Given the lack of representation in the Strength and Constitution categories, I am thinking of adding a new mechanic:
Heavy Attacks are attacks which place great physical strain on your body, such as using your Speed to slam into a target, or using Reflexes to dodge a blow while standing on a bridge (and therefore jumping off). Basically, if you succeed this action, you also inflict a status on yourself, but you take a
Constitution test to negate the side-effect. Constitution represents physical integrity in a lot of cases, but in this one it can simply represent having the composure to not fall over after blocking a major hit, for example. You could sometimes substitute this with a
Strength test if the action is relevant, like firing a high-recoil weapon or performing a risky martial-arts move.
These attacks are a lot more powerful, however, so they get Hits on 4+ (5+ if you would Hit on a 6+ only).
I know nothing about medicine in real life, so I'm not 100% certain which wounds are "worse" than others, or which ones would indicate more or less skill in medicine.
In any case, Mattias hasn't dealt with anything life-threatening, so his experience involving those situations will be rather lacking. Also, while he does know a bit about medicine, it's not his specialty so his skill is only moderate-ish at best.
He's removed a large piece of scrap metal from someone's arm and closed up the wound.
Performing surgery with your Locus, perhaps? It could help if you don't have the proper tools--the Feat would just automatically grant you the tools for surgery whenever. Sewing limbs back on, surgery on organs, that kind of thing would be difficult without skills and tools, unless you're stitching together a Puppet of course. They're like Play-Doh.
Milenus isn't invincible yet, and although (I assume) it can sculpt its body to heal wounds, it wants to be invincible in a "attacks don't even pierce the skin" sort of way.
Diamond Skin and that sort of thing are all part of what the Pandora cells can do as part of the package. For Feats I was looking more at specific examples. Like, specific moves. Maybe giving your limbs minds of their own so you can throw them at people and have them strange things. Maybe you can lob chunks of yourself as bombs. There's possibilities that are more... interesting than "wants to become invincible." That's not a feat--What HAS your character done to prove he's made progress?
Do you want the drones to have some kind of mining laser? It'd be a ranged weapon, and balanced as such.
That sounds nice. I figured that would reasonably fall within "humanoid mining implements". I was so general with that because... I honestly have no idea what they'd need in order to go a-mining.
Rock drills and stuff. Mining is tough. I think I'll have the lasers be used mostly for prospecting and drilling pilot holes quickly, while the bulk of the heavy drilling will be done through explosives and require heave machinery. It also lets you tunnel through weak passages with hand drills, whilst not allowing you to drill through the entire dungeon in a matter of days.
So three main abilities:
> Mining Lasers, narrow beam weapons used for prospecting. Special rule:
Armorbreaker (Add a bonus equal to the difficulty of landing an attack, before situational modifiers like visibility and range, as well as evasiveness).
> Fusion Bombs, explosives converted from cold fusion cores. The machines are experts at converting a core into a bomb, but you need to cannibalize loot to do so.
> Hand Drills. They also have the
Armorbreaker rule.