With the bugs, setting up a tripwire was no trouble at all. With the ant in place, you can see that you've got more than enough time to set it up, too. The thrall spends a lot of time just sitting in a chair, staring ahead. With a lot of time on your hands, and little else to do but wait for him to come back, you notice that this thrall is exceptionally old. Pieces of flesh have sloughed off in places, and the person it used to be looks damned old. Not to mention, the habit it has of walking back and forth every few hours or so seems really inefficient if there's only the two of you. If he was placed more carefully, he could have prevented the alchemist from getting her head slammed against the bars like that. You wish she wasn't so oddly resistant to bodily harm, though. Another dead servant would be a plus.
You send the ant forward to spy on more of the castle, but progress is slow. Ants are very sturdy little things, but they're kind of lacking in speed, especially in comparison to the spider you were using before. Still, finding your way out of the dungeon wasn't hard. You also see that this whole part of the castle is hardly used. Dust and cobwebs everywhere. You also suspect you're underground, as well. Even though there is nearly no moisture in the dungeon itself, the stairs out of the dungeon go on for quite a while.
It should be about now that the jailer comes by. Give or take 30 minutes.
You spend a little time looking through personal accounts of the former owners of this book. The ones that went insane don't seem to have returned to sanity in any way, although you DO notice one tendency to keep writing even as everything is going wrong beyond the pale. Perhaps a journal would help keeping one's mind in order. Still, it's hardly a cure-all for keeping your sanity, and trauma happens a little faster than people like to think. Insanity kinda strikes suddenly, most of the time. Or caused by some brain disease. Whatever.
The best cure here would be prevention, or if you can't have that, just plain old therapy. Really, there are therapists. You didn't get over the ritual through sheer grit, you went to a therapist! It was mostly just putting ideas in place of things that would usually cause a relapse into thinking about the traumatic event. But hey, it works.
Mostly.
Finally, the jailer shuffles past your cell again and, predictably, trips. He comes down hard, not even sticking out his hands to break the landing. He lands facefirst on the hard stone floor, kicking up a small dust cloud. You are quick to grab towards his leg and pull him towards your cell. His belt in reach, you tear off the keys! The thrall struggles a little, but before he can do much you shank his calf with your pedipalps. You can hardly suck any blood with your new pedipalps, you notice. You improvise by taking his foot and snapping it too far. Your upper body strength is nothing to be scoffed at, after all, and this thrall is fairly weak to begin with. You try to pull him closer, but after a few seconds, you nearly lose your grip! Thinking fast, you use your new ability to
Control Undead You can feel your mind splitting in two as you try, nearly overwhelming you entirely! You tell him to stop resisting for a moment, before breaking the connection. Without any struggle, you can pull him close again, but he soon resumes his flailing. Pulled close, you start ramming his head against the bars using his collar, while stabbing him again and again with your pedipalps. After a brutal minute of pure murder, he finally stops moving, apart from the occasional twitch.
That was easy enough. Bit of a headache from the control attempt, sure, but you'll live. You burned through quite a bit of mana for those few seconds, too...
To your surprise, the keys don't explode when you let your bugs inspect them thoroughly. In fact, they seem like perfectly ordinary keys.
This can't be real.
*Click*
Oh my gods it's real. The door to your cell opens up without issue. Yunikki looks up from her curled op position, and stands before the cell. Her eyes are bloodshot, now that you get a closer look, and her body posture is... off. She's just slouching, and not just because those chains are heavy. It's making you uncomfortable.
You open up her cell as well, after fiddling with the keys. She gives a quiet thank you as the cell opens, and waits for you to move before doing anything else. Her hair is in front of her face, mostly, and you think there's some matted blood in there as well. She looks kind of intimidating, to be honest, not at all helped by those bloodshot eyes being VERY visible in the dark. The color is far more noticeable, after all, the milky white exaggerating her pupils like that.
Best to get moving.
You briefly consider putting a bug dipped in Yunikki's blood in your fucking mouth, but you decide against it. It would be a monumentally bad idea, for one, but more importantly, you do not put live (or undead) bugs in your mouth! Come on now! That's gross...
The exit out of the dungeon goes smoothly, Yunikki running alongside you. She's not moving her arms while she runs, keeping them permanently hanging downward. She's breathing fairly heavily, as well.
As you head forward through the castle, there's little of note. Looks like your suspicion was right, this IS an abandoned part of the castle. It seems... weird that he'd leave you practically unguarded like that, but the vampire isn't exactly too competent in anything that doesn't involve instant results. To think he used to be so intimidating...
You move on, your ghostly companions following you everywhere, until you bump into the first hurdle. A guard, just a thrall, but you're unarmed. The last one went down easy enough, sure, but this guy looks quite a bit bigger than the bag of old bones you killed in the dungeon.
Before you can say anything, though, Yunikki runs forward! She jumps up, and using a loose chain(was she just holding on to it?) she slams down on the guard. His shoulder broken, the thrall uses his left hand to try and attack your companion. She jumps back, before spinning around and smashing the guard twice across the face with yet more chains! She moves... limply, her arms flapping around and her back bent. Almost like an animal!
Stunned by the heavy attack, Yunikki slings one of the smaller chains around the thrall's neck, and pushes against his chest. Eventually, she kicks hard enough to snap his neck, the chains keeps the head in place.
You didn't come closer, or you'd have been hit by the flying chains.
Oh my god, Yunikki!N-not. Wrong name.What? Your heart sinks. Please don't...
I am Onryo! Onryo! She shouts it again, like she wants to confirm it to herself. She shakes her head, burying it in her hands as she scratches her face a little.
No you're not! Try to bring back Yunikki. Come on, not like this!I can't stop you, can I?Accept it. She's gone. Doesn't mean you have to like it, but here we are.Fine.Yunikki's probably not coming back. "Onryo" will prove useful, and... probably easily suggestible. You'll keep her out of trouble, no problem.OtherBasic Stats
Level: 10
HP: 12/40
Restraint 3/3
Mana: 30/42
Stress: 15/60
Corruption: 6/10
Thirst: Sated
Items and equipment
Equipment:
Blouse (torn)
Dress (torn)
Items:
First Tome of Eternal Darkness
Stashed away:
Spare clothing (x13)
Fancy clothing
Skills and spells
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Resurrect Humanoid: Allows you to resurrect humanoid creatures. (Invests 10 mana) (Costs 15 mana)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Control Undead: Allows you to attempt to control an undead that doesn't belong to you. (mana cost of 3 per second, unmastered)
Minion Vision: Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (Drains 1 mana per three seconds)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second) (average limb takes around 20 seconds to properly graft)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. (10 mana)
Soul battery: Allows you to use a soul-infused flame as a small mana-boost. This snuffs it out, however
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (10 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Doombolt: A more powerful version of the above (5 Mana)
Familiar
Tiny Skeletal Dragon (Percussive)
Skills:
Poison Stinger (leaves a sack inside the body, which pops.)
Crossbow usage: Novice
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Quite Decent.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer