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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 186077 times)

Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #645 on: May 19, 2017, 05:36:51 pm »

...I'm not even sure how to respond to this. The captain says. He is rubbing his temples and furrowing the hell out of his brow.
"Thank you for the assistance?"
I don't think you fully realize the ramifications of asking literally every wizard in town to help kill something.
The ones that don't want to can just leave...
Alright, sure, but that still means we've got a bunch of unorganized morons throwing fireballs and what have you!
That's kind of the reason i came to you in the first place! Look, you need to get some magical assistance, for all intents and purposes this guy is a really powerful wizard, and is tougher than the average human.
...I'll admit that they'll come in handy, fine! But why in the hell did you not tell us BEFORE getting them all together?
Because- The captain slams his hands on his desk and gets up in a rageBECAUSE YOU FIGURED YOU COULD FIGURE IT ALL OUT FOR US, DIDN'T YOU? He gives a sigh, and drops down in his chair again.
Look! I'm going to deal with this, but I want you out of this! I don't need some amateur trying to command a gaggle of wizards.
So you don't want me in the fight, either?
For the fight, I'm expecting you in the front, taking the hits my men can't. You're in deep, so I honestly think that you'd be there regardless of what I have to say about it.
Trouble has a way of finding me.
You've got a bulls-eye on your back, darling. Anyway, do me a favor and fuck off. I have some cats I now need to herd.

Once you are outside, you see the captain stomping off towards the wizards. You decide to follow him for now, but you won't be doing anything of note. You're mostly there to help defuse whatever situation almost certainly arose. You're hyping yourself up for whatever it could be that you'll have to deal with. Mind controlled wizards? Sewer monsters crawling out? A portal to hell itself!? When you turn the corner you're almost afraid to look. When you look around, you release the breath you were holding.
Looks like the only situation there was is a lot of bored wizards, and Eveline playing tic-tac-toe with Meandra. Looks like she answered the call as well. You also see her master stand at the front, and he is already walking towards the captain of the guard. Looks like he's taken on the role of leader, considering the loss of Kasimor.
Well, considering you're not allowed to to do anything else, you have time for something else, probably. It's already sundown, but you've got time to go do something of note. You figure you've got time for one thing, either you get some armor, or you go to the brothel.

Go to the brothel
( ͡° ͜ʖ ͡°)

Try to find some proper armor
You could talk to the woodworkers, or you could try to find a specific type of armor in the stores.

Other.
Plenty of things you can try. Maybe you'd prefer to just talk to your party and have dinner?

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #646 on: May 19, 2017, 09:46:30 pm »

* RAM attempts to resist the lewdeyes.
/roll 1d20 versus San damage
* RAM rolls {the forum does not support this action} and fails to resist.
* RAM votes brothel.

You know what? We probably only have these 'episodes' because we are too busy trying to save everyone. If Danica wants to see the grown-ups handle the forces of primal mutilation then she can have it while we sit back and enjoy the show! A quick carapace buff and getting some knots out of our shoulders- Oh! I do hope we can actually get a relaxing massage without aggravating the MASSIVE BITE MARKS- would be perfect. It's not like this city even wants tolerates us...

Eveline doesn't complain enough, we should play the Not Fair game. We can start: "It's not fair that I was mortally wounded at 14 in my own home because I caught the eye of a bandit who suddenly went murder-crazy and then ran off. That doesn't happen to most people!" then she can have a turn, probably something about spiders eating her family... We can get everyone around us to join in too! Misery loves company and it's not as though we don't attract people with tragic backgrounds...
« Last Edit: May 20, 2017, 04:04:18 pm by RAM »
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #647 on: May 20, 2017, 06:17:14 pm »

You warn your party before you head to the brothel, and they aren't averse to just doing whatever they want for the time being. Your father knows that, if it wasn't for the fact that you're a drider, he should stop you from going into a place like that. But considering that the place is more of a bathhouse with benefits than a real whorehouse or anything, it's fine. Also, you're pretty much asexual due to being so long-lived, so there isn't much risk of debauchery. The lewdeyes was just a ruse, hah!
The walk to the brothel is uneventful, but peaceful. You get a couple of looks, sure, but you don't need to worry about anything for a bit. The captain wanted complete control over the wizards, let him have it! You did what you could, you deserve a bit of rest.
We both do.
You shake your head. You swear you can hear a voice, sometimes, but it's probably just stress.

When you reach the brothel, you take some time to take in the sights. It's a large building, lavishly decorated with tapestries and paintings, visible even from the outside. There is a balcony with an outdoors bath, which doesn't look to be in use. Most likely it's limited to only be used during warmer periods of the year, or on special request. The wood looks expensive, looking dark en smoothed to the point of shining. The two girls outside are lounging against the wall, their dresses ever so tantalizingly short, just barely covering their more private areas. Their backs are completely visible, and it's little more than shoulder straps that prevents them from showing everything to the world. They need to do little more than cast knowing glances at passersby to get a reaction, and they seem to enjoy themselves quite a lot when they do so. Your approach is met with interest, one of them even chews her underlip as you approach. When you make a move to the door, they give a little bow, just enough to give a hint at what's under that dress, and welcome you to the parlor. When you enter, it's clear that the place is just as beautiful inside as it is on the outside. More paintings are visible, showing the human body in all it's splendors. You hear giggling erupt from the window as three ladies see you enter. They look quite interested, somehow.

The you hear a loud clacking from above you, and see a woman wearing a purple dress that seems to stream off her in all directions. She looks like a rose, and her heels make quite a bit of noise as she descends. She seems to bask in her own presence, and looks upon you as an artist looks at their clay. She gives a warm smile, and then speaks, her voice high and almost like singing. She's pretty impressive, is what I'm sayin'.
Come into my parlor, said Madame to the spider.
Ah, I see what you did there. That's... clever.
She steps closer and closer to you, hips swaying as her heels continue clacking against the floor. She is quite tall.
You'll see a lot more... I've always wanted to work on a drider, you know. But your species is so... She rubs your cheek, her gloved finger feeling smooth and soft. Elusive.
Uh... Alright?
She gives a laugh, her hand covering her mouth. "Classy" seems to radiate off her, and with a finger on your chin she lures you to a desk.
Tragically, I can't just do this for free... I'll give you a special price, though. Forty coins, and I'll show you everything I have to offer.
You wordlessly drop the required amount of coins on the table. You're sure that this display would have lured in almost anybody on sheer sex appeal alone, but you're not really affected by that. At this point, you're just going along to see where this goes and possibly to get a really good massage. She gives a gasp of delight as she clasps her gloved hands together. Wonderful! Oh... I'll need to get another girl in here to get all of you served... Hmmm... Say, do you have a preference?

State what kind of girl you would prefer.
I'm going to be entirely honest, I'm a little tired and I don't quite have the time to make the complete update. So this is a bit of an intermission, and it allows you to choose if Sydney has a preference of some sort.

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #648 on: May 20, 2017, 06:58:11 pm »

Well my vote is for no preference. But please, everyone, now is the time to come forth and engage in the great shipping wars!
Team forgotten village-lad is somewhat out of luck, but they can resort to muscular if they want.
Team Uncle can go for the stern mature type.
Team Jack has the option of many legged monstrosity forged from gore sly and experienced.
Team Yunikki would probably be looking for something stoic.
Team Danica is a hard sell, but who knows, she could work here in her downtime...
Team Anatoli could ask them to buy a certain fungus zombie...
Team Ra'at and team Eveline both want something in the small and exotic range.
Team Death just needs to close their eyes and vomit.
Team ship-not-listed should immediately raise their arms in open rebellion and demand to be heard!
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #649 on: May 22, 2017, 03:09:31 am »

I don't have a preference. At all.
The lady laughs a little, hand on her lips in a smug manner. She just claps twice, and the three girls form the window come to you at once. They don't seem like anything niche, but they are quite generically pretty with their little dresses. They could be sisters with how similar they are, but you doubt that actually are sisters. They begin touching you on your spider parts, feeling or rubbing the texture of your carapace. They seem a little surprised at how smooth it is. Looks like they expected something rough. The lady guides you to one of the back rooms, an extra large one, guessing from the doors. looks like they plan on accounting for your size. You hope you didn't pay extra for that, but honestly you're beyond caring at this point. Once you enter the surprisingly bare room, the girls quickly get to work undressing you. Your leather patches are rapidly discarded to the corner of the room. Your shirt is quickly removed, although you had to help a little bit. They seemed surprised that you don't wear underwear, and that your unmentionables are covered naturally. And that's all that will be mentioned about that, considering that getting banned is not really the thing I want to see happening. Despite the gratuitous nudity going on, we are still not porn.

The women ask you to lay down in whatever way you find comfortable, and they bring out a little table for you to rest your front on, and a towel to cover your chest. You drop on your abdomen, stretching out your legs. You reach an absolutely amazing distance when you do that, and you swear you heard some cracking from how rarely you actually do this. Even when you sleep, your knees are still bent. The three ladies place your legs in easy to work with places, and they pull out some washclothes and what looks like oil. Suddenly, the large lady removes her dress in one smooth motion, revealing her lingerie underneath. You raise an eyebrow, but she's still quite covered, all things considered, although her thighs are revealed she doesn't show more or less cleavage than before. Her dress, for all it's extravagance, was still very low-cut. She moves to you, and places your belly to the cool metal table. You feel your hairs standing on end from the cold, but it's not unpleasant. As the ladies below begin to clean your carapace (which is a unique feeling on it's own, considering you can't quite reach all of it.) the lady removes her gloves and presses down on your back. You feel her fingers just push down at first, as she slowly touches the different parts of your back, as if searching for something. It's not unpleasant, and you even shiver when she find a particular spot. You hear her take in some air in an excited manner, and she then presses down much harder with small dainty fingers. At first, it hurts from where she presses down, but before you can even call out, you feel as if something snapped. The pain almost immediately dissipates, and you feel a sort of warmth spread from where she pressed down. As her hands move along more of your back, she begins whispering things to you, in a breathy, almost singing manner.
I wasn't lying when I said I wanted to take in everything of you, you know... And my goodness, aren't you wonderful! Your pressure points  are so different. Mmmm, it's a true joy to rediscover how something works... Thank you for the chance, my sweet little spider.

One of the girls that was working on your carapace suddenly removes herself from her work and picks up a metal canister from a corner of the room, on top of a simple stove. She brings it to the masseuse, who warmly thanks her in an almost motherly manner. After little bow, the girl returns to polishing your carapace.
I haven't told you my name, have I? People call me Kasai, though some clients give me some pet names... Now, hold on a moment. This will be unique.
You were already resting your head on the table provided, but Kasai places her hand against the back of your head just before you feel something extremely hot touch your back! You give a little yelp in surprise as what feels like warm wax slowly drips across your back. While it isn't burning, the stuff is still quite warm! You would have flinched up if her hand wasn't securely keeping your head down. She must be quite strong to keep you down like this, but that thought quickly falls to the wayside as she begins to sensually spread the goo across your back, massaging you along the way. The heat quickly becomes much more comfortable, and the massage feels even better! You sigh in relief as you feel utter bliss spread through you. She's reached your shoulders now, and she whispers to you about how your muscles certainly reflect your lifelong training as a warrior. You blush a little, although your thoughts feel as floaty as your body. You feel as though you're already asleep. Her kind words keep you from actually falling asleep however. Soon she moves on to your arms after she finishes up with your shoulders, slathering on some more of that heavenly warm goo. You don't know what it is, but it makes you feel as if you're getting cuddled by sentient clouds. Soon, your entire back has been massaged, and you honestly couldn't tell how long it took. It might be five minutes, it could have been an hour. All you know is that you've been floating for a while now, and that your spidery behind has been cleaned beyond anything you've ever felt. Even just twitching or shaking feels much looser and easier than before.

Now, of course, comes a difficult part.
I hate to force you to do anything at all, but I would like to see you on your back for while, darling... Just hang on a tiny bit, and we'll all take care of you in ways you couldn't even imagine.
You end up having to use a wall to roll yourself over, which was a little scary at first. If you weren't careful on stretching forward, you might even crush your upper half with your lower! Fortunately, even with all this relaxation, you're still awake enough to prevent that from happening. The metal table is brought forward again, and a pillow was added for increased comfort. For the sake of modesty, the tower has also been placed exactly where you'd expect it. This position makes you feel quite vulnerable, as you would need a couple of seconds to flip yourself over again. In addition, your underbelly isn't nearly as armored as the rest of you, meaning your weak-spot is out and visible. There's still carapace, of course, but it's a lot more thin and sensitive. Meaning that when they begin to clean it, it feels like tickling. You scrunch up a bit, but after Kasai applies her experienced fingers, you soon begin to relax again. You lie back completely, and you fall into the same stupor as you did before. You feel as though something is welling up from the pit of your (human) stomach, and there isn't an inch on your body that hasn't been touched at this point. Kasai even does a little work on your face, mostly on your scalp. All too soon, they state that they're finished. You open your eyes, and see a few things. One, Kasai looks very pleased at her work. Two, the girls that were brought in look really tired from trying to clean such a massive amount of spider. Kasai state that she's not QUITE done yet, and that she wishes for you to take a bath to finish off the treatment. The other girls get to take a break though, and they do so gladly. Their suggestive looks have disappeared and they mostly look like overworked cleaning ladies.

Flipping yourself over was a bit of an adventure, but you managed eventually. Kasai brings you to the baths, and you notice the effects of the cleaning and massage quite a bit! Every single movement feels a bit easier than the last, and not a single muscle aches. The bath is all the way in the back, and many people look at you with surprise. You can't tell if it's because of the fact that you're a woman growing out of a giant spider, or the fact that Kasai is with you. You hear her name more than you hear the flat "What", so you assume it's because of her. It's easier on the mind, and you don't feel like worrying about anything for a while, anyways. When you reach the bath, you see that it is quite large and quite warm. You honestly wonder how the heck they heat the place, but whatever, it's comfy to be in.
Kasai washes you hair as you soak, and this time you do fall asleep. It's just too comfy, man!

You have reached a state of exceptional relaxation! You get an early level-up!

Enhanced carapace: more carapace over your human parts. This will cover your back in a wavy pattern. Enhances it even more for me!
Claws: your carapaced hands become quite sharp. Outright talons for me.
Resistant: Your time in the sewers have made you adapt to all manner of poisons. You can resist them much better! I get some more bite to my stings.
Necrotic poison: Your poison deadens the flesh of the victim. Will lead to certain death by gangrene. I LIKE this one.
Intense pain: Your poison is non-lethal again, but causes intense pain. I get a secret bonus!
Fangs: You gain two retractable fangs in your mouth, allowing you to apply poison with a bite. I get to spit poison.
Seduction: Maybe it's magic, maybe it's drider instincts, maybe it's a loss of inhibitions. Either way, seduction comes easily to you. Anything you can do, I can do even better!
Resist mindcontrol: While it isn't immunity, you won't be under complete control anymore. I don't get any advantage out of this, don't pick it!
Instinct: Allows you to instantly switch to your other persona, but you have more control over yourself. Ooh, this one! This one!
Improved upkeep: reduces the mana upkeep for minions by one. Vermin has a hard limit to avoid giving you a tidal wave of rats. I barely have mana costs on spells at all! Imagine the POWER!
Drain undeath: You can drain the life out of one of your minions for a heal. Perhaps, later on, more than just minions...
Boom!: Your flashbang effect becomes considerably more dangerous, doing magical damage to enemies around the exploding minion!I can't wait to play with that!

Stats will be given post level-up

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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #650 on: May 22, 2017, 04:16:14 pm »

Instinct I like to think that knowledge is the best defence. I rather suspect that Sydney is the stronger will. But goddess has some advantages in terms of just throwing the whole of herself into things at a moment's notice where Sydney would be more thoughtful and could be overwhelmed, also that Goddess is probably less prone to mental fatigue. But I am betting on this granting Sydney awareness of her situation and allowing her to interact with it in a more intelligent fashion.

Resistant would be lovely, considering our access to poisons, and our unfortunate experience with slavery, but, ehh... I wana try to tell Sydeney exactly what is going on with this... It also gives us a button to push to avoid Sydney's stress levels taking huge jumps.
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I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #651 on: May 22, 2017, 04:55:20 pm »

Instinct I like to think that knowledge is the best defence. I rather suspect that Sydney is the stronger will. But goddess has some advantages in terms of just throwing the whole of herself into things at a moment's notice where Sydney would be more thoughtful and could be overwhelmed, also that Goddess is probably less prone to mental fatigue. But I am betting on this granting Sydney awareness of her situation and allowing her to interact with it in a more intelligent fashion.

Resistant would be lovely, considering our access to poisons, and our unfortunate experience with slavery, but, ehh... I wana try to tell Sydeney exactly what is going on with this... It also gives us a button to push to avoid Sydney's stress levels taking huge jumps.
+1
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #652 on: May 23, 2017, 05:16:09 pm »

When you wake, you feel incredibly clean, and yet incredibly DIRTY. You feel as if somebody took his leavings on your brain. A constant pressure seems to be on your skull. After a minute, however, the feeling passes. Or more accurately, you got used to it.
Don't worry. We'll make a much better team than when we were solo! Of course, there maaay just be a little less control on your part. But don't worry!
 I'll take good care of things when it happens.

YOUR SANITY HAS BEEN PERMANENTLY REDUCED to 75!
You almost feel as if there's a voice in your head, but you know you're not that crazy yet. Although the fact that you add a mental "yet" really shows how much trust you hold in your mental faculties to begin with. Either way, apart from the passing headache, you still feel better than ever! Even your wounds seem to be fading! Not literally, you still have the scars, but you are working as well as you can! Perhaps even better!
We ARE one step closer to real godhood.
There it is again. This faint whispering or nagging... You can't quite figure it out. Something tells you you don't want to think about it at all if you can help it, but regardless, Kasai has already left the room and the bathwater is growing cold. Considering you paid up front, you can probably leave on your own accord. You leave the water, and do your best to dry yourself off. They have brought your clothing here, so you can dress yourself already. You detect a faint trace of perfume in your shirt, and it reminds you of Kasai. Did she wash it? How odd...

When you leave the room, you still leave behind some water droplets from the places you can't reach of yourself. Fortunately, your carapace is waterproof enough that it doesn't really stay wet. Water sort of glides off the smooth shell, meaning you don't stain their carpets or anything. You see Kasai at the entrance where you threw your pouch of gold. She seems to be counting that very same bag at the moment, but she does so in a very lazy, almost disinterested manner. She perks up when she sees you, however, and she smirks knowingly. You don't know what, exactly, she knows that you don't, but it feels a little frustrating. You get the feeling that was her intention all along, though.
I hope this was as much of a learning experience for you as it was for us. She says, as she bows in a manner that shows as much cleavage as possible. Just WHAT is keeping her dress up?
I hope to see you again! And I suspect we will~. She chuckles, with another knowing smirk.
There's something off about that one.

When you step outside, you see that it is already night. Considering you don't really feel like getting kidnapped again, you decide it would be best if you hurried to the barn to sleep. There are plenty of guards around for now, so the roads should be safe. Most of them look antsy, most likely knowing that they'll have to assault an eldritch wizard in the morning. It gives the unexpected bonus of almost no criminals, at least. The few night-walkers carefully say hello to you, respectfully. It's a bit strange that strangers are acknowledging you, but perhaps people just know of your deeds now? Or perhaps they're just glad it was you instead of a snatcher of some sort.
You reach the barn without issue, and find your father sitting on a small wall. He's glad to see you, and goes to his bed after a small acknowledgement. When you head to your spot in the barn, you find Eveline is already curled up and sleeping there.
She wants us. Maybe we should indulge her?
You shake your head. What lewd thoughts! She's just a friend, and if she wants to sleep there, that's her choice. You'll find someplace to sleep. Although she DOES seem fluffy and warm...

Choose where to sleep. And then, the decision of what to do in the morning

Gather the party and make personal preperations for the attack.
armies are nice n' all, but we all know the little groups are the ones that make the difference!

Gather the party and join the guards/wizards for preparations.
You'd better go with the crowd on this one. It might be a little chaotic, however.

Prepare alone
You have some personal things to do, such as getting some armor. This might make you late for group planning, however.

Other?

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EDIT: Fixed an important typo
« Last Edit: May 24, 2017, 12:48:04 am by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #653 on: May 23, 2017, 06:35:44 pm »

Oh, sweet mercy! Our sanity has only been reduced 'to' 75, and not 'by' 75. Going down by 75 points and joining Team Boldtext at 25 stress would have been rough.

She probably just wanted to know when we got back... She was such a hard-working assistant on the quest, she must need some rest, and it doesn't do to disturb a friend over sleeping arrangements. We can probably just drop ourselves on some nearby hay.

It really is high-time that we got some armour. We will probably never be after anything heavy, so we may as well get used to something like leather if we can afford it.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
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TheBiggerFish

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Re: Web of Life: A Drider's Adventure
« Reply #654 on: May 24, 2017, 07:15:22 am »

Aww, Evenline...cute.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #655 on: May 24, 2017, 05:09:14 pm »

When you awake, you feel a little sore from the sleeping position. As it turns out, most of the places here AREN'T made for somebody of your size, and Eveline was already sleeping in your spot. Considering you didn't want to disturb her, you decided to try and find a new place. Other than that, you need to clear out some hay from all sorts of crooks and crannies of yourself. The bathhouse really put clean and dirty into a new perspective for you, and you feel a little itchy from the dust alone, but you decide against caring. After a little shake, you take a look around the barn. Your father is already gone, but Eveline is still sleeping. You decide to nudge her awake, causing her to do a few things.
First of all, she squeaks like a dog toy. Second, she nearly jumps her own height in surprise. Third, she latches on the closest thing in range as she looks around in a panic. The closest thing at that height happens to be your chest, and after exact two and a half second, she realized what happened.
I'm starting to think you're doing this on purpose
But she IS! Isn't that obvious? your inner voice says. You're still not listening to it. No sir, you're not a crazy person!
Would you believe me if I said I wasn't?
Her words are a bit hard to believe, considering she's still latched on to your mammeries. You give her an unimpressed look as it dawns on her that most people aren't supposed to hang on to these kind of things. One thing has to be said about you, you've got a very strong back if you're able to carry a kobolt for so long!

After she releases you from her grip, you explain to her that you're going to buy some proper armor. She decides to come with you, because she has nothing better to do at the moment.
And because she likes being around you. Seriously, you NEED to address that at some point.
The journey to the market is uneventful. It's still early morning, although you notice there are no guards around. Most likely, most of them are currently getting ready for the assault. There is a tense atmosphere in the entire city. Even the many dogs seem shy, scampering away from any confrontation, to say nothing of their owners. There's a bit of mist over the town, too. You're kind of on edge yourself...
Once you reach the market it's just a matter of finding where to look for armor. Considering you can't quite waltz around in heavy armor, you decide you need some form of leather armor. It occurs to you that there are many types of leather, but most likely there's only cow-leather available in this town. It's only the second town in the game, after all! No matter how prosperous, you'll only find relative crap in here. Them's the breaks.
Fuck off with your meta-talk. NOBODY THINKS IT'S FUNNY. A CLICHE IS STILL A CLICHE WHEN YOU LAUGH ABOUT IT.

After shopping around for a while, you find some basic leather. It's a fairly steep price, standing at 70 coins, but it's just about the best deal you'll get. HOWEVER, you manage to shave off a lot of the price after you point something out. You only need half! You have no use for pants! This makes you a god among many people, especially the Cult of Lazy Sundays. This cuts the price down to a mere 45 coins! In addition, this armor has plenty of pockets and belts. It makes you feel quite a bit more secure, in general, although you feel like it was made to accentuate your curves a bit with the placement of two of the belts. Still, it's comfy and sturdy.
After your purpose, Eveline and you just kind of talk for a little bit about the upcoming battle. She claims to be prepared, and suggests you don't get too close to any bottle she throws. She made some funky things with the sewer's mushrooms.

At this point, you realize that the preparations must be well under way. You won't be able to give your two cents on anything, but this is the point in time you decide which group you will be joining!

Go to the wizards
If it really is like herding cats, you'd better help out a little. And besides, you're likely to find Meandra there!

Go to the guards
Better join up with the group you fit in. Melee and other conventional weaponry. Most likely, you'll find Yunikki and your father there!

Go do it yourself?!
You'd avoid casualties, sure, but this is an immense risk
But think of the REWARDS. Adoration, money, fans... It wouldn't be hard to let them see us as their true goddess if we pull this off...

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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #656 on: May 24, 2017, 05:49:37 pm »

Pfft, we don't need to address anything!
Go to the wizards, they need help. I doubt that they are actually prepared for actual combat. Very capable, no doubt, but not the types who would react effectively to a giant spider landing right in front of them.

On the other hand, we could do the sanest thing we know of, and go talk with the mind of the concept of death about the voices in our head. That is really the sanest thing that anyone could ever do! But no, the wizards will really need the help. And chatting with Meandra might be nice. You could ask her how it feels to be a legendary hero who engages in terrible magical battles, emerges triumphat having endured great wounds, and confronts fearsome magical creatures and ends up riding them. I mean, the closest that we ever got to proper magical combat was making a rodent explode. The first time we were mortally wounded we had the personal attentions of a 'proper' healer and didn't recover nearly as quickly as she has. Not to mention that the bad-guy got away and stayed 'got away' for two years. And our experience with magical creatures frequently involves them landing on us, sometimes while on fire and biting. But still, she probably doesn't want to think about it. Still, it would be wise to ask her how she would react if a man, bloated up until they looked like a pig, and scampering around on grasshopper-like legs, was to charge at her with teeth gnashing and claws scraping. It is the sort of thing that might come up and it would help to gague how the wizard community would respond...
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #657 on: May 25, 2017, 05:16:24 pm »

You got to the wizards. The guards know what to do, so you might as well go mess around with the people that most likely don't. Now, the captain made his plans quite clear yesterday, so you have no control over what's going to happen when it comes to battle-plans.  That's just the downside to making another guy do it. Eveline gets to ride you on the way there, because she essentially weighs nothing and needed some space to finish up her last couple ingredients. It's a little odd to be an experimentation table, but it's not exactly as if you're lacking for space in the back. It's not as if she needs to play with anything exceptionally volatile, so it's no problem. When you reach the tower, you see a small amount of guards are gathering the wizards. There are far less than yesterday, but still a decent amount. The entire order of the blighted beak is here, and they have made a meat golem! A massive, lumbering abomination held together with bolts and stitches. It has the shape of a massively obese man, and a jaw that can crack boulders. It looks horrifying, and honestly remind you of...
You know what. You shudder involuntarily, and move on. Still, you get over it fairly fast when you rationalize it. It's just a bunch of magic keeping up some meat. No different from the dog and rats you've got with you right now. Well, you didn't stitch yours, but otherwise it's the same principle.

You look through the crowd, hoping to find a familiar face. You see Meandra's master stand at the front, talking to some of the guards. He's wearing an odd outfit, similar to leather armor but with far more sigils and talismans. Looks like he's got some fighting gear with him? You wonder how experienced he is in battle, although considering you saw him make a lightning rainbow for over a minute the first time you saw him, you suspect he might be very powerful indeed. Not too far from him, you also see Meandra, who is dressed more plainly. She's just wearing robes, which is still a little outside of what you expect from her, but she seems fine. You can see a bit of the scars that reach her shoulder, though, giving you a twinge of pity. When you get close, she's glad to see you. She seems to be entirely back to her bubbly self, at least, although she regularly drags the robe up to hide the scars. You can see her clench her teeth when she does so, clearly trying not to pay attention to it. You explain what you're here to do, and she states that, in an hour, the attack will begin. She's happy to just talk a bit during that time, hoping it will calm her nerves. She's just a support player, here to keep people safe behind vines and doing the occasional bit of healing, but she's still not super stoked about the battle.
You find this to be the perfect time to talk about absolute horror
Ok, Meandra. Hypothetical situation. If you see a man bloated up to look like some horrifying pigman made up of gore and anger, and with grasshopper-like legs sprouting out of their shoulders like horrifying weeds as the screams of the damned swirl around a-and you see people that you know turn into horrifying abominations, all while sentient and in so much pain while you just feel nothing but scratching, burning gnawing pain over your body and you g-get marked like a piece of m-meat to be devoured by some f-fucked up god...
You can't keep talking. You're shaking too much, and you can't see through your damn tears. You feel like your heart is burning it's way out of your chest as your breathing grows too fast. You see black splotches in your vision as you clutch your chest in almost pain. Suddenly, you feel a cold finger on your forehead, and the swirling heat of panic slowly subsides. You hear a faint voice telling to calm down and that everything's alright. It's so serene you're actually able to believe it. You blink away some tears, and your breathing stabilises. When you look before you, you see Meandra's master placing his hand on you.
There you go, it's all right... Goodness, you've seen some bad things.

You feel shame rising up in you. You just had another episode in public! And over what? Some hypothetical situation to see if the wizards can handle freaky shit? God-damn it, you're an idiot.
I-I'm sorry.
Please, don't be. I saw a glimpse of what you went through. Or, more accurately, a general vibe. You've seen things that would drive some people completely insane
Good thing WE'RE fine, isn't it?
I-I suppose. Still, i-i'll just...
You slowly withdraw, keeping to yourself. Eveline and Meandra soon get closer to you, and give you some words of encouragement. Their pity honestly hurts more than if they would have insulted you.

The battle will soon be upon you. What is your plan for during the battle?

Protect people
You need to keep as many people alive as possible. You've got a shield, you should use it.

On the offensive
You should do your best to take down as many enemies as possible. The best defence is a good offence.

Release the beast
I could do some REAL damage. Don't worry, I won't harm anybody you wouldn't want dead. Besides, aren't you interested to see what I can do NOW?

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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #658 on: May 25, 2017, 05:33:37 pm »

Release the beast
Just Remember you, the rest of us Voices driving her around WILL go and take every opportunity to Keep you Suppressed if you Fuck up and Kill someone we want alive.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #659 on: May 25, 2017, 07:24:37 pm »

You make a compelling argument. I am inclined to play it safe with
Protect People but we'll probably just get forked* and that would be no fun. so you are probably right. But I shall firmly stand, proud of my cowardice!

*chess term
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