Released v1.7.0. This will require a brand new DF installation again. The only thing that's changed is I deleted a duplicate reaction file, and I took the opportunity to rename my final not-in-vanilla file. I'm sorry, everyone! I'll try to be less careless. On the plus side, every new file has revised in the name, and things will stay that way. I forgot to review the error log before release, and I usually do.
I've -finally- been looking into dfhack, and I'm hoping that raw-lint will help clean up the files further. It doesn't seem to work in Fedora (it can't find my raw files, even with selinux disabled), but I'll try again in Windows. I have no reason to depend on dfhack yet, but I'm opening the door for requests and suggestions that need it.
They already have their hardened wood, might as well use it for projectiles too.
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Is it possible to make the elves use poison? Poisoned arrows, or poisoned blowdart thingies would fit well with the overall theme, I think.
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And you can also make them throw bees. BEES!
I like the poison idea, but there are problems with poison reactions from what I understand. I think Adventurecraft has working poison reactions? I'm not sure. I already have permission to go through Adventurecraft for interesting changes to include, but I'm not sure I want the complexity of poison reactions. I'll think about it. I'd rather give them hardened arrows like you suggested, and then wait to see if people think that fixed it.
No to both darts and bees, sorry! Seems like a controversial change. I already went too far by giving them atlatls. I want to limit controversial changes, as that makes the controversial changes I -do- want to include more palatable
Thank you for the suggestions!
You can give them unique bows with a higher force, or arrows that have a smaller contact area. That still means that bow-skill and relatively normal arrows would be used; without alienating the players.
Another alternative would be to give them harder wood. MasterworkDF has ironbark trees for example; you can take a guess at what material that is equivalent to.
I'll try "hardened" arrows with a smaller contact area. If that's not enough, I can also give them unique bows. Thank you for the suggestion! Ironwood trees might need to come in, if elves are still weak despite everything I've given them.
Oh, and I did remove the SIEGE tag from elves after all.
Thank you for all of the feedback, Meph!