I'll take a look at it. You say to Meandra's father. He smiles happily, more like you complimented his suit rather than agreed to murder somebody. He nods once, and then grabs a briefcase. It looks quite expensive, made of fairly thin, studded-looking metal. You don't see that design topside, most people use packs or wood. When he opens it, you see a collection of green notes, with a very fanciful 3 emblazoned in the middle.
You will gain 1000 level three dollars upon completion of this contract, and you have the right to loot anything your other partners don't. Now, I'm just one part of the pot, but this is most likely the money YOU will be receiving at the end of this.Are you implying there are partners other than my own?Quite. I'm not the only one burned by these thugs. As I said, the plague was rather horrible until the kill-switch for it was pressed. I'm just one more addition to the "pot". You willbe put in contact with a few others. You will have a talk with a Mr. Johnson at this location. Who is this mr. Johnson?Your contact. This is technically shadowrunner work, albeit for the rookies among them. These are mere street thugs, after all, but they're better equipped than I'd like.Right. Well, I didn't say I agreed quite yet. I wanted to have a look around, first. See what we're up against...Understandable.He clicks the briefcase shut. He looks at you with his grey eyes, seemingly trying to pierce your very soul. Intimidation is not very easy when you're about half the size of the one you're trying to intimidate though. You merely cross your arms.
But be warned. If you tell anybody about this deal that's happening, YOU are going to end up on the list of assassinations. Any loose thread is often dealt with, oftentimes by the other shadowrunners who feel unsafe. These are very dangerous people, drider. Please don't threaten me. Meandra would hate it.T'is a warning, not a threat. Will you be taking your friends? I might. Probably not if I'm just scouting. Most people can't climb walls as well as I.Why did you think the guards were so impressed when they frisked you? Driders are VERY hot commodity here, and as an exceptionally intelligent one you're just about the most valuable thing that breathes on this level. I see... I'll be careful, then.You won't be kidnapped, don't worry. The laws on slavery are quite clear. Although... Don't let your guard down, regardless. The city is easy to navigate, at least. Everything is put up in simple blocks, with the occasional alleyways through the larger buildings. You're going to the bad end of town, so you kept your weapons on you. You feel like you should have asked for a change of clothing, though. You looks stylish, to be sure, but you also feel like several hundred years behind on fashion. You can't even see the stitching on most clothing here, and fancy black suits seem like the set thing for any businessman. The ties are nice.
Eventually, you reach a much filthier part of the city. Trash is common, and there are cans everywhere. Aluminium, from what you can gather on the tickets. Apparently they keep drinks in there, and you've seen a few vending machines. You... don't know quite how it works. There's slot for some of those papers that were in the briefcase, earlier, sure, but how does it know how much? It's fairly tricky magic to figure out for a mere vendor. Man, these dwarves know their stuff...
You also noticed there aren't nearly as many dwarves around as you thought. They form about 60 percent of the people around here, but that remaining fourty percent is made up of humans and orcs. Some of the more rare races are around, too. You even saw a ratling tribe walk through in... provocative clothing. Harem for hire, they said.
This is the wrong part of town, alright.
You find the territory of the thugs easy enough. They call themselves The Saints, based on the graffiti. They don't keep an open door policy, to say the least. They've barricaded the place up with trash bins and pieces of scrap and wood. There's a guard out, wielding a strange-looking pistol. The guard is fiddling around with it, and you see him open it up.
SIX BULLETS. Not just balls, too, they look pointier. Six-shooters sound rather dangerous, to say the least. Nothing you can deal with on your own. But...
Heyyy, girly.A sudden, rough hand hits your back. You feel a familiar tickle in your neck, confirming your children weren't squished or anything. You've been growing out your hair for a while now, before because you didn't have scissors on you during the travels, and now to give your kids someplace to hide.
You just came in from topside, eh? I can tell. You look amazed at any old piece of junk.The voice is forced and raspy, and the owner is a fairly small man in a hoodie. The hoodie even looks several sizes too large for him.
Buzz off.Hey, come on now... We're all friends here.Good, then you can find a closer friend quite easily. His hand is still clutched around yours.
Come on... I'm sure we could become much closer friends than anybody else here.You throw his hand off of you, and start walking away. You wait a little before crossing, making sure none of those car things speeds through you. You cross the street at high speed, using your abundance of legs.
Girly, GIRLY! OY! The man starts shouting. He rushes after you, laughing like a hyena. He clearly expects you to run. You, however, are a bit sterner than THAT. You turn around, and stare him down with your height. Your fists are clenched. Sure enough, the man loses steam just about immediately.
...I see you've danced before. Fine, enough niceties. There's a toll here, see. This is Saint territory, and consider me the local collection plate. Come on, we saved this town, don't ya know? And how are YOU going to make me pay.With a flick of his wrist, he reveals a butterfly knife. Nobody is around, at all. It's just you and him.
You snort.
You fiddle with your new knife as the man continues crying on the ground with a freshly broken nose and arm. You didn't even need to pull out your sword, ultimately. You briefly considered stinging him, but he's just some punk. You don't quite trust the police in this place, considering that this part of town has been taken over completely by what looks to be a bunch of angry teenagers and perfectly average scumbags. You look over the territory on the rooftops, grateful that this isn't one of the really tall buildings. Closer to about fifty meters, at the VERY most. You just had to climb about ten. The place looks fairly well-guarded, but there are holes everywhere. The sewers, for one, look completely unguarded. The rooftops are (obviously) not looked after...
If you were to stage an attack, it'd be easy enough. But you've never really worked with gunbattles before...
But with those shadowrunners it should be easy enough.
hm.
But you still need some way to figure out if their extortions are real or not. You stick around a little longer, on your roof. You stare at the massive chunk of rock in the sky, giving light to everything around. It's their version of a sun, you suppose. It works about as well, although you are able to stare at it without going blind. You also noticed that it seems to grow dimmer over time. It even has a day/night cycle. You remember hearing something about how most of their technology is entirely dependant on those rocks. You hardly even remember where you heard it before. Eventually, though, some new people come in and talk to the guard. You can hear everything from the rooftop, their voices carry upwards quite a ways.
Collection plate going good? says the guard. He talks very clear, and pleasantly. Maybe he should be a host for one of those radio-things that were in Meandra's house. Better than being some guard for a bunch of thugs.
Das n' understatement. You can guilt trip 'em jus' by remindin' 'em that we saved their little darlins. Shadowrunners mighta stopped fresh collections, but man we don't even need 'em. Keepin' this up, we can go down a level, soon 'nuff. Holy exposition, batman! You still can't quite believe they just say that out loud. They like bragging amongst themselves, you suppose, but what the hell, even? Guess it's official, now.
You make it back to Meandra's house without any issues shortly after. Looks like the man was legit.
Of course, the risks are pretty great, too. Not to mention having to deal with people willing to call themselves shadowrunners.
Go meet Mr. Johnson aloneBest move on. Don't want to be late...Go meet Mr. Johnson with friendsYou should make a selection of people to come with you. Don't expect Meandra to follow, though.Refuse anyway.Ignore a plothook and make the writer sweat.Other.Basic Stats
Level: 11
HP: 45/45
Poison stings: 1/1
Restraint 3/3
Mana: 60/60
Stress: 00/70
Corruption: 6/10
Thirst: Sated
Children:
Firstborn Son 5/5
Firstborn Daughter 6/6
Party members
Hal Durran: Witchhunter
Sucy Bavaran: Alchemist
Yunikki Madotsuki: Chained Wound
Items and equipment
Equipment:
Extra long shirt
Vest
Painted Carapace Armor
Bastard sword (sharpened)
Simple iron shield
Butterfly knife
Items:
First Tome of Eternal Darkness
Spare clothing (x12)
Fancy clothing
The Cure (cures vampirism)
Magic Cookbook
Blood Vials (X7)
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 14 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 2 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Disintegrate undead: Delete a corpse you currently control.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 0 mana)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (1 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (9 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (9 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs zero mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (4 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (1 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (1 mana)
Doombolt: A more powerful version of the above (4 Mana)
Companions
You'll find something nice, soon. It can't be anything above "average beast" however.
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
Page 100 yey
Also, added a party members tab whic wasn't there because I'm not a smart man.