I have a couple of questions, before I go.Can't promise much... Ask away.Where would I have to look if I wanted to get a curse removed?The grave. I'm sorry, miss, but we've never had a case where somebody managed to ditch his cursebound items or body parts... Most people that suffer from that tend to cover it up with something, or find something to make it match. Of course, not a lot of people have something like THAT. Most of the time it's just armor you can't remove or an extra limb of sorts. ...And if it was a different kind of curse? What type?Sort that turns the victim into an undead monster? Came from some armor, he transferred it to himself to save somebody else.Woof... Does he have the armor piece on him?No? You're already cringing at the question. Obviously not very good.
Then I don't think there's much that can be done. Not to mention, you mentioned undead, right? You'd need a necromancer. We don't have any of those around, it's pretty rare. I think you're the only one we have on record in the whole city, if I read the report right. Not to mention, it's not really legal here. Considered disrespecting the dead, though I'm sure people wouldn't mind ol' gran-gran saving them from a bullet. Guess they prefer live cannon fodder...Sounds like some issues, my dudette. Ah, nevermind. The people that might be behind that glass over there wouldn't appreciate it. Also, it's "officer" to you. Yeah, yeah... Few more questions?Shoot.What's the situation with the driders on level 2? I don't have a full picture.Nothing much, really. A lot of teal driders got pumped in from the eastern people. A decent bit just act as guards or... "escorts", others are closer to servants. But a far too large amount turn to crime. Most of them can't really talk. Nothing that clear, anyhow. The ones that do tend to only speak eastern and some bastardisation of dwarfish. Common is completely unheard of with them, except for the really expensive ones. In some cases, though, the tongues were just cut out from the start. Hell's Bells. How come they aren't down here?We didn't let in any of the eastern people. They're the crux of it all. Only about three families here of that sort.This is sounding a little racist.Look at the facts, drider. The sentient alliance may have happened, and it's bloody lovely, whatever, but the FACT remains, eastern people start the most shit out of any race. Add to that they CONSISTENTLY bring in all manner of fucking degenerates, and I'm more than willing to be called racist if it means we don't have to deal with the rampant fucking crime. And that's about enough about that, don't worry. Are these driders illegal?What? The driders that plague level 2. Are they outright forbidden?As long as they're in the system, sure, and they can prove it's not slavery. Right... That'll be all.Right. I'll guide you out of here. She escorts you out of the station, though she looks a little bored about it. Probably just some sort of expected procedure. No more words are spent between the two of you.
It's still the same thing as before, the streets are just mysteriously empty. Nobody is around, and considering this city is one of the busiest places you've ever been to with all the cars and people, its eerie. After a few streets, however, you see the first sign of life. Three dwarves are loitering at a corner, dressed in a style that can only be described as "degenerate chiq". Rags around the head, one of them shirtless, two others with too large shirts...
They look absurd, but nothing to be worried about, most likely. You walk past them, and in no time at all you get talked to.
Hey! Spider-lady! You take a deep breath and turn around with the most serene expression imaginable.
Please. Go on. You say with the most calm voice you can muster. It radiates the sort of tired that sleep cannot fix.
...T-this here's uh... It's not.It's our turf.Y-yeah, yeah! Yeah, so... give us what you have and we won't hurt you!This can't be for real. You grab him by the throat and lift him up, using your new hand makes it really easy. He feels so fragile, too.
FUCK! FUCK! STOP! He wheezes through a constricted throat. You look at him with some very clear intensity.
I'm sorry, what did you say?You shake him once, squeezing just a little bit more. The other two are backing up a little, afraid to act.
I can't quite hear you over the sound of all that wheezing. Say, might wanna repeat yourself?I-I'M SORRY, LET ME GO YOU CRAZY BITCH!Learn your lesson?GUYS! SHE'S GONNA KILL ME!You see them disappearing around the corner, running in what looks to be terror. You laugh mockingly, and then drop the wretch out of your hand. It really is one powerful limb...
Go. Get out of here. And remember the lesson.He doesn't say a single word as he scrambles out of here.
The rest of the journey back was uneventful.
You spend the rest of the day just relaxing in the home. It's rather pleasant, all in all.
When you wake up in the morning, you feel... refreshed isn't quite the right word, but you're ready for another day.
What now?Basic Stats
Level: 12
HP: 55/55
Stress: 05/70
Poison stings: 1/1
Restraint 3/3
Mana: 60/60
Corruption: 6/10
Thirst: Sated
Children
Adam 5/5
Alice 6/6
Cactus: 8/8
Items and equipment
Equipment:
Button-up shirt
Vest
Longsword (in scabbard)
.44 Revolver (Loaded)
Items:
First Tome of Eternal Darkness
.44 bullets(x50)
Holster
225 dollars (lvl3)
Magic Cookbook
The Cure (cures vampirism)
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions
Tom (cat)
Skills:
Claws: Your arm has been replaced with a powerful claw. This is BOUND to you, and cannot be removed.
Pride: You have a mind-controlling leech in your arm. This is so mindblowingly unethical/illegal it would put you in "kill on sight" status with a lot of organisations/people.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Alright, starting that spidergame has been refused. However, I will be performing a test run in the future when I take another working hiatus. Meaning that, like last time, we will be focusing on some alternative shorter stories instead of Sydney's journey. I was planning on taking that break after this arc was finished regardless of game plans, mind you. I'm not forcing anything out of the ordinary upon you.