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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 188561 times)

omada

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Re: Web of Life: A Drider's Adventure
« Reply #2535 on: October 17, 2018, 03:51:59 pm »

I just think that hal is going to die if we don't help him right now, so we should rush this quest and then go (or just let hal and the alchemists to take care of this mission and go alone looking for the dragon


Buy sucy that plague-immune cloth and give her permission to take care of the plague, tell to call us when she thinks the guy is on the turning point of the transformation

ask hal if he got anything and start reading the books, focus on the curse

ask hal and the others to get info about the girl that "cursed" hal, or our mother if the chance presents and to someone ask how much is that "membership" on the bazaar stuff


Did we find someone that could make firearms on this land? I don't remenber.

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He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2536 on: October 17, 2018, 05:08:00 pm »

What does Hal want?

Tbh, I think we should leave most everyone behind, as we're likely to get pretty ugly en-route to the dragon.. end of the world, and all that.  We've got a lot of nasty powers if we cut loose with them.  Plus most of the actual work will be better done in a place with real support, and we can send messages and small items via undead bird, so if they develop something we need to give the dragon to cure the plague, they can send it to us.
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MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #2537 on: October 17, 2018, 07:46:01 pm »

Liquefied Spleens: You should turn this story into a book. It's too long to read on the forums  :P

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2538 on: October 17, 2018, 07:50:27 pm »

Well, let's deal with Hal's thing while we still can. You know what sounds not fun? Getting attacked by a crazy undead Hal. The world will take its time dying, so Hal's the bigger priority for now.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #2539 on: October 18, 2018, 01:01:14 pm »

maybe we can ask the order of the blighted peak to help hal if we manage to kill the dragon, if they think we will just abandon then or we can't do we can ask for someone make some kind of "circle of truth" where we will tell about our past deeds or that we REALLY intend on making our part of the bargain to save people and hal

if we can make this deal it might be worthy going the dangerous route, we will need then just to make that dammed pistol, and catch many bones so we can build slowly an undead army (not raising the bones, but using that pinwork spell in which we can raise more undeads than our mana capabilities)
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2540 on: October 18, 2018, 01:22:29 pm »

Yeah, those are both good ideas.  Pinwork will be helpful to solve the limit issue, and getting them to agree to help Hal in return for killing the dragon is very sound.

Also, for bombs an antimagic bomb would sound good, as would another one or more of those implosion bombs.
« Last Edit: October 19, 2018, 08:27:05 am by Devastator »
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MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #2541 on: October 18, 2018, 05:03:16 pm »

Early comment on current game state: Are you guys sure the broodmother thing wasn't a really dumb decision? Imagine what that does to sydney's sanity  :P

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2542 on: October 18, 2018, 05:10:34 pm »

I was against it, actually..  but many, many decisions were dumb.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2543 on: October 19, 2018, 04:24:47 pm »

I was against it, actually..  but many, many decisions were dumb.
Fun stories do not arise from good decisions.


You elect to check the price of the resistant clothing, and it's clear that this is some outright pricegauging. The high-quality suits with leather and whatnot go up to 3000 gold, and the cheapest ones you can find, mostly made up of cheaper clothing and what looks like potato sacks, still go up to 900. While you've got a pretty penny, you'll need more for even the cheapest suit. And if you want one that looks like it would actually work, you'll need at least 1600 coins. People are desperate enough to buy it at these prices, but as a traveler there's no way you have that sort of money. You'll need an alternative way to get one of those for Sucy. With that being a bust, you decide to take a look at how much one would need to enter the bazaar. It's a credit CHECK, so you don't need to actually pay it, you just need to prove that you own it. Asking the guard, he just points to a sign that's in a language you can't understand. The guard groans for a long, long time. Longer than the time actually needed to just say the answer. The air begins to reek of his annoyance, as his groan turns into an extended nasal exhale after he was finished groaning. He was just breathing in for another judging noise when you lift him by the neck and tell him to just say it.
He complies. 1000 coins.
You drop him, and he falls with the grace of a brick. You resist the urge to kick him (if you do it, it's more of a punch with a leg. You can't really kick as most people can.) and move back to your party, having achieved rather little. How frustrating.

Did you find anything yet?
Not in the way of solid groundwork. I did find out where to start looking, but it looks like I'll need the original place the curse came from. So, we're not even a step further. Although it did mention one thing about the actual removing ritual. It mentioned that a massive amount of power is needed, but I didn't reach the part on how much, exactly. But "sacrifice" never sounds good, does it?
No, it does not. Can you give me the book on plagues?
You are handed a book, and start looking into it a little. Leafing through the book shows that it isn't very useful to you at the moment. It mostly talks about existing plagues, and some scenarios. There are none on plagues that transform people into monsters, most plagues don't exactly galvanize their victims. You do figure out a little bit of what the eggheads were talking about a while ago, but it's not a book on how the plagues really work. Again: they're mostly symptoms and situations. This plague is like nothing anybody's ever seen. Well, dang. Time for the final part, then.

Getting to a talking position with the main Beakhead wasn't very easy after your display of bitterness, but you get through to them when you state you want to help in the biggest manner possible. After a short while, hte main lady comes around, brow furrowed, and asks again if you really intend to-
-slay a bloody dragon?
If it's the main engine of this crap, it'll stop this plague. If nothing else, the transformations. We've already established that the disease itself is mostly just a fever.
I... No. Look. I appreciate what you wish to do, but sending in one woman to kill a dragon? A dragon on the other side of the world, I must add. It just doesn't add up. You are free to leave, but we can't offer anything in return. Promises don't make money, and it will take weeks for you to even arrive.
You know I'm good for it. I'm a necromancer, I could form an army along the way.
And I won't stop you. But whatever payment you hope to get in advance is beyond us.
Let me ask it as a favor, then. My friend here is suffering from a curse, and I want some help in getting it fixed.
...What would he need.
We're still finding out all the details, but we need to find the original object that cursed him. We know it's in possession of a friend of his, and that she's somewhere in the east.
Find a person out here? You're best off getting a tracker. You won't find better than the Rak-Chezar when it comes to finding somebody.
They sound expensive.
Tracking job sets you back 300. They get most of their money through assassinations, so it's relatively cheap. Emphasis on relatively.
Right... And IF I convinced you to help my friend, what would you do?
Hire a Rak-Chezar to get the cursed item. If my more ambitious colleagues had their way, probably stick him in a tank to see if we can remove the curse through "alternative" ways. I prefer ways that work, personally. 
Right...

Well, leaving is a viable option, but you will have to leave Hal. Getting him a tracker will likely help him, but there's no guarantee that he'll succeed. It's up to you what happens now...




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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2544 on: October 19, 2018, 04:41:05 pm »

Pay the money for the tracker.  Buy whatever reasonably-priced gear we can afford.  And, after consulting with the others, I think we should see if we can just steal fireproof clothing.  If we kill the dragon, it'll be forgiven.  And if we don't, it won't matter long-term.  The others are the ones who'll have to live with our choice, though, so they should be consulted before we do something like that.
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MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #2545 on: October 19, 2018, 05:29:29 pm »

Hey, spleen! Details on dragons in this universe please.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #2546 on: October 19, 2018, 06:12:53 pm »

Hey, spleen! Details on dragons in this universe please.

Dragons are (or were, to be more precise) just a fairytale. Similar to us, they're mostly a culturally relevant creature that was likely conceived from a few dinosaur bones. The basic beats of a dragon can be found in there, mostly in the way of the wyvern (that is to say, two legs, massive wings, tail, breathing fire, et cetera). They are massive creatures, their skin is like ten-fold shields, their teeth are like swords, their claws spears, wings as a hurricane, and their breath death. You know, the basics.
The thing is, that shit doesn't add up. For one, for a creature to be as tough and huge as that, it would have to be monstrously dense. There is no wingspan possible that could even hope to carry that kind of weight, and that's not getting into the insane musculature that would be needed to even keep those wings going. The metabolism of that creature would be insane, you could feed it a forest and it would still be hungry, especially if it simultaneously has to produce a constant stream of fire. Speaking of which: the fuel needed for that kind of power would make the dragon highly explosive. Considering that they tend to be in a situation that causes a lot of heat, they should outright explode most of the time.
They were simply not feasible without a ludicrous amount of magic. This world has a lot of magic in the air, allowing for some truly fantastical creatures (like driders!), but for a dragon to exist there are so many things that it couldn't just handwave away. Two different types of blood, or a human brian that shouldn't be able to handle eight limbs? Sure, it'll work out. The metabolism needed for that? We'll gloss over it a little. Keeping a dragon alive requires far more magic than the world could provide, and nobody was ever stupid enough to create something like that. A lot of magical creatures even have their origins in aeons-old flights of wizardly fancy. Driders started out as a personal fetish project that got kind of out of hand and ended when the tendency towards cannibalism manifested itself.

But I digress. The point is that dragons are only possible through an impossibly massive influx of magic. This is a direct result of the Gestating God seeing a hole in the defences because of some rookies set for the Darkest Dungeon let an infected lady go without a proper check. Spending this amount of magic is exhausting even for an eldritch God, but it manages to regain most of the magic lost through the magic now spread throughout the world.
Yes, it basically auto-cannibalized itself to regain its strength, eldritch creatures are pure bullshit.

As a result of that massive amount of magic needed to sustain it, it took on the most common fairy-tale rendition. And as it turns out, The Hobbit is really popular in this fictional universe, go figure. Of course, the eldrtich quality means the dragon is probably a little more fleshy and disturbing than you'd think of, but most of the beats are there.
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

MoonyTheHuman

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Re: Web of Life: A Drider's Adventure
« Reply #2547 on: October 19, 2018, 06:19:09 pm »

Alrighty. Priority number 1 is going to be weapons that are effective against eldritch beings.
Priority number 2 (For later) will be to try and bring Sydney back to sanity land. We want her to be happy, right? This will be a trip in it's own right, so i'm going to note it down early.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #2548 on: October 19, 2018, 07:10:11 pm »

Probably.  But I also want there to be a world for her to retire sanely in.  Personally, that's what I think the biggest advantage to bringing someone along would be, but the only immune companion we have is not conductive to remaining sane while doing horrible things.
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Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #2549 on: October 19, 2018, 08:38:38 pm »

We have no basis to measure her capacity to remain sane, because she isn't.

By which I mean we're taking her.
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