Well, let it be said that you most certainly tried, but seriously? Telekinesis was not on the list of things you expected to deal with. It basically throws most of your plans in the water, on top of her massive size. Of course, there is something to be said for Albus smashing into her hard enough to snap off a leg. You certainly did your part, but honestly?
Time to run. Albus will keep her distracted for just a moment longer while you slip out the way you came. Hell, with a little luck, it'll attract the zombies to her location, which should give a decent distraction while the ZEAL teams (and whatever other teams remain) get to work. With a great roar, that sounds a little more retarded than before, Albus rushes towards another leg while the queen tries to balance herself. Her massive size and old age don't exactly mix too well, but she manages to stay upright. You fire off your automatic gun as you leave, mostly as an experiment, but fail to make more than a dent in her. You're not precise enough to hit critical parts, and you know full well how tough it can be to take down a drider. (You lived it.)
You manage to make it out the smaller door before she takes notice of you once more. Guessing from a very disconcerting crack, however, you suspect that Albus is likely dead. When a half massive arm, about the size of your entire torso, bounces past you in this escape hallway you're just about sure. You hear the old woman screech and moan more, giving you all the more cause to keep on running. Your legs hurt, but its nothing bad. You can handle a fall decently well, really! When you get far enough that you can't see the door anymore, you decide that now would be a time to relax for a time.
Well.
That went poorly. But you made it out without dying. Good thing you ran, too, because the writer was seriously ready to kill you off if you did something stupid. Well, anyways...
Now what?
You wander through the hallway a little more, ending up before the hospital again. You decide to go back inside, of just to avoid any stragglers heading your way. The second you enter the building, however, you see the drider doctor again. Looks like she's up and about again. She looks very pale, though, and she seems to be out of it at least a little bit. For some reason, she seems to be holding a teddy bear in her hand.
Hello again... Did you win already?Not... Really. I didn't expect the telekinesis.Really? I didn't expect her to pull out ALL the stops. Now she doesn't have the mana to deal with the ZEAL teams. Well, her loss. But now. You look tired. Wanna have a nap with me? I've got a auto-doc to clear up fatigue and give some blood transfusions... I'll be using it myself, but the things are a little scary. That's why I've got Mr. Ruxpin. She hugs her teddy bear a little closer. Looking a little more, you notice that the teddy bear is wearing a doctor's scrubs and a facemask. It's oddly appealing, but considering who's holding it, you're not sure.
Hard to imagine you'd be scared of anything medical. Can't take what you deal?Hmmm? She looks at you with such a sleepy expression it's kind of disarmed. Tilted head, lidded eyes, that vague smile... Gah.
Oh, it's in a tube, you know... But I'm a teensy bit claustrophobic, so I need my teddy to sleep....I'm not getting in another tube owned by you.You can watch over me or something. You can just nap on some pillows, you look really tired. I've got things to do.Like helping out your friends or fixing yourself up enough for another go at the queen. ...Fine.Watch over her. At least you know where she is....I'll try out one of your beds. A healing bed does sound pretty nice. And maybe she means her darwinian approach to life as seriously as she lets on. Other.Basic Stats
Level: 12
HP: 12/55
Stress: 35/70
Poison stings: 0/1
Restraint 2/3
Mana: 00/50
Corruption: 5/10
Thirst: Sated
Children
Adam 7/7
Alice 8/8
Cactus 10/10
Items and equipment
Items:
Four stimpacks
Syringer
Equipment:
Two MP40 submachine guns (full magazines)
3 additional magazines
Bone scimitar
First Tome of Eternal Darkness
Flak jacket
Sweater
Skirt
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
pup birb(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
As you likely noticed, updates have been coming every two days now. I decided to switch between my games on a day-to-day basis. I've been giving Fallout a little more attention because I believe the early beginnings of a CYOA are the most crucial, after which consistency works out. We're officially past the beginning, though, so I figure it'll be fine if it's just a rotation now.
Sorry for the people that liked the (almost) daily updates, but that's just the way I'm rolling now. Besides, I've 430367 words as of writing, not including the choices I add. That's 675 pages in Word, 1 934 690 letters (no spaces). I think I've given you enough reading material to justify slowing down a little. Also, I wanted you people to know these stats because they seem pretty nutty.
However, if the mood strikes me, I might just update the game I wasn't planning on updating that day anyway.