Perceptive Talks
During the wait for a proper outfit, you decide to mess around with this vague "idea" you get when your undead pets go somewhere. You order them to just sort of scurry off, and focus your thought on them. You don't quite get proper ideas from your skeletal lizard, as if there's some sort of interference. Eventually, you close your eight eyes, and try to see while your eyes are closed. You actually get a vague image, but it's nothing more than shapes and the color orange. You forcefully try to get a better look, but after a few minutes you just give up. There's got to be something you haven't figured out yet, but maybe you can figure it out at a later date. You wander around for an hour, until you suddenly get an idea. Maybe you'd get a better idea if you tried to get a vision of a creature that still has eyes! You focus on the mouse, and you get that same vague image as with the skeletal lizard, but it's in color, this time. Slowly, gently, the image comes into focus, and you get a vision of a lot of feet and wood. The little corpse must be under a market stall! Your vision is still limited, however. You don't see nearly as well as with your own eyes, and the colors seem a bit "off", but you DID discover something new! Even better, you don't feel as though it requires any sort of mana! While that's generally good, it does mean that getting better at it will be tied to how much magical power you've got. Still, you feel quite satisfied.
Then you realize you've got a couple of hours to kill. So you stop wandering through the market, and head towards the largest buildings in town, visible from nearly everywhere.
The journey there took a bit, but the streets are wide and well-preserved. Not a pot-hole in sight! The housing is also as interesting as when you first entered the city, in fact, it's even more interesting! The wizard population must be a lot larger, as there are far more glowy things visible in the windows. One house in particular has furniture made out of solid bone! That must be an osteomancer, or at least someone who hired one. In general, you quite enjoy yourself on the way to the noble's district. Sadly, when you reach the gate, which is even bigger than the other ones, you feel a little uneasy. It's rather daunting, and you feel as though you don't really belong in there. You take a deep breath, and move past the beautifully engraved door into a street lines with nothing but villas. The daunting size of everything makes you feel very small, and the fact that very few people seem to be walking around in comparison to the other districts makes you uneasy. Still, the wizard's tower isn't hard to find. There are road-signs and the tower seems to stick out even over the largest houses. As you get used to the oppressive size of everything, you do learn to appreciate the aesthetic of the villas. Some are bombastic, in wild colors and covered in banners, while others simply flaunt the riches of the owner with large windows and armed guards close-by. Other's still try to give an impression of humility, using simple wood and brickwork, but if you were to look closely you would find that the wood is engraved and the insides of the house look as lavish as most. Everything feels like it's in a war of fashion. Except for one house, close to the tower. It has no engravings or fancy banners. It simply has small and curtain-covered windows, and a single sign on the door that shows the words "no visits" and a drawing of a rude gesture. You stifle a laugh as you walk past.
The tower itself seems to be in the courtyard of the main castle of this city, which looks to be made of "simple" stonework. It tries to keep up appearances through many bits of art, however, using statues, busts and beautiful tapestries over the walls. The walls are mostly for show, or perhaps the city was built around it during simple times. You wouldn't know, you're just a woman growing out of a spider.
At the tower's entrance, there is a girl sleeping in a chair. A line of drool has reached her shirt, and you decide to give her a little poke with your pedipalps. She jumps upright, yelling in surprise, before calming down and looking at you.
Then she continues screaming while trying to scoot backwards. She manages to topple her chair, and finally stops flailing when she hits the ground. You awkwardly step closer and asks her if she alright. She puts her head up and slowly gets up, keeping eye contact with you.
You're.... not an experiment, aren't you?No. I'm here for the cleaning job.Cleaning job? Oh! Right, right... Eh.... That's not really my area of.. uh, expertise? I-I'm just here in case my master needs me. H-he's working inside right now and told me to wait outside unless he called for me, but it's been like an HOUR so I decided to just kinda close my eyes and then you appear and I'm like WHOAH! right because I didn't know you had people with a spider for legs, so like... Uuh. You're staring at me.You're a little... unique. I get that a lot! Anyway, if you wanna apply for the cleaning job you should just go in and, uh, go to the top of tower. Be careful not to touch anything and make SURE you don't break stuff. They don't like it when you do that.I'll... keep that in mind.I'm Meandra, by the way.You were already opening the door to head inside, but... Something about this excitable little girl just sort of grabs you. Maybe it's the energy, maybe it's the way her massive round glasses are adorable, or maybe because she is one of the shortest woman you've ever seen. Still, you're here on a mission, so you leave anyway, but not before telling her your name is Sydney. She says she'll remember that as she puts the chair back up. You close the door behind you, and take a look at the room you're in. To the right there is a circular staircase leading up, and the rest of the floor is covered in boxes, chalk markings on the walls and floor and a seemingly random plethora of items, ranging from food to effigies to certain gods you don't quite recognize. You decide to begin climbing the stairs. Based off the size of the tower from the outside, it's likely to be quite a climb. The floor above the first leads to a room where a group is hard at work dealing with all sorts of ingredients and potions. Frog legs, roses, alembics, beakers, it's all stuff that looks quite expensive to get, especially in those quantities. The room seems larger on the inside, somehow. You continue walking up the stairs, taking care not to step in a puddle of mysterious green goo, or the pile of glittery pink dust. This room is going to be the bane of your existence if you get this job. The next floor is a simple open area, with dummies and scorch marks all around. There is one old man throwing lightning at a puppet, creating a beautiful lightshow as the lightning takes on different colors ranging from a cool blue to a fiery red, and many more colors. You stop to watch for a bit, and when the man stops the crackling beam, nearly a full minute had passed. This man must be exceptionally powerful if he managed this. He looks happy with himself as he sits down on the ground and looks to you. He gives a friendly wave, which you return before resuming your climb to the top.
The next floor looks very disturbing, being filled with all sorts of misshapen skeletons and a collection of mutilated animals on operating tables. Most likely a place to train healing, bone and death magic. This would be YOUR floor, in a way. Also looks very fun to clean, super fucking great. Nobody looks to be at work, however, so you move up another floor. This one looks quite pleasant, being filled to the brim with flowers and other plants. Some seem to be moving, and two people in a tough-looking outfits are hard at work watering and, in one case, feeding the plants. You continue on, you should be reaching the last few floors now. The next room is... a kitchen. A plain old kitchen. One man wearing an outrageous chef hat is hard at work with the pots and pans. Based off the smell, it's most likely something with eggs. He looks to engrossed in his work to notice you, and you climb up another floor. You're quite glad for your eight legs, if you had human legs, you'd probably be out of breath having to hop every step. The next room just had a few cages, and some blood on the floor. One of the cages contained a turtle-like creature, with a rainbow shell and having a rabbit for a head. Transfiguration, or perhaps just animal care. you'll find out later. You're at the second-to-last floor now, and it just has a large basin of water in the middle of the unbelievably damp room. Finally, you reach the very top of the tower. You knock, and the door opens on it's own before you can finish knocking. The room RADIATES heat, and smells of smoke and parchment. A fat man with small round glasses looks to you, and gestures for you to come closer.
You're here for the cleaning job, I suppose?How could you tell?You wouldn't have bothered me if that was not the case. Don't get me wrong, I'm not actually bothered by your presence. We've been in heavy need a cleaner since the last one turned into a rabbit once too many. A shame, too, he could handle a broom with the best of them... Anyway, I'd ask you to take a seat,but we're woefully under-equipped for driders. That's quite alright, sir. Please, call me Kasimor. I assume you have fighting experience?I've been trained since I could hold a sword. I'm trained in sword and shield. I've also got proficiency with bolas. Excellent... But can you handle a broom as well as a sword?I'm an inn-keeper's daughter, sir. I've been cleaning as long as I can remember. I can also clean the ceiling with easeYou tap your feet to show why. Kasimor looks pleased, but uninterested.
That's all well and good, but do you have the ability to work with people?I... though I would be alone?Well, you'll be dealing with all sorts of people in the tower. Magic users are notorious for being a little... off. And being rigid has little use.I can work with people, no problem.Hmm. Fine, you're hired. You get paid at the end of the week. If you are incapacitated by a magical accident, can- MISTER CASHIMERE!The girl from the bottom of the tower has appeared. She looks completely out of breath, and needs to breath in before continuing her sentence.
There's a *gasp* There's a big *cough* a big THING downstairs! S-some*cough* Somebody walked in and summoned it! The fat man looks hardly suprised. He turns to you.
Well, looks like you're in for a test run. You should be fine.You sprint downstairs, even skittering across the walls as you sprint downwards. You unsheathe your new sword, and keep it behind you to avoid any accidents. The wizards you saw on the way up are fleeing upwards. Eventually, you hear snorting and what sounds like pockets of air escaping from something. When you reach the bottom of the tower, you see what has everbody so flustered.
A massive thing with beady eyes and a menacing horn is here. It looks like it's a swamp come to life, being covered in pieces of grass and looking a little "collapsed". It turns to look at you. It slowly walks up to you, making a strange, low murmuring sound. It looks repulsive, but it's not charging.
Attack it!If it got the mages so flustered, it can't be any good. Better strike first.Wait it outMaybe it just wants to smell you a bit. If it's non-agressive, you can look into removing it without going to the trouble of killing it.Play alongIt looks like a friendly lug! You should try to calm it a bit, and see about getting it somewhere it belongs. OtherLevel: 4
HP: 18/20
Mana: 6/8
Stress:15/100
Equipment:
Old shirt
Leather armor(rough)
Items:
Around 88 coins
Steel sword
Iron shield
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (//.......) <== advancement bar
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: excellent
Corpse Cutting: Awful.
FORUM RUNNERS