Good news, boys. You've been selected on the very limited mercy program. Provided you're willing to work with me, of course. For starters, do you know anything about the rage virus?The zombies? the one you're aiming at says.
L-look, we'll comply, please let my buddy go, alright? Please, we just want to get out of this. Please, please please please... I don't wanna die! The one you're still holding blubbers.
And you won't, unless you do something stupid. On that note, empty the pockets. Okay, okay. We've got nothing on us, alright? I think Stu's got a pistol, but he doesn't keep it loaded. I do, i do! D-don't do anything, i'm taking it out, alright. S-slowly.Nope. Hal! Disarm him.With a shrug, Hal gets to work on emptying the man's pockets, though he seems a little uncomfortable around the spider-parts. Not that it stops him or anything, he just doesn't much care for the legs. Understandable position, of course. It's a fairly strange pistol that the drider had, some kind of mix break-action revolver with an odd square barrel. The gunslinger's eyes seem to widen at the sight, but he doesn't say anything. You elect to ignore it, you've got bigger things to worry about.
While we're at it, does anybody have rope? I'd prefer to tie these idiots up.W-WE'VE GOT CUFFS! J-just use those, please. W-we're complying, alright!Shut up, you idiot! You're going to spook them!YOU'RE NOT FEELING THIS FUCKING ARM, MAN! FUCK!Sure Hal is quick to show the cuffs, and he quickly applies them to both driders, even humming a tuneless song. You let go of the drider, tell the others to keep their guns trained on them, and tell them to stand against the wall and do their best songbird impression as you continue asking questions.
Let me repeat: what do you know about the rage virus?Barely anything! They just took a couple dwarves and injected them with something, then they sent them down the hall.So the driders were unintentional.See, man? I told you they were sacrificing us!That doesn't make any sense... It had to be a mistake or something, right? Screw that! I told you! I told you that lottery shit didn't add up!Focus, gentlemen! Is there nothing else you know?They call it compound 86. I bet the chemist was responsible, one of the Queen's favoured assholes. We can tell you about the chemist! She's the one that supplies the Slaaneshi's with their stuff. Tons of drugs... I think she's the one that made the queen's personal guard so strong, steroids and shit.Interesting... How do we get to the queen from here?...We can't answer that!You shake your gun a little, causing the guards to twitch. Muzzle sweeping is really bad, yes, but you don't care and they do a lot.
To hell with it, man! The cops are fucking slaughtering us, and they brought in Shadowrunners. They got the fucking radioman just a few minutes ago!But if there's any survivors, and they find out...Tell 'em we were "luring" her towards the queen, then. Fuck! It's not like there's a route that ISN'T trapped leading to the giga-cunt!For fuck's sake... Fine. Whatever, as long as we don't get shot, it's fine. No promises. You're good to me both dead and alive, let me remind you. The undead rats should give a clue to what I can do.T-those rats were zombies? Oh fuck, A-am I gonna turn into a stumbling freak!? Oh fuck, oh FUCK!Calm down. Not that type of zombie. Now, route, please?You've got two options. Either you continue through here, and fight your way past the commons. We dug in tight as a tick there, tons of guards, but not a lot of cover. It's a total goatfuck, you'll never get past it. No cover goes both ways. What kind of guards are there?Militia, of course. The expendables. Probably some of the queen's personal guard to keep everybody in line. You do you stop people from running away? Something scarier in the back...Zip it. Option two would be the emergency tunnels. They're trapped to high hell, mines, turrets, probably whatever else they dumped in there. Probably bestif you just... got out of here? Oh sure, insult our captors, THAT will go over well, you fucking idiot! These people are idiots. True. the gunslinger says, as he spins his gun around as he usually does. It's actually kind of impressive, now that you're paying attention to it, all manner of tricks.
Alright... Any more surprises I should know? Along the lines of the zombies, I mean.Not that we know. The zombies were just the most open.Right. We told you what we knew, alright? You're not going to shoot us?Well?Basic Stats
Level: 12
HP: 52/55
Stress: 25/70
Poison stings: 1/1
Restraint 3/3
Mana: 08/50
Corruption: 6/10
Thirst: Sated
Children
Adam 6/6
Alice 7/7
Cactus: 9/9
Items and equipment
Equipment:
Button-up shirt
Vest
Longsword (in scabbard)
Flak jacket
.44 Revolver (four shots remaining)
Flashlight
Items:
.44 bullets(x38)
Holster
70 dollars (lvl3)
one incendiary grenade
One Thermite satchel.
EMP bomb
Alpha bomb (portal bomb)
Beta bomb (black hole bomb)
Omega canister (The blob)
Magic Cookbook
The Cure (cures vampirism)
Blood Vials (X10)
First Tome of Eternal Darkness
Minions
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Pinworks: You can apply spells into a bone spike, relative to the size of the victim. You can also make traps if you use an offensive spell.
Companions
Tom(cat)
Scatbird.(Pigeon)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer