.
Maybe we could push some orderly evil into her(?) system and corrupt her(?)?
Also: one of the Chaos Creatures was killed by the Order Creature and bled into the lake. Have A Wounded Cultist drink that water to see if they mutate and are functional again. Everybody likes some tentacles, right?
There doesn't really seem to be another axis in this setting. Good and Evil are both measurable energies and can be expressed/generated in orderly or chaotic ways - just look at the difference in how we've been playing Nokluvgn versus Krnlrklr Yrlvnt. Good isn't necessarily nice to mortals, just as evil isn't necessarily always murderkillmaimsacrifice.

Plus the whole gender thing. The fact that Nokluvgn knew it was a she on sight, plus the only angel quest spinoff the original Demonhood got had a female angel ... not a hard conclusion for me to draw. Even if it isn't, we can't let it escape.
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omada

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #697 on: January 13, 2017, 04:47:50 am »

How about this plan?

After\If we deal with the angel come back to Fellshore and handle the situation:

1) Calm down Klrntvrs
2) Gather corpses of cultists in one place
3) If there are any badly injured but alive cultists sacrifice them to celebrate victory over the angel\lick our wounds. Also, sacrifice all livestock left in the village.
4) Burn the village down chanting about new way that requires no old village
5) Feed most corpses of cultists and livestock to Klrntvrs, leave some in the maze in a special room for growing fungi
6) Raise spectres from the fallen cultists. Preferably, those should be more powerful than regular spectres
7) Create edible mushrooms that can grow underground on any decaying organic material or energy of evil.
8) Leave one Wordbearer and one cultist(of opposite gender) to live in the maze -temple and command black imps.
9) Most villagers should secretly move to Nuulyd merging with the cult there
10) Few of cultists should spread to nearby villagers spreading stories of evil witches and cruel bandits attacking peaceful people. Bandits may look simillar to minor noble's forces


+1 IF

Depends on how much the village was damaged. If it's half dead, sure we can have them scatter to the wind and claim whatever we want, but if not I don't think sacrificing our assets for no immediately useful reason is a thing we'll necessarily want to do.
Otherwise, no maybe the abominations were just very hungry in the first place and fellshore can find sacrifices to them later, they would be great protectors later.

IF we are going into the strongpoint plan, guarantee some cultists are going into the lands of the other minor nobles, those that have forts are better.
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Strongpoint

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #698 on: January 13, 2017, 06:15:49 am »

Depends on how much the village was damaged. If it's half dead, sure we can have them scatter to the wind and claim whatever we want, but if not I don't think sacrificing our assets for no immediately useful reason is a thing we'll necessarily want to do.
Judging from the description alone it will require a lot of resources to rebuild crashed buildings and restore it to "looks normal" kind of village and this is the main reason we kept people here. If even 1\3 of the village in ruins is more than enough to abandon it.  Also, this things seem to have more control over our cultists than we do and that means keeping them there is a way to lose more of them. I think Fellshore is destined to be nothing but hunted ruins with an underground secret fortress.

This turn is interesting, new servants look very powerful for the stage of an open warfare when we will get there but harmful to the style of slow corruption we went for before and the angel is another reason to accelerate military build up.
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Kashyyk

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #699 on: January 13, 2017, 07:03:20 am »

We could try eating the Klrntvrs if they end up being a detriment.
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10ebbor10

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #700 on: January 13, 2017, 07:08:56 am »

Destruction is an opportunity.

The Duke could very well justify the investement of resources in rebuilding the village leading to us gettimg a stronghold with less suspicion.
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killerhellhound

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #701 on: January 13, 2017, 07:19:22 am »

Destruction is an opportunity.

The Duke could very well justify the investement of resources in rebuilding the village leading to us gettimg a stronghold with less suspicion.
Or he could move the population to a well defendable location and build the fort there providing us with a powerful fortress and easy access to other villlages and as a bonus if the villages run from something (eg us) they will go to the fort making clean up easy.
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Strongpoint

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #702 on: January 13, 2017, 07:52:02 am »

Destruction is an opportunity.

The Duke could very well justify the investement of resources in rebuilding the village leading to us gettimg a stronghold with less suspicion.
Fellshore can be a nice stronghold without any cultists around. Lake things, undead, other monsters. Everything well hidden either undeground or in the lake.

Taking a proper castle and upgrading it to be a dark fortress is way cheaper to building one from scratch in Fellshore
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omada

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #703 on: January 13, 2017, 08:07:53 am »

Destruction is an opportunity.

The Duke could very well justify the investement of resources in rebuilding the village leading to us gettimg a stronghold with less suspicion.
Or he could move the population to a well defendable location and build the fort there providing us with a powerful fortress and easy access to other villlages and as a bonus if the villages run from something (eg us) they will go to the fort making clean up easy.

If we ever have to build a village, make that the houses should be very similar just put some small decorations in some points to our cultists know where are the passages. Just like a city we have in Brazil, It's called Penedo part of the city was designed to make easier to the slaves to get lost in case they tried to run away from the port or the slavers, i'ts not a maze, but confuse people that are in a hurry.

But i also think that is better "spread our cultists" and maybe join a bunch in a abandoned fort and upgrade it like strongpoint said. Maybe do that as a "prison" to "Isolate those dangerous beings from honest civilians, while the church (our church) will try to make they good persons again."

The duke(or ours cultists) can tell the soldiers and people that "After the bandit raid in Fellshore, many villagers are now dedicating their lives and sword to the well-being of our province, i let they build a prison to make sure that similar fate of fellshore won't repeat"
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Parisbre56

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Re: Demonhood 2 -/A being even Demons fear-
« Reply #704 on: January 13, 2017, 08:15:59 am »

The Angel one-shotted a creature that could had given us a bit of trouble. I'd say that says a thing or two about its power level. Right now it's still along up and close to our altar and an area filled with evil, so if it lures us away from here, things could get much worse.

Going into any battle with a good chance of ending up dead or severely injured is a bad idea. Better to be a coward, lose some things and live to fight another day than end up f dead. On the other hand, if we die, it would be fun to play as a fanatically-good the-ends-justify-the-means type of Angel. Someone who only cares about maximizing the output of Good and has no qualms about using evil to do it. Did a guy violently murder someone? Lobotomy and brainwashing. Are two kingdoms about to go to war? Kill both armies until they stop.

Oh, wait, I've got the perfect solution.
Ask the Angel what its power level is.

Make mental note to have Mischa and the black imps create some sort of Scouter so that we don't have to ask such questions in the future.
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