MENTAL MIGHT: The mind of demons cannot be comprehended by man- indeed, if he did, he would die instantly from the horrific revelation. Nevertheless, it is possible to compare the mind of a demon to that of a human. A scale is employed, whereby the mind 'strength' (a combination of wisdom, intelligence, concentration, etc) of an average human adult is called 1. A learned human, or a particularly wise one, might achieve a score of 2, or even 3. A human who has studied the nature of the mind, or studied magic, might reach scores of up to 6 or 7. An archmage might attain a score of 10 on a good day. The mightiest purely-human mind was judged to have a score of 15.
An average demon typically has a mental strength of 50. Even weak, newborn demons have scores around 10. As such, to engage in, and win, a mental battle with a demon, requires either the combined effort of many highly-trained mages, the efforts of a hero (see HEROES, ANGELS), or the use of a magical artefacts to bolster one's effective strength (see MAGICAL ARTEFACTS)
PHYSICAL MIGHT: The strength of demons far outstrips even the strongest mortal. Nevertheless, it is possible to compare the strength of a demon to that of a human. A scale is employed, where the physical 'strength' (a combination of raw strength, athleticism, and internal energy (aka chi, mana, whatever)) of an average human adult is called 1. An especially fit human, or one with some training, might acheive a score of 2, or even 3. A fit human, trained for battle, equipped with the appropriate weaponry, might reach scores of up to 6 or 7. An expert warrior might attain a score of 10 on a good day. The mightiest purely-human warrior was judged to have a score of 15.
An average demon typically has a physical strength of 50. Even weak, newborn demons have scores around 10. As such, to engage in, and win, a battle with a demon, requires either the combined effort of many highly-trained warriors, the efforts of a hero (see HEROES, ANGELS), or the use of a magical artefacts to bolster one's effective strength (see MAGICAL ARTEFACTS)
PRIESTS: Priests are men who devote their lives to study and worship of the gods. Even small villages will usually have a priest, who oversees religious matters such as festivals, marriages, births, and funerals. Larger towns and cities will have more priests, and often they will dedicate themselves to one god or another. Priests can call upon the favour of the gods by way of holy chants and blessed objects, although they engage in such activities only rarely.
Priests are usually at odds with witches and doctors, with whom they disagree on a host of matters philosophical (see WITCHES)
(see MORTALS, GODS, TEMPLES)
NUKE.913, did the priest mention how many priests are meeting here?
Like a dozen? All the priests from the surrounding villages, plus a few more from Nuulyd itself.
Name: Nokluvgn
Age: 2.5 months
Physical might: 27
Mental might: 21
Followers:80 (78 villagers, 2 Wordbearers)
Slaves: 1 - One mind-broken priest.
Servants: 3 - One Brutewolf, two Smokewraiths.
These are three things I wish fro us to keep in mind before i call this plan massively foolish. Do note, though, that i have no actual plan myself.
Whoops, got yer name wrong. My bad there.
...
We need a more organized voting system, I think, rather than this +1 business. This may add to the confusion, but I'll introduce my own plan, and if anyone wants to vote for it, just put the name in your post, how about that?
Plan Xan
-Of course! You will leave the village soon and make your way to Nuulyd as soon as possible. A gathering of priests like this presents ... opportunity.
-Your cultists will worship you, and find more substantial sacrifices. You will need the juice, what with going into a den of holy men soon.
Going along with my proposed route of trapping the priests inside the building and burning them alive to turn them into more of our servants. Or corrupting them all at once or something.
look at evidence 2. That gives us an idea of how many priest we will have to deal with. lets assume it would be 12. Then we have to look at evidence 1, Specifically the part on mental might. Obviously, as priest, these are learned men, so we are looking at the 2-3 or 2-5 points, range. Compare that to our current mental might (27), found in evidence 3, to the possible combined mental might of all the priest that are assumed to be there (24-36 or 24-60 depending on where you want to put that limit.) On the low end, we are evenly matched. On the highest possible end, we are far outclassed, overall. Even if you have the villagers sacrifice a small amount to you, not enough for an ana-*cough* a power leakage, lets say 10, since our last power leak was at 20, though our first was at 10. . . maybe 15, seeing as we lost 5 from the last.
That means we now have 37 mental might to their, on the low end, 24-36. if they get to 30, which isn't to much to ask for, we are in trouble from their numbers. If our cultist push us over the limit, they have three pings, instead of two, to tell them that it was us. and we would be next to a priest, in the best case scenario, who would be known to be headed to our village. Again, we become prime suspects. that is even more dangerous, than getting caught with our pants down in front of the group of priest because then they can prepare, and we dont have the important element of surprise. The short term risks do not even match the long term benefits. And this is not to add in the fact that the burning of the building, which is probably going to be in a public area, will need to be done in a way to look like an accident, and that we died in the fire too, or else, once again, we are a suspect. But this time to a more powerful, or wiser eye.
What we need is something to buy us time for preparation, without drawing to much attention. I will lokk to see if we have another out in the story, but. . ..