Other Slaves
We need to rescue the other slaves.You 'figure we got enough time? I figure they have more than one guy with a sharp stick around...All the more reason to get more people involved! Come on, we have to go before they get the reinforcements in here.Gotcha, I'll keep 'em off you. MY fists are itchin'!Before you go, however, you frisk the corpse of the man with the crushed head. You get a heavy pouch filled with coins, and steal the soft, satin shirt. It's better than your current itchy cloth, and probably defends about as well. You don't look like a prisoner, though.
You rush outside, doing a small wall-run towards where you came from. It's mostly so you don't lose any speed, and it looks cool as hell. You ram the first door you see with your shoulder. It's another room filled with people, but no slaves are visible. The few patrons that are there look downright gaudy in their riches. Thick cloaks, gold trimmings... They seem to be fighting a battle in looking like rich bitches. One of them looks like she garbed herself in a golden jumpsuit and added eyelashes as big as her forehead. You look at it in disgust as the patrons looks at you in surprise and vague amusement. They don't seem to be panicking.
Alright, SHOW'S CANCELED! TELL ME WHERE THE KEYS ARE, OR I'M GONNA-OI! The closest patron has decided to lift your cloth, looking at you with detached interest.
Now he's on the floor with some teeth missing and a confused look on his face. Now the crowd starts panicking, of course. rushing in all directions like cockroaches. You grab a piece of cloth from the idiot you punched, and cover yourself up a little more, giving you a decent bit of cushion around your midsection. . It feels like you're wearing a dog around your waist, but it's a comfy and cute dog. But that's not what you came here for...
Pigman, make a noise.It's Alexander...He uses his chains to slam on the floor, making a hellishly loud rattle against the floor. One of the tiles cracks from the display of power.
I'M GIVING YOU ONE MORE CHANCE. KEYS, AND DIRECTION TO THE CAGES.One of the more collected patrons shouts out that you need to keep heading to the left, and that the keys are "below". As you've wasted too much time already, you just rush out. You hear a large collection of footsteps far away in the hall, they sound heavy and armored. Better move it...
You continue running, slowing down a little to let Alexander catch up. For all his power, he's a little slow. You head down some stairs, and reach a collection of cells. They're outright cell doors in a stone wall. Looking inside, you see all types of creatures. A collection of small, gray humanoids in one cell, a mix between a man and a goat, a kobolt... They seem to jump to life when you come near, pleading for their freedom. You grab the small bundle of keys on the wall as the footsteps, shouting and clattering becomes louder still. The hallway is rather small, so they will be funneled, but you don't have weapons! You try the keys on the cell doors, starting with the closest one. The gray humanoids stick out their arms, showing how inhuman they look. The limbs are too long, and their faces are black, with little more than a hint of nose. They are soundless, but they don't deserve being stuck here, probably. When you finally manage to get the right key in, the gray things burst out. They somehow climb the walls, but you've got better things to do. The other cages are easier, as you now know which key to use. The kobolt pretty much instantly jumps on your back, she's so light and you have better things to do. You open up the last cage, and the goatman inside rises to his full length. When he stands in the light, it turns out that he is more of a flaming goat-skull than just a goatman. Very satanic, very scary. Still, the door is open, and he thanks you with a soft-spoken voice.
Alright people, we've got assholes incoming! Let's move! You continue along the corridor, and eventually find the door you came out of. There's nothing else to the sides! You must have missed a passage somewhere...
You open the door, and find the fairy in the cage. She starts yelling a little, but relents when you make a clear hole in the salt cirkle, allowing her to escape. But now, of course, you're trapped. The good news is, you've got a large, circular room and the dagger is still here. Your companions are a seven foot goatman, a six foot pigman, a mass of connected grey men crawling like a clump of spiders, and a small kobolt that is currently rising you like a horse and hiding its face in the heavy cloth you stole.
You should figure something out, those footsteps are getting louder...
Level: 5
HP: 19/20
Mana: 22/25
Stress: 50/100
Equipment:
Cloth shirt
Heavy coloured cloth.
A kobolt.
Items:
Simple Dagger
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (//////...)
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge
Note: Kobolts are essentially humanoid puppies. Small, hairy, dog-eared, cute eyes and easy to scare.