Dwarf Fortress Revised v2.1.0 is finally released!
Here's the full changelog. Thank you for your patience, everybody! This represents a lot of work, despite the short changelog below.
* Bird people don't have back-wings anymore, their arms and their wings are the same. This is more consistent with player expectations and artwork. Armor should never cover the wings due to some internal limb shenanigans, because armored wings shouldn't be flightworthy. More information
here. While I'm at it, I at least tried to include a bit about "unusually light bodies" for all flying humanoids. I want to go further and actually make them unnaturally thin, but that's probably better done in the RAWs than in the description tag.
* More importantly, the descriptions are finally finished. Probably. Writing is never finished, just abandoned; I think they're in a good enough place for me to stop obsessing over them. I've tried to compromise in regards to the nudity, and I've brought all of the descriptions closer to the vanilla descriptions, particularly in regards to animal people and giant variations. Some more information is
here, although I changed my mind about the word 'primitive'.
* GoblinCookie's Expanded Dictionary has been updated to v0.2.
In case my note to Meph was missed above: I'm hoping that the next few releases will have a comparably small amount of line-by-line changes, so this might be a good release for anyone to re-base off of.
Please continue to let me know if there are bugs or if you have suggestions, including for the descriptions.
I don't know when the next release will come, but I work
a lot faster on gameplay changes than I do on rewriting things. I could also definitely use some volunteers to help test things, if I need it.
... and I'm intrigued by both the simplified clothing and the varied army compositions idea.
I'm still interested in simplified clothing but I don't remember at all what I mean by varied army compositions. I've been working on the descriptions for too long.
I'll also be giving bird people arm talons...
This wasn't done. I was in a Zelda mood and
Kass was my "source material" here. It also complicates the raws unnecessarily: I'd need to keep the talon-scratch and kick change from the Modest Mod (because they use the same limb), and add a new one throughout. Too much noise.
... and I'll be contemplating removing sponge people and giant sponges from the game, because neither make sense (sponges don't move, even in DF).
This seemed like an unnecessary deviation from vanilla.