Stick together, keep that torch lit, and seriously keep ready to shoot. ...Right. I'll just get the heavy crossbow out, shall I?You stick close together, carefully making your way across the catwalks. You can't see the bottom of the floor, even with the light shining. Whatever this room contains must be something special... Maybe? Regardless of what it is, there's a lot of space. Maybe it's just a lookout over the complex or something. Still, whatever it is that's around here...
You hear another screech, closer this time. It's certainly enough to make the party nervous, whatever that thing is, it's now both close and horribly loud.
I see something, to the left! Sucy yells, pointing at the very edge of the lantern's sight. You all turn, but you just see a glimpse of... something. It was thin, and sharp, but you can't catch what it was.
Did anybody else catch that?It was big. Lots of things attached to it. Looked like a spider made up of other spiders. I don't know how to respond to that.With lead, generally. Possibly silver, but under the same principle of the aforementioned lead. Well, keep the eyes peeled, I suppose. Watch for traps.You all continue walking for a time longer, occasionally hearing the sound of metal on metal, of heavy footsteps, or worst of all: nothing. The size of the room makes the silence downright opressive, and the tiniest hint of an echo is enough to set one's teeth on edge. The only sound around is the footsteps of your party, their occasional groans or deeper breaths. Sometimes the only thing you can hear is your own heartbeat, until...
You hear a new sound.That's not happy noise.You hear the loud clanging of something rapidly approaching behind you, and Sucy is quick to raise the torch. Around 40 meters away, you see the massive shape of... Something. A drider, maybe, with legs sticking out every which way, remaining completely silent as the metal bends and creaks wherever it places it's misshapen legs. You can't even tell the thing's gender anymore, the top half is just nothing but swollen muscle, to the point that the jaw has been completely devoured by the encroaching chest musculature. It even uses the arm like makeshift extra legs, using the miriad of twisting, spindly legs. Most of the group is too shocked to act, for a precious, precious second as it continues charging.
Run? Or shoot? Hal asks, backing up at the encroaching monstrosity, twitching and stomping towards you.
A safety rail flies over your head, crashing down with a horribly loud screech of metal on metal as it comes to halt just behind you.
RUN OR SHOOT?BOTH!Gunfire explodes through the room, ending the silence and replacing with reverbing sounds of explosions and twisting metal. The flashes from the guns serve as additional lighting, but you must still rely on Sucy to even know where you can continue running. The bullets barely seem to affect that monstrosity, those few that hit as everybody runs. Even Hal's arrows don't seem to pierce beyond the encroaching wall of chitin and pure muscle, though splashes of blood show it's not entirely for nothing. The gunslinger is emptying his gun as fast as he can load it, which is damned fast, but the monster is still gaining on the both of you, and Sucy is sounding very winded from the constant running. You all have to turn to a corner next, and you would have ran right off the unrailed piece of catwalk, into the dark depths below. The monster keeps getting closer, and every inch it gains on you is another bit you can see of it. It's horrifying to look at, to say the least, and it just won't stop coming! Frustrated by the gunfire, it slams an arm into the guardrails again, and throws a collection of shattered metal pieces in the direction of your party. At least the damned thing can barely aim,but damn if it isn't sobering to see metal turned getting twisted by nothing but a massive paw of meat and silent fury. You can see the creature's eyes as it comes closer, and you don't like what you see. You hear panting all around, Hal even stopped bothering to fire and instead focuses on just running, even dumping his heavy crossbow to lose encumbrance. A single step from the monster's meaty front turns the weapon to splinters. Only the gunslinger hasn't let up on his firing, as you struggle to reload your pistol while keeping track of where you're all running. Sucy keeps you guided, at least, but she can't throw her damned explosives, and she's getting seriously winded! The monster is just meters away from you all, and with a sudden lurch it stomps on the floor to launch itself forward! With a practiced motion, you pull out your sword and, against the odds, manage to slow the creature down by slamming your longsword against the massive mountain of meat and misshapen legs, you feel a distinct tingle through your cursed arm as it takes the force of the creature. The sword goes deep, and you lose your grip on it as you continue running. It gives you just enough distance as the creature pulls out the sword as if it was a toothpick, and it tries another jump in what has to be an expression of rage. It lands inches away from Hal, who you managed to pull back. Even you are starting to feel the effects of all the running, and in just a few more minutes, you'll all be...
The creature stomps once and then stops using its arms and sticks out its shoulder to charge. Soon, the precious few meters disappear in the blink of an eye as the creature gets ready to hit you. Then, you all (barely) clear another corner of the catwalk and the monstrosity charges right off the walkway. It flies forward, finally letting out
another shriek as it falls.
You hear a loud noise as it hits a far wall, and then you hear the some more loud thunking. It's not dead, or even gone for that matter.
That puts things into perspective, doesn't it?
Sucy falls the floor, gasping for air and coughing up some phlegm. The rest of the group seems pretty winded too, whether from panic or just plain running as fast as they can. Your legs are feeling pretty tired too, and your hands are shaking as you finally manage to load a few more bullets. Sucy takes out a potion from her robes and drinks it. Her breathing turns to normal in just a few seconds, though she remains on the ground for a little longer, staring up at the ceiling.
*hhh* I think... we didn't... bring. Enough. Guns.S-shut the hell up. Let's just... Take a breather. Fuck.Ok. Maybe you need a new strategy...Basic Stats
Level: 12
HP: 45/55
Stress: 35/70
Poison stings: 1/1
Restraint 3/3
Mana: 08/50
Corruption: 6/10
Thirst: Sated
Children
Adam 6/6
Alice 7/7
Cactus: 9/9
Items and equipment
Equipment:
Button-up shirt
Vest
Flak jacket
.44 Revolver (Fully loaded)
Flashlight
Items:
.44 bullets(X20)
Holster
70 dollars (lvl3)
one incendiary grenade
One Thermite satchel.
EMP bomb
Alpha bomb (portal bomb)
Beta bomb (black hole bomb)
Omega canister (The blob)
Magic Cookbook
The Cure (cures vampirism)
Blood Vials (X10)
First Tome of Eternal Darkness
Minions
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat) (With the mouse)
birb of doodoo(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer