Take the heart, eat it. Take its power!As if in a trance, you feel your body move forward. Your limbs are limp, your face blank, and you bleed. Gods, do you bleed. You leave a trial of blood as you basically glide towards the creature. You tear it open with your claw, in a spot nobody would have ever though to look. You don't know how it's there, but you feel its few final thumps of life as if the sound alone sought to crush you. Your companions are running towards you, but they're slow. So very slow...
They can't stop you as you plunge your teeth in the still-beating heart of the dead monstrosity. The black, cold blood splashes in your mouth as you tear through the thick muscle and flesh. It tastes like ground glass, but you can't stop. Your teeth feel like they are vibrating, you can't breathe, but still you eat. More of the cold tainted flesh struggles its way down your throat as you heave fruitlessly. You can't stop yourself from eating it, you even feel your companions wrestling at the heart, but an unearthly strength keeps it clutched tight in your hands. Finally, you jaw unhooks and your flesh stretches at you put the whole clump in your mouth. You masticate the last bit of flesh away as your companions stare in horror. Your head locks back in its natural shape, and you finally enter your body again, leaving this disembodies sense behind.
Of course, you take the most logical action that you could possibly take after your body somehow decided to perform a sudden disheartening action. You vomit, of course. Mixed with the tears and cold sweat, you make for a downright AWFUL looking drider, right now.
WHAT THE EVERLOVING FUCK WAS THAT!? The captain screams, training his shotgun on your head. The fact that your companions aren't stopping him from aiming seems to imply mixed feelings there, too.
I... I don't know. I'm not... I was dying. I'm not.... I was going to die.DID THAT THING GET IN YOUR HEAD? WHAT THE FUCK IS EVEN GOING ON!?Winters! Leave it. She knows as much as you do, I think... She's not trying to kill us yet, and she stopped bleeding. Although...
Sydney. We need to talk, later. Privately. he says, looking down at you. He's as serious as he's ever been about that, and you're not exactly able to counter it. If nothing else, the shock of what just happened just left you in control instead of Alexia. And you don't like to admit it, but you actually feel pretty good. It feels horrible to feel good after what happened, but your injuries are healed (though not gone) and your replacement arm even feels stronger than before. You look at the pale arm, and it looks... bigger. Meaner, somehow. The flesh on your wrists especially seems a bit more advanced. You have no idea what this means, but...
We should head back to the injured. We killed what we came here for, and there's hardly any zombies or pigmen here. We must be wandering away from the portal. We should wait a moment, get our- I'm fine. We can go. You sure?Positive. Let's just go.The walk back (closer to a jog, all things considered.) was delightfully uneventful. Apart from the captain clearly being at the very end of his rope, twitching and yelping at nearly every shadow. You're grateful for his trigger discipline, at least, though it's clear he's not walking out of this sane. Right now, you just have to use his survival mode to the best possible use.
When you finally reach Yunikki again, you note that the room seems distinctly more red than before. Which is a pleasant way of saying that the injured people have been reduced to chunks of gore along the walls and ceiling. Yunikki is nowhere to be found, though you think you hear a familiar screech in the distance.
Oh fucking fantastic.
Stay on track.Go to the door with all the magic. You can find something there, no doubt. Yunikki, or more accurately the monster she is right now, can handle itself.Stay on track, option two.Go through the door with all the souls visible through it. To call it dangerous is kind of an understatement.Go get Yunikki.She might turn on your allies. or get herself killed. Or both of those things at the same time. Other.Also of note, dear, you levelled up from that. A nap will prove quite useful.Basic Stats
Level: 12
HP: 25/55
Poison stings: 0/1
Restraint 1/3
Mana: 00/60
Stress: XXX (currently not dealing with this shit, go away.)
Corruption: 6/10
Thirst: Sated
Children:
Adam 5/5
Alice 6/6
Cactus: 8/8
Party
Ranger: Hal
Alchemist: Sucy
Captain Winters: Commanding officer
Items and equipment
Equipment:
Robes
Longsword
.44 revolver (Two bullets loaded.).
225 dollars (lvl3)
Holster
Bullet bag
Items:
First Tome of Eternal Darkness
.44 bullets (X54)
Fancy clothing
Butterfly knife
Scabbard
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X5)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions
Tom (cat)
Skills:
Claws: Your arm has been replaced with a very sharp and powerful claw.
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Gun usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining: Can drain blood using fangs.
Major experience in blocking and swordplay.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer