Just giving a heads up that I'm stripping the ATTACK_PRIORITY changes brought over from the Modest mod out, along with all attacks introduced by Revised. I want to do some good combat testing, and the more attacks that are added the more there is to test. I can't find any testing for the tweak to make some attacks "secondary". No discussion in the modest mod threads that I can find. I like the idea in theory so I'd probably playtest and keep it if it was a simple fix, but it's not. It's a noisy fix, and it makes balancing more annoying because there's two copies of all of these attacks.
Similarly, in retrospect I disagree with the combining of TALON_SCRATCH and KICK for animal people. That change also generates a lot of noise and I disagree thematically.
I'll try to keep posting when I make big changes, just so people don't get surprised. My focus is on flavour, balance, better gameplay, and bug-fixing, not on features. I also want to make Dwarf Fortress nicer to read (literally), thus the creature name simplifications, typo fixes, better child and caste names, renamed body parts, and rewritten descriptions.
I'll also finish removing Microreduce. It's already half gone: the "easier steel" reaction was removed a long time ago and the "full set of clothing" reaction had a bug in it. The only remaining bits of Microreduce is automatic soap, lye, ash, and clear glass, but I still see complaints here and there about it. I also haven't play tested those reactions much anyway and I dislike the "automatic reactions" categories that it creates.
Probably not going to stop there. I'm going through Revised and thinking about what should stay: the more I stray from DF, the more people have to merge and the greater the potential for bugs. I don't want to remove too much, but I also don't want Revised to get bloated.