Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 34 35 [36] 37 38 ... 88

Author Topic: Demonhood 2 -Number of giant minions lost: between 0 and 3-  (Read 143990 times)

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #525 on: January 05, 2017, 12:48:54 am »

For the child I want:

Many dexterous and deadly fingers Can go from having more than 5 fingers and unusual manual dexterity to being nothing but a mass of wriggling fingers. Comes from the nature of the father

Mastery over aquatic beings Can go from a talent in fishing to ability to control huge amount of creatures
Comes from the heritage of the mother(I assume she is from fishemen dynasty) and location

Musical Talent Can go from being a talented musician and singer to ability to perform a mighty demonic song that twists reality around
Comes from the conceiving ritual

Any comments, suggestions, +1s?
+1 Cuz why the hell not

Yes and

Perhaps a theme like this for our offspring?

http://www.goblinscomic.org/comics/20110524.jpg

Yes

Cult actions:

1 power\5 resources > Help black imps improving the labyrynth temple
4 power\5 resources > Keep building the wall in fellshore. New official excuse is to not repeat the fate of Lesp village.
5 power\10 resources > Use Nuuylid councilmen, Duke's, Mischa's and High priest authority to control the investigation of events in Lesp. Try to blame witches and\or bandits from foreign lands
5 power\20 resources > Keep expanding the cult by doing more feasts. Try to form branches of cult in villages near Nuuylid and castle Brylib. Do not convert villages near Fellshore, it is dangerous thing to do during the investigation.
2 power\10 resources >  Arming and training cultists
Rest of power > maintaining secrecy
 

Personal actions

1) Order black imps to improve the temple labyrynth. Let them choose improvements be it expansion, decoration, adding traps or whatever but make it clear that little buggers will be eaten should they do a bad job. Don't forget to settle skeletons undeground away from human eyes
2) Restrain yourself from corrupting forests, cult needs some secrecy ATM and corrupting trees near Fellshore is a bad way to achieve it
3) Wait few days to see if the lake creature will show more signs of activity.
4) If not, travel to Oegorda and camp near the city, studiyng dreams of citizens


There are no reason to rush. Our position is secure but those 8 survivors can create problems. We should let our cult to spread slowly in the countryside while we deal with the city.
+0.9 or almost a +1 to all
We don't exactly need to do that near fellshore. We could do that near the border of some unexplored country/province or near Oegorda when we camp, it's not like they could easily track us because we did a forest inside a forest that is part of a province that is full of forests.


Also, how well trained is the cultists? in par with a guard? soldier? knight? Just slightly better than a farmer with a fork? There is some kind of ranking?

We could rank our  trained cultists with names as the guard equivalent ones Nails, and then we will progress into naming them as Fingers  and later Hands if there is still some kind of greater skill that is "easy" to get many numbers so we won't have to know their surnames maybe we could name as, mazes? arms? bleh, it don't sounds cool

(Waiting for the day when we will use the sentence "SHOW THEM OUR FINGERS")


For the forest thing. That older suggestion that make the forest "move slightly and slowly" and confuse people becoming a kind of living maze is cool.
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #526 on: January 05, 2017, 01:40:16 am »

We should do raids over the boarder rather then keep eating the Duke's people.

I was thinking, instead of evil forest hearts what about infectious dark fungal druids? 

Merge humans with a fungal imp that can mutate trees/plants/animals with necromancy.  The resulting forest feeds off evil, able to move around have claws and tentacles, produce alchemist ingredients and drug fruits.  Also the evil druids are self aware and can control the plants to make mazes and unique monsters and such.

Call the wizard over before we start so we can be told what standard ingredients are and so she can watch us create abominations.

omada

  • Bay Watcher
  • Let's quack to death
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #527 on: January 05, 2017, 01:45:08 am »

We should do raids over the boarder rather then keep eating the Duke's people.

I was thinking, instead of evil forest hearts what about infectious dark fungal druids? 

Merge humans with a fungal imp that can mutate trees/plants/animals with necromancy.  The resulting forest feeds off evil, able to move around have claws and tentacles, produce alchemist ingredients and drug fruits.  Also the evil druids are self aware and can control the plants to make mazes and unique monsters and such.

Call the wizard over before we start so we can be told what standard ingredients are and so she can watch us create abominations.
:o
It is better.
Logged
Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

VoidSlayer

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #528 on: January 05, 2017, 02:10:58 am »

Maybe the forests can absorb all the excess evil!  I think not doing something with the forests is bad because then it will go out of control.  Having dark druids to control and contain it would be best.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #529 on: January 05, 2017, 04:07:31 am »

We should do raids over the boarder rather then keep eating the Duke's people.

I was thinking, instead of evil forest hearts what about infectious dark fungal druids? 

Merge humans with a fungal imp that can mutate trees/plants/animals with necromancy.  The resulting forest feeds off evil, able to move around have claws and tentacles, produce alchemist ingredients and drug fruits.  Also the evil druids are self aware and can control the plants to make mazes and unique monsters and such.

Call the wizard over before we start so we can be told what standard ingredients are and so she can watch us create abominations.
:o
It is better.
Evil druids sounds awesome
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

hachnslay

  • Bay Watcher
  • 09 F9 11 02 9D 74 E3 5B D8 41 56 C5 63 56 88 C0
    • View Profile
Re: Demonhood 2 -But now their time is here again/-
« Reply #530 on: January 05, 2017, 05:25:18 am »

...someone that can scout for us and doesn't use riddles...
Aww, you don't like riddles?
On a more serious note, you already created a scouting/infiltration unit: smokewraiths. Though you can always create another, if you really want to.

Quote
for nuke: maybe roll a die for the scouting?d100: 1-5 and 96-100 for a find a few times - low numbers for good - high numbers for evil.
Oh, this game already mechanics to determine stuff like that. Dice of varying sizes may or may not be involved.



Anyway. It seems like there is a consensus to go with Strongpoint's plan, more or less. Possibly with some freaky tree action on the side.
If you have anything to add to that, speak up now, because I'm going to start writing.

I like that the riddles are a definite downside to the easily created smokewraith.
On a side note - The current ones aren't obscure, and it it clear that if we dig too deep too greedily we will find some amount of circus, but i mostly ignore it for now because we probably aren't strong enough to minionize the clowns.

Still a somewhat capable fighter/scout that can give us a report like: "There's a forgotten shrine with some minor good deity - fairly weak, and a secret monastery that is a bastion of good in the province, i suggest to avoid it at all cost. You know about the brutewolf den and the monsters below. A mixed good and evil location near the border of the forest is a magic trinket workshop. I am about 50% done with this Province." would be useful.



Plan Voidslayer - why not just fuse the imps to the trees to create a "dark heart of the woods". We can use human sacrifice to power it.
also: +1 to eat out. Create another dark horse and ride it full speed for 5-6 hours to divert from our actual location.

Trained Cultists: Fanatics
« Last Edit: January 05, 2017, 05:59:31 am by hachnslay »
Logged
Quote
Beware of he who would deny you access to information, for in his heart he dreams himself your master
--Alpha Centauri ,Pravin Lal

NUKE9.13

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #531 on: January 05, 2017, 05:45:26 am »

Nuke, will black imps allow further expansion of the labyrinth?
Yes.

Also, how well trained is the cultists? in par with a guard? soldier? knight? Just slightly better than a farmer with a fork? There is some kind of ranking?
Cultists have a fanatical disregard for their own safety, which lends them additional strength in battle, as well as heightened morale.
Armed cultists could probably take on a town guard, and have the fight be roughly equal. Armed trained cultists would probably be able to beat the guard, and perhaps even a trained soldier.
You can (normally) arm cultists at a ratio of 1 cult power + 2 resources = 2 armed cultists. You can also arm slaves this way, at a ratio of 1 cult power + 4 resources = 4 armed slaves.
Armed slaves are less effective in battle than cultists, but are either incapable of fear, or substantially more terrified of you than any mortal enemy, and will thus (almost) never flee.

I like that the riddles are a definite downside to the easily created smokewraith.
Ah, no, it is the spectres- evil ghosts- who are giving you riddles. Smokewraiths are A)not quite so easy to create (costing a cultist and a not insignificant amount of power) and B)a lot more lucid in their reports.
I believe the reason you chose spectres to investigate the lake is that smokewraiths, on account of their smoky nature, do not mix well with large bodies of water.
Logged
Long Live United Forenia!

Egan_BW

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #532 on: January 05, 2017, 05:53:38 am »

Why not just freakin dive into the lake ourself?
Logged
I would starve tomorrow if I could eat the world today.

killerhellhound

  • Bay Watcher
  • Friendly Master of !!MEDICINE!!
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #533 on: January 05, 2017, 06:47:42 am »

Why not just freakin dive into the lake ourself?
Because we are the evil mastermind and do not lower ourselves to that level of minion work
Logged
My Sig
Fluttershy jumps onto TCM, giving him a hug. "~Yay~"*Player TCM has left the server. Reason: HHHHNNNNNGGGG-

We Madmen are very ingenious.  Sometimes it just takes just a little less sanity to pull off something completely awesome.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #534 on: January 05, 2017, 06:51:48 am »

Fuck that, we eat people. If we let our minions have all the fun, we're hardly A Demon.
Logged
I would starve tomorrow if I could eat the world today.

Comatose

  • Bay Watcher
  • Proficient Forum Lurker
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #535 on: January 05, 2017, 06:58:56 am »

We should do raids over the boarder rather then keep eating the Duke's people.

I was thinking, instead of evil forest hearts what about infectious dark fungal druids? 

Merge humans with a fungal imp that can mutate trees/plants/animals with necromancy.  The resulting forest feeds off evil, able to move around have claws and tentacles, produce alchemist ingredients and drug fruits.  Also the evil druids are self aware and can control the plants to make mazes and unique monsters and such.

Call the wizard over before we start so we can be told what standard ingredients are and so she can watch us create abominations.
:o
It is better.
Evil druids sounds awesome
+1 This sounds pretty awesome, it would allow the evil forests to perpetuate themselves without our explicit command/power-expenditure!
Perhaps the fungal druids might look something like this
Logged
Dabbling Forum Poster
Adequate Dwarf Fortress Player
Proficient Forum Lurker

Strongpoint

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #536 on: January 05, 2017, 07:00:58 am »

I considered diving but it looks like invading the realm of another creature that may be rather strong and unfriendly. It may result in unnecessary combat in unfavorable conditions.

Also, monster servants should come to us, not vice versa. It is simple demonic dignity. We informed it about our presense and this is enough.
Logged
No boom today. Boom tomorrow. There's always a boom tomorrow. Boom!!! Sooner or later.

Egan_BW

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #537 on: January 05, 2017, 07:19:52 am »

What's all this malarky about "honor" and "dignity" from you guys? Y O U  A R E  A  D E M O N
Logged
I would starve tomorrow if I could eat the world today.

Kashyyk

  • Bay Watcher
  • One letter short of a wookie
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #538 on: January 05, 2017, 07:21:32 am »

And a demon has standards. He isn't going to go and find some big monster and ask it to serve him, he's going to inform it of his presence and expect the monster to come to him.
Logged

Egan_BW

  • Bay Watcher
    • View Profile
Re: Demonhood 2 -/They yearn to rise above the waves-
« Reply #539 on: January 05, 2017, 07:42:16 am »

Standards? Did you even read that last update?  ???
Logged
I would starve tomorrow if I could eat the world today.
Pages: 1 ... 34 35 [36] 37 38 ... 88