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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 190244 times)

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1860 on: April 17, 2018, 11:26:44 pm »

Until we don't. Let's not reach that stage, eh?
Casually lying to people we'll have contact with in the future, who will also keep investigating just increases the possible trouble.
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Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1861 on: April 17, 2018, 11:34:41 pm »

If they know we're responsable for it, we'll be up for about fifty murders and will look like the biggest threat in the world.  While locked inside a concrete room surrounded by police.  I recommend we clean up the driders and blow this popsicle stand.. we have other prospects outside.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1862 on: April 18, 2018, 09:19:39 am »

Yep... mentioning the clones is the safest way
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Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1863 on: April 19, 2018, 03:41:54 pm »

I guess that'd be one of the clones, I guess?
Clones? Come again?
Or, half-sisters, I guess. The second rank has a problem with look-a-likes like me, right? Albeit a lot less clever.
True, but you're pretty much completely unique on the talking part, to be honest. Only the most expensive ones can talk, and the eastern nobility isn't allowed down here. Average driderspawn is little more than a thug.
We live in a world where a girl can get a demon hand in under an hour. Is selective breeding or just magical boosts really out of the question?
...I suppose. I guess that means you can't really help us?
Nope... I think I do know the type, though.
The "type"?
If she's completely and utterly directed towards domination and violence, and the moniker "queen" probably implies that, she's just working off a drider's basic functions. She'll most likely try to get a cult together to grow in power, as is pretty much tradition.
Tradition for what? I though you spiders didn't have much of a culture.
What we DO have is a very specific instinct. You people have the four F's, feed, flee, fight and procreate. We have domination, cult-building and general sadism. Comes with being magical, I suppose.
You're sounding like you think driders are an evil race.
For all intents and purposes? We ARE. But we're sentient enough to not go that direction, with some decent parenting... For context? We abandon our young in deserts before they're even born.
Jeez, lady. So, any weaknesses?
Pride. ALWAYS go for the pride. Impatience is kind of the name of the game, unless it's a matter of pride. And don't try to take her down in melee, I guarantee that having about a thirty pounds over the average human and immovable footing really helps.
Right. Well, I suppose that will be useful...
Is there anything else you'd like to say? Because I believe we're done here, for all intents and purposes... Once we have more men together, we'll contact you to get to the driders. Although, I should remind you, vigilantism isn't illegal.

It ISN'T?
Frowned upon, yes, but... IF you so happen to bring a couple of trusted accomplices along and just so happen to self-defence your way through the base, well, I suppose it would be within you and your buddy's rights.
I'm assuming this is off the record?
She just nods, with a smirk and an odd glint in her eye. She's a bit more of a cowboy than she lets on, is't she?

Is there anything else you think needs saying? AND, once that's done, what now?

Chill at Meandra's for a while.
You should recuperate some mana, at least, maybe learn a couple things from the doombook.

Go to the driders, and try to infiltrate?
I mean, the guards are still dead, but maybe they didn't blame it on you... If they even knew they were dead. That reporter seemed wily enough.

Other

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Sorry for the short update, considering the delay. But I wanted to ask you fellas something. I've been thinking of starting a secondary game that will run alongside this one. It would be a little more numbers-heavy and outright grounded in RPG rules. Basic principle: it's a basic baby cave spider that needs to survive, level and evolve. On its own, it doesn't stand a chance, so that's why you're here with all the cheesiest, safest and system manipulative advice there is.
Also it'd have facial expressions
Like so.

Spoiler (click to show/hide)
It would mean that the update days will alternate, meaning this game will only update once every two days, as will the other, newer game. I just alternate games per day.
How willing would you people be to deal with that?

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1864 on: April 19, 2018, 04:10:18 pm »

Hurry up and chill!
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1865 on: April 19, 2018, 07:47:07 pm »

Relax, but check out the weapon-place as you leave. They might have something your arm can hold...

P.S.
Spoiler: no references here (click to show/hide)
I DO like levelling and powergaming. Then again, less drider updates... Also keeping track of stats can be boring, which can burn people out. I would suggest that you try it out for a bit and see how it works. It is likely that mixing things up a bit would boost your inspiration. If you have trouble coming up with dridery things then you can do spidery things, and spidery things might get to be a burden of stat-tracking, and dridering is just the things for, well, lots of that but less so...

I would be sad to see less drider though... But spider...
Imma vote for the side-story, because spider-plot sounds like it has fewer romantic hooks. I am worried that I might exhaust my supply of blunt instruments...
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1866 on: April 19, 2018, 09:11:23 pm »

Ask before what else they know about the drider stuff on level 2

are they illegal here? what is their organization etc.


About the other game

looks nice
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Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1867 on: April 19, 2018, 10:27:37 pm »

I'm against spider-game.  Most of these survival games lead to guaranteed survival for the character, and aren't really that much fun because of it.  If I'm taking part in a game like that, I'd rather have one with a story attached to it.

Ask the police about getting a strong curse removed.  We're probably going to stay here until we've dealt with the driders and whoever is running the cloning shop, so it'd be nice to get help for our friends at the same time.  Definately good to get paid for what you would do for free.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #1868 on: April 20, 2018, 05:34:18 pm »

I have a couple of questions, before I go.
Can't promise much... Ask away.
Where would I have to look if I wanted to get a curse removed?
The grave. I'm sorry, miss, but we've never had a case where somebody managed to ditch his cursebound items or body parts... Most people that suffer from that tend to cover it up with something, or find something to make it match. Of course, not a lot of people have something like THAT. Most of the time it's just armor you can't remove or an extra limb of sorts.
...And if it was a different kind of curse?
What type?
Sort that turns the victim into an undead monster? Came from some armor, he transferred it to himself to save somebody else.
Woof... Does he have the armor piece on him?
No? You're already cringing at the question. Obviously not very good.
Then I don't think there's much that can be done. Not to mention, you mentioned undead, right? You'd need a necromancer. We don't have any of those around, it's pretty rare. I think you're the only one we have on record in the whole city, if I read the report right. Not to mention, it's not really legal here. Considered disrespecting the dead, though I'm sure people wouldn't mind ol' gran-gran saving them from a bullet. Guess they prefer live cannon fodder...
Sounds like some issues, my dudette.
Ah, nevermind. The people that might be behind that glass over there wouldn't appreciate it. Also, it's "officer" to you.
Yeah, yeah... Few more questions?
Shoot.
What's the situation with the driders on level 2? I don't have a full picture.
Nothing much, really. A lot of teal driders got pumped in from the eastern people. A decent bit just act as guards or... "escorts", others are closer to servants. But a far too large amount turn to crime. Most of them can't really talk. Nothing that clear, anyhow. The ones that do tend to only speak eastern and some bastardisation of dwarfish. Common is completely unheard of with them, except for the really expensive ones. In some cases, though, the tongues were just cut out from the start.
Hell's Bells. How come they aren't down here?
We didn't let in any of the eastern people. They're the crux of it all. Only about three families here of that sort.
This is sounding a little racist.
Look at the facts, drider. The sentient alliance may have happened, and it's bloody lovely, whatever, but the FACT remains, eastern people start the most shit out of any race. Add to that they CONSISTENTLY bring in all manner of fucking degenerates, and I'm more than willing to be called racist if it means we don't have to deal with the rampant fucking crime.
And that's about enough about that, don't worry. Are these driders illegal?
What?
The driders that plague level 2. Are they outright forbidden?
As long as they're in the system, sure, and they can prove it's not slavery.
Right... That'll be all.
Right. I'll guide you out of here.

She escorts you out of the station, though she looks a little bored about it. Probably just some sort of expected procedure. No more words are spent between the two of you.
It's still the same thing as before, the streets are just mysteriously empty. Nobody is around, and considering this city is one of the busiest places you've ever been to with all the cars and people, its eerie. After a few streets, however, you see the first sign of life. Three dwarves are loitering at a corner, dressed in a style that can only be described as "degenerate chiq". Rags around the head, one of them shirtless, two others with too large shirts...
They look absurd, but nothing to be worried about, most likely. You walk past them, and in no time at all you get talked to.
Hey! Spider-lady!
You take a deep breath and turn around with the most serene expression imaginable.
Please. Go on. You say with the most calm voice you can muster. It radiates the sort of tired that sleep cannot fix.
...T-this here's uh... It's not.
It's our turf.
Y-yeah, yeah! Yeah, so... give us what you have and we won't hurt you!
This can't be for real. You grab him by the throat and lift him up, using your new hand makes it really easy. He feels so fragile, too.
FUCK! FUCK! STOP! He wheezes through a constricted throat. You look at him with some very clear intensity.
I'm sorry, what did you say?
You shake him once, squeezing just a little bit more. The other two are backing up a little, afraid to act.
I can't quite hear you over the sound of all that wheezing. Say, might wanna repeat yourself?
I-I'M SORRY, LET ME GO YOU CRAZY BITCH!
Learn your lesson?
GUYS! SHE'S GONNA KILL ME!
You see them disappearing around the corner, running in what looks to be terror. You laugh mockingly, and then drop the wretch out of your hand. It really is one powerful limb...
Go. Get out of here. And remember the lesson.
He doesn't say a single word as he scrambles out of here.

The rest of the journey back was uneventful.
You spend the rest of the day just relaxing in the home. It's rather pleasant, all in all.
When you wake up in the morning, you feel... refreshed isn't quite the right word, but you're ready for another day.

What now?

Basic Stats
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Items and equipment
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Alright, starting that spidergame has been refused. However, I will be performing a test run in the future when I take another working hiatus. Meaning that, like last time, we will be focusing on some alternative shorter stories instead of Sydney's journey. I was planning on taking that break after this arc was finished regardless of game plans, mind you. I'm not forcing anything out of the ordinary upon you.
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #1869 on: April 20, 2018, 09:48:21 pm »

Well if the Drider Queen is willing to stay out of our business then... well... It'll be a while before we are "in the mood" for evil overlords after that Vampire... If we gotta then we gotta, but sometimes you just want to take a holiday from the heroics...

It sounds as though this curse will need the armour, and necromancy. We are going to need to learn more about necromancy and curses. Dealing with living people can go very badly, and we don't really have a safe curse to dissect, so lets try putting some curses on things.
 Maybe we can try to get Deathbolt to... 'stick' to a, uhh, stick of some sort? If it can sustain a weak deathbolt for a while it might act as pest control, knocking out the soul of any small vermin that touch it. Deathbolt seems non-lethal enough when it hits full strength, so whatever can be wound around a surface should be relatively non-dangerous even if it is, technically, death magic.
 A spoon that rots any dead matter on it would be safer and have potential for practical jokes, but we don't have much rot-magic.
 Or maybe get a pin to store a Resurrect Vermin? Small corpse stays animate as long as the pin is in it? That would be very similar to Hal's issue...
 Wood should be a cheap and easy standby material. Crystals have a reputation for magic, but tend to be pricey, but the dwarves ought to have a decent supply of quartz or something... Mushrooms seem to have an affinity for necromancy, but we have had bad experiences with them in the past(Let us hope that Sydney shall never be forced to diplomacy with myconids) and drying one into a stable material without destroying it would take a long time. Or we could go for bone or grave-dust or headstones or such... Or we could mix a bunch of the above up in a pot, boil it down to a mush, mix it through some clay, then dry it out in the flames of trapped souls while drowning it with our most terrible magic... it'll be just like we were back home cooking again... *sniff*
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1870 on: April 21, 2018, 04:45:55 am »

It's good bein' big.

Maybe take a day off from danger and magic and shit, just chill. Figure out if there's any good food to be found around here.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1871 on: April 21, 2018, 02:50:14 pm »

I have to be that guy here

and the voice of worry

the queen won't let us really sleep

she has slow plans but she has long-term plans that might (and will) screw our day

want a day off?

Offer ourselves as a freelancer of a cooker, make some add "today only, the hell cooker is here, not only specialized in killing monsters she can cook almost everything, bring the most exotic food you want to be cooked" small letters saying "if you bring anything sentient she will give your head to the authorities"

for part of the payment we can ask for the bones and the leftover. then we can have minion material, and we can make a kid on the most bizarre leftover we find

in the middle of the contract we can do plague control

our undead chicken can hunt mice and cockroachs around, and decorate the room in a exotic Halloween theme

ask meandra or someone to study about curses on that weird electrical box connected to that web of information, what was the name? internet?
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Devastator

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Re: Web of Life: A Drider's Adventure
« Reply #1872 on: April 21, 2018, 03:36:10 pm »

We had a day off.  Lets make plans to take out the Drider's first.  But maybe we can find someone to pay us for it.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #1873 on: April 21, 2018, 06:58:59 pm »

The Ronins might want fight alongside us again

The Slaneeshi might want to have their vengeance against those who gave the saints power

Kai might join us (WHERE IS HE?)
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Competent reader (any know lenguage)
Novice english wordsmith
Dabbling english speaker (rusty)
He is short, with a small and failed beard
He likes wood, spears, ducks for their nobility, and rabbits for their weak hearts and funny reproduction rate.
he has a hard time to focus, and values, err almost everything, he dreams of mastering a skill.

Egan_BW

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Re: Web of Life: A Drider's Adventure
« Reply #1874 on: April 21, 2018, 07:00:25 pm »

The Ronins might want fight alongside us again

Um.
We stole one of their swords... That's kinda a big deal to them. Might not be very happy to hear from us.
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