It's awful to have to do this, but you just can't take her with you with the way you are... You don't need to stitch her, at least. The vampire seems to prefer his meals to be fresh, and the amputation has already been well-cared for. The bandages are clean, no blood. Honestly, the most outstanding problem she has at the moment is the fact that she doesn't seem to be all that aware of her surroundings. Again, you're not sure if this is drugs or plain old shock. You can't get her to respond at all. You promise her that you'll be back to save her, to which she seems to react with complete and utter indifference. She's still just kind of crying.
For all you know, she just sleeps with her eyes open. And sleeps VERY deep.
While you feel awful about leaving her, you're still kind of glad you decided not to kill her. An attempted rescue is better, right?
You are interrupted in your musings when you hear the rough voice of Eveline's mother.
Alright, so, bad news. It'll just be YOU escaping... I can't leave the others behind, they'll fall apart without me! And they're too scared to come with you! Not to mention... I'm getting a few of the trappers coming in, saying that there's an assault going on. Now, usually that'd be a good sign to maybe stick aroundand get rescued, but the vampire's on a bloody warpath to get to you. So, uh, you'd better hurry the hells up.You couldn't have STARTED by saying that? You groan to yourself. With little regard for body quality, you burn through your mana resurrecting as many corpses as possible. Which is a grand total of two... Your mana took a bit of a hit from you being as exhausted as you are. You feel a little lightheaded as you are completely drained of mana. You find it grants an odd contrast to how heavy you feel from your injuries, but you eventually deem it as nauseating. Your two corpses rise, the two most intact ones, albeit drained. Husks, really, but considering undead strength would be about the same between all of these (these women were concubines. Muscle isn't really sought after in their line of work.), you'd better pick the one with all their limbs and no guts to trip over
As much as it pains you, you also leave behind your companion. You haven't USED him very much, but he was a comforting presence to you all the same. As you nuzzle one of your children again, and make sure the other remains in his sling (made up of your hair), you figure you have something else to comfort you with, at least.
Ok. Was NOT aware you could resurrect the dead... Kinda terrifying, to be honest. They're not gonna... trip down the elevator, right? Because there's a couple children in the kitchens and they DON'T need to see this.My little friend here should stop them from doing anything stupid. You nod to the skeletal lizard, which is scurrying around on the walls. it somehow gives a little salute, more than willing to guide your undead while you don't think about them. As your familiar, it should have enough of a link with you to manage that.
Right. To the back there's a sort of slide. Ignore it and use the rope at the side... Or, uh, just crawl down alongside it, I suppose. The slide's actually just a trap.How do you know?Cleaning duty. Without a word, you decide to get going. Before you go, however, the mother interrupts you one more time.
Give this to Eveline, would you? She hands you a small bag of... something. It rattles, at least. You don't really have pockets available to you, but you don't need your hands to descent, anyhow.
After going down (it was a little scary, considering your condition, but it went well enough) you end up in a tunnel similar to the one your village had to allow people to escape. And, as you expected and hoped, it puts you quite a distance away from the castle. You feel like you've just run miles, but at long last you're out of there.
Now what?
Try to find your friendsYou need some help, for one. But it might take a while to even orient yourself.Go into hidingThe vampire might be coming as you're thinking. You should hide nearby for a while, and tend to your wounds yourself. Prepare traps?You still have a broken arm (although it has been set), so it will prove difficult to trap the entrance. But still, you could make it work, maybe?OtherBasic Stats
Level: 10
HP: 04/40
Poison stings: 0/1
Restraint 3/3
Mana: 00/40 (20 invested)
Stress: 25/70
Corruption: 6/10
Thirst: Sated
Children:
Firstborn Son 3/5 (crippled)
Firstborn Daughter 6/6
Items and equipment
Equipment:
Patient's gown.
Items:
First Tome of Eternal Darkness (Where did you even put this?)
Stashed away:
Spare clothing (x13)
Fancy clothing
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 3 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar
Tiny Skeletal Dragon (Percussive)
Skills:
Broodmother: Once per day, you can sting something to create spiderlings, which are large, clever spiders that adore you by default. Your instincts cause you to be VERY protective of them.
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer