I've mostly finished combing through Vanilla-Spice Revised, which has brought in a ton of nice improvements. Now I'm revisiting the below, because I was feeling kind of guilty about it. I was
probably too petty.
I've already reverted elves to vanilla.
I'm putting some thought into elves, but I'm not sure exactly where I'll end up. Despite the many additions in the pending release I'm still very much a minimalist, so I don't want to go crazy. I'm thinking of bringing in flint from Vanilla-Spice Revised (and maybe bog iron) and then maybe they can start using stone weapons, but that kind of goes against my image of them. I might go back a few versions to the aztec-inspired spear throwers and weapons, those were fun. Maybe it was a mistake to get rid of them.
I've already gone through the material template file with a massive banhammer. I quite like Sver's work but there's some pretty significant differences between Revised and DF Combat Reworked already and I don't want to try to support these changes (balance-wise) independently.
The materials file remains tricky. Sver uses
really high values in many cases and I worry about breaking combat, and I don't know if I have the energy for extensive testing. Some of it (like the linen buffs) seems to have been balanced specifically for Sver's armor, as well. That being said I agree with the motivation for a lot of it. I'll see where I end up in this file. I'm unlikely to bring it all back in but maybe I can compromise.
The banhammer will fall next on the plant files. I'm a little obsessive about Revised (if it wasn't obvious already) and I'm not confident I can give the plant files the attention they need going forward. Every creator has different interests, and while Button seemed to quite like modding plants I've never had any interest in it. As with the material template file I won't revert everything blindly, just the non-obvious changes.
The banhammer has lifted on the plant files. I was much too harsh on these files and a lot of the changes are a lot more straightforward than I'd thought after some study. Still unsure about the 'seeds come in pods' changes and 'more plants have seeds' changes. I just haven't done much gardening in Dwarf Fortress and it shows whenever I go to touch these files. Still, I do grok most of the other changes so I've brought them back in.
I'm also re-thinking the Coherent Weapons changes I'm currently making to the weapon files.
I'm mid-way through Coherent Weapons and my old weapons changes now. Some of them are pretty straightforward, but there's a few others I'm unsure what the motivation was. For example, spears have a smaller contact area, which helps them penetrate better...but I don't think spears have much problem penetrating already and the DF wiki doesn't indicate spears have any problems. I also made a bunch of changes to bows, crossbows, arrows, and bolts, and I'm not actually sure why (I just propagated the changes blindly, which I'm trying to avoid now).