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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 186020 times)

omada

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Re: Web of Life: A Drider's Adventure
« Reply #945 on: September 12, 2017, 05:30:44 pm »

She is a social butterfly, but i don't think she will be into being extravagant (although, she still has those expensive driders cloth?)

I am bad at speechs, she is probably better, but i would certainly thanks the warm arms for accepting this poor drider, thanks the knowledge obtained not only in necromancy but in self-knowledge and although not everything were roses she really expects to see each other soon, be it to help in field research, have some nice adventure or help those in need. End that she don't know what destiny have for her, but she expect to someday come back and learn something more as every course fascinated her in a different way.

And then just enjoy a last bit of nice chat and seeing what people are going to do after the academy, maybe if we got a bit of info we can help them later in whatever they gonna do, or know where to meet some friends to rest in our travels (or someone willing to follow us in adventures, of course we aren't gonna talk about business and things that might get us stressed now, but for example we know of a student of necromancy that will certainly want to disrupt business of the friends of the ones that tried to kidnap her.)

How old is sydnei right now?

That smith already gave us something extra for our work? He offered to do something small for us right? maybe we could ask for an helmet, something to make her look powerfull and respected but not as a random marauder (and do something that don't impair our vision too much) i don't think of something else to do, she has an aesthetic iron shield (what can fetch her a nice price and we could even sell this to buy a steel one, but looks always help between humans, and having an shield touched by a unicorn because it liked us it's nice to tell) an steel sword and a drider's armor (this name looks like a pun), i can't think in anything other than helmet and bolas that the smith could do to us.

While sydney work on the speech she might want to relax in the spa to work on confidence, maybe in the shit-talk and if they don't know already teach how to do mutterstew to our drider friends, they said they earned very less after the passing of the mother, but if they got a thing that can increase mana could give a better quality of life for them (and i think that should we desire to go back to the academy this time it won't be free, we could at least think in the possibilities of taking temporary residence with the driders)
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #946 on: September 12, 2017, 06:02:53 pm »

*sighs* we didn't win rogolem-wars... Still, we did get Atsuko on a government watch-list, so it was not a complete loss, and we have a new nemesis that is probably going to somehow achieve undead citizenship through gladiatorial combat and a term in the legions... Considering how this and our first meeting with Death went, maybe we should avoid examinations in future... we are probably going to make enemies at this rate...

So, what do people normally put in their speeches? Where they came from? Umm, don't wanna talk about it. Our school experiences? The Eriko thing is sort of awkward, and we probably don't want to turn ourselves into a public service announcement. Sure, awareness is a good thing, but... Graduation ceremony, so few of the atendees will remain here, and the rumourmill probably has more traction than we do... Extracurriculars? As a lab-rat? We probably saw a lot of different magic disciplines there, maybe interacted with students from many fields, but not exactly in the most glamourous or informative way. Some sort of general advisery about not summoning gods even if the guy asking makes The Headmaster look like a toothpick? Meh, kind of a downer, and nobody really pays attention to graduation speeches. Advertise The Drider Spa? Would probably not go down well... Thank the people who got us here in one(well, three if one counts the eye and leg) piece? Thank the city for not trying to kill us more than, umm, twice? There is probably a speech around here somewhere...

But we did lose the golem-fight, and our partner edged ahead of us in the rankings by creating an annoying gloryhound... so I guess that we should leave the necromancy course's long-winded speech quota to them...

But yes, dress nicely, formally, and bring a weapon, even if it is just a bola necklace or, umm, kind of difficult to think of a good way to wear a grassy shield as formal-wear but, it is a really nice grassy shield... ugh, even strapped to the front of our lower torso... no, just too gaudy to have a big flat square... And try to identify the gender of our lizard and get it some appropriate formal doll's-wear, or maybe a tuxedo regardless, if it suits it... and maybe some wing tassels? maybe some silk to put some skin on its wings, if that doesn't just look like a creepy skeleton with creepy cobwebs on it...

But seriously, way too many "caught without our gear" incidents lately and, as a graduation ceremony, this is one of life's last big chances to ruin our experience of formal eduction... At least have some sort of armament when going to and from, even if the ceremony itself should be nigh impervious to harm with so many of the greatest mages in the land gathered in one target.

P.S.
 I agree with the vast majority of the previous post.
« Last Edit: September 12, 2017, 06:24:08 pm by RAM »
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #947 on: September 12, 2017, 08:07:47 pm »

Oh, another suggestion on the smith that owe us something, a poison-box like the one that the duck gave us, come on, it will surely be nice to have a poison box( or bag) made with giant cave spider leather
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #948 on: September 12, 2017, 08:21:55 pm »

*sighs* yes, our poison is not completely harmless, it would likely be worth the effort.
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #949 on: September 12, 2017, 08:35:40 pm »

Don't exactly needs to be OUR poison, eveline can work something

And surely we should give a bit of our silk to protect our dear ones from chaos magick

and maybe eveline would like a bit of our... poison-eggsack?
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #950 on: September 13, 2017, 04:35:55 pm »

You know, I'm actually kind of sick of this kind of bullshit. You say, hiding behind a table as the laughing and crying fills the hall with a cacophony of pure noise. From what you can tell, this is a luietenant belonging to the Gestating God, and you had honestly hoped you would be left alone for just a little while longer in regards to that. Fortunately for you, the tower is the single most protected place in the WORLD, second only to the dwarven border patrol. This creature managed to get in through the use of a portal, but you suspect it won't take much more time before the guards arrive. The creature is grotesque, to say the least. A long, slender body, arms dotted around in an almost maniacal manner. If a tornado had a body, it would look like this. It wanders about on bloody feet, each held aloft by a "crutch" that was forced inside the leg. The most discerning thing is really how you can just barely see the human part. Every single one of the arms looks to be holding a gnarled and twisted blade, and it's swinging it around erratically. There is no possible way anything could even hope to get close, leaving your sword meaningless. Getting close to that thing would kill you nigh-instantly, considering it cut through a massive wooden door in no time at all.

You think you hear words coming from one of the heads on top of the killer beanpole. It has two, one looks like a human skull stretched into having a muscle. The mouth stretches back to the ears and the creature looks like a maniacal hinge as the jaw flops around in it's laughter. The back head seems human, although it looks stretched into a mockery of suffering, with deep wrinkles and creases that makes it look like melted wax.
It's kinda ugly, in short. Fortunately for you, you won't have to get close to the creeping horror. It's fortunate that it moves so slowly, allowing everybody to get away without any issue. Of course, it's currently blocking the only exit in this hall, and only people of the necromancy course are in here. And there's nary a corpse or body part in sight! The creature creeps forward, tilting dangerously as the unstable body shifts and tumbles on the spindly, crab-like legs. A distinct tinging can be heard as it steps forward, the crutches scraping along the floor. You take out your bolas from around your waist, thanking your foresight in taking weapons along. It's been far too long since you threw one of these, and you've only got two. You take a deep breath, before pushing the table over and calling out to the lieutenant creature. The mark in the middle of the stretched chest, one just like the one you bear on your back, angers you to no end. The creature turns to you, and for just a moment the damned thing stops it's chattering laughter.
Sister!

You throw the bolas with a yell. They wrap around two of the legs, the weights wrapping them further and sending the abomination tumbling down as whatever rhythm it managed to acquire to walk with such an unstable body. It's weight and length work against it as it slams down on the ground, knives slicing into the creature's flesh like butter. Some of the arms are mangled beyond use, and it's desperately trying to get itself back up. You're not about to give it a chance, however. You charge forward, sword pointed forward as you regret not bringing your shield. Still, it should work out well enough in this case. When you draw near the creature, it nearly impales you by stabbing one of the legs forward at you. again the creature yells out!
Sister!
You don't like that word. Especially when it comes out of a creature like that. You slam your sword down like a hammer on the outstretched limb, and cut deep. The creature still doesn't seem to react with anything resembling pain, but it's still a joy when you cut off the leg completely. It still has four more of the things, and it finally manages to pull itself upright now that it managed to saw through the bolas, but you're long gone and...
There is now one piece of dead tissue in the room.

What happens next is quite the sight. A whole course of capable necromancers all using the same sharp piece of metal, bone and flesh to tear the abomination to pieces. Every bit of flesh that goes flying is another that assaults him. You just hang back as the creature's laughter finally stops, and the howls for death are answered. Almost.
The only recognizable piece is the two heads, connected where the nape of the neck should be. The roles seem reversed, as the back head is smiling and the front head looks to you with nothing but hatred.
Sister... Why do you leave us. We are incomplete. it chokes out, even without lungs to talk. The voice makes you dizzy as you listen to it.
You are marked, you have the energies. You would be the greatest out of all of us. You could be part of the final harmony!
Oh, just shut up.
You shove your sword inside the creature, impaling both heads. With a twist and a flick, the two pieces are sent flying, ending the damned noise. As if on cue, the guards finally arrive at that very moment. A little late, no? You're about to make a comment about it, until you hear a collective gasp in the room.
Followed by a cold, intense pain. You barely even twitch, you don't even scream. You slowly look down, and see that the lieutenant decided to have the last laugh.
Sticking out of your side is the handle of one of the blades. Deep crimson spreads from the wound, seeping into your clothes.
E-every fucking time...

Your recovery time was short, fortunately. It's just another scar, in the end, although they kept you in observation for a little while longer. The blades may be a little bit... unusual, after all. Still, now that you're here, you can actually make a choice where you'll go from here.

Go and find your father
He may have stopped answering your letters, but you're still going to check on the inn. It's been too long.

Look into the drider slave trade
A bunch of driders that look like you are getting spread all around the place. You need to figure this out.

Go north
You still haven't forgotten Thorgal's proposal. If you want to fight against the corruption, this would be the more direct way to do it.

Meandra's request
Meandra will be returning to the dwarven cities, and would love to have you join her for the trip home. Perhaps she could show you around when you're there?

Odd request
There was a request for a drider on the missive board nearby. It doesn't require combat skills, and the sisters were talking about who might take it. It's not clear why they need a drider.

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omada

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Re: Web of Life: A Drider's Adventure
« Reply #951 on: September 13, 2017, 06:04:52 pm »

Not a single bit of flesh in the party?

God damn these vegan students of necromancy, nobody to even bring a chicken.


option A) discover what happened on the city in an innocent attempt to see if someone can help us in to the next mission

B) Solve clones situations before this put you in trouble (maybe we get some driders-clone army for the next mission?)

C) End this DAMNED gestating god business

D) Try to have a nice normal day (impossible, even with Sydney trying to calm down she KNOWS that she must solve some stuff first, it will only be an option if meandra knows somebody to help us or if it's not far from our way)

E) Seems more trouble that we might not want to buy, but we/she will feel obligated to solve if something bad happens to an friend, we could
1. Accept it and discover whatever it is (if it's a trap we can end this shit)
2. Escort whoever sister wants to get this job before leaving, if it's a trap we save her, if it's just something pretty okay we leave

For me, if nothing unexpected happens i think that the plans from short term to long term would be

E2>ask the guards about how the drider situation developed and that we are going to grab help>See if somebody want's to follow us in adventures>Meandra(if it not take us far from other objectives)>father> slave trade> elderitch beings>FREEEEDOOOOOMMMM
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #952 on: September 13, 2017, 07:12:25 pm »

Meandra's request
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DolosusDoleus

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Re: Web of Life: A Drider's Adventure
« Reply #953 on: September 13, 2017, 07:37:08 pm »

Find Dad
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #954 on: September 13, 2017, 09:03:25 pm »

Find dad... We do really need a parent. What with our maybe siblings, possible egg-poison, being reminded of our potential-mother who may be in danger... Not to mention that our partings have been troubling. We are still his little girl. Everyone becomes a bit monstrous as they grow up, and we are monstrous by nature, which doesn't help... But we still love cooking, and, well, experimenting with magic is a lot like playing with new recipes. We always wanted to help people, now it just has more consequences and no parents to come in and fix everything if things go bad... And sometimes we need to be strong, and we have a monstrous side that talks to us, and if it takes over, then our body gets much stronger, and sometimes we need that... But we still feel terrible if that feels like messing up...
Pro: Resolve our angst, avoid regretting something if something is wrong back home and we weren't even there to help. Get advice on our recent troubles.
Con: Inevitably create new angst, and probably not resolve most of it due to circular arguments and guilt. (P.S. AAAARGH the horror!!!)

Look into the drider slave trade... It is a whole organisation, possibly a whole city, we can't strongarm the thing. They also presumably know far too much about our abilities. Then again this is all manner of horrific and wrong and it is sort of our problem. Not to mention that if everyone knows of us as slaves... well, it could help with sneaking around, but as a proud drider we can't just put up with that concept. It is just so very not okay, but what can we do aside from trying to sneak in, release the slaves, somehow program them into fighting or fleeing, and try to completely depleate their supplies, and all their knowledge about how to breed driders, just to have an aftermath of massive casualties amongst the slaves and slavers with no real change in the grand scheme of things and a massive bounty upon our head and...
Pro: stop the terrible terrible bad thing, save our reputation, finally meet the mother that abandoned us.
Con: so freakishly dangerous, no happy endings.

Go north... They were all a bunch of [expletive deleted]. why would we even... aside from them knowing all about this corruption and having actual weapons against it, and probably wanting to sacrifice us to power such weapons... Errrgh, they may not be completely terrible, potentially...
Pro: Help from people who actually know anything, get rid of this gestating god nonsense.
Con: They have a poor track record for being helpful.

Meandra's request... Yay! Meandra! And Sha dwarves! This is a rare opportunity and we like Meandra. But it is sort of goofing off while there are important things to deal with.
Pro: Meandra, dwarven technology, isolation from the troubles of the wider world.
Con: Doesn't solve any of our problems, which will likely continue to get worse.

Odd request... It is probably just our personal history talking, but paranoia says this is a trap, and if one of those wonderful sisters were to fall for it... But, I mean, people get requests all the time, and if every random horror could just slap up a request and get a free victim then there wouldn't be anyone left...
Pro: Protect the innocent, massive rewards?
Con: Maybe there is nothing wrong? If it is a trap, then maybe it is for us specifically, and anyone else would be fine if we weren't there?

Seriously tempted to keep an eye on things with this odd request. Hopefully it will blow over quickly and we can just ignore it and let someone else have an adventure outside of our aura-of-eldritch...

Oh, what happened to those two people who attacked us for being a lieutenant? The giant man with no brain and the fast woman with no heart.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #955 on: September 14, 2017, 03:31:19 pm »

I'm not entirely sure about what to choose at the moment, as RAM put a summary of the consequences of each option (which is by no means bad) rather than making an outright statement. So, i'll make a few clarifications on some earlier questions.

-Currently, Sydney is 20 years old.
-The black swordswoman and her muscled potato simply moved on to other places in the hopes of finding... something. You may come across them at a later date.
-Your earlier companions will be glad to travel with you. The crusader order is happy to encourage wandering, mostly for the intent of crushing corruption where possible. Eveline would probably stalk you regardless at this point. I mean, she did turn most of your lovers into different types of barn animals. On that note, Sydney had quite a few romps with people, more for their sake than hers. She isn't that big a fan of romance in the end.
-Meandra will be going to her home underground for extensive personal projects and to unwind for quite a while. It should be noted that she's your best bet for getting inside the city without having to work through some extensive paperwork. Dwarven Border security is absolutely ridiculous.

Once a tiebreaker has been granted, we shall continue.
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Re: Web of Life: A Drider's Adventure
« Reply #956 on: September 14, 2017, 04:46:42 pm »

Meandra.
Ergh... Only for the tiebreaker. So wanna find dad, but that takes us right back to gestation central. Everything else seems so crushingly important, but we should at least see Meandra saf- Us going along with her will only make her trip worse, won't it... ergh...

Author gains "difficult choice" ability.
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Re: Web of Life: A Drider's Adventure
« Reply #957 on: September 15, 2017, 04:52:32 pm »

Oh my gosh, I can't believe you'll actually come with me! I thought you had your hands full to do much of anything... Anyway, I'm going to get us the food for the journey, no worries. I'm actually saving money like this... Meandra says as she leads your group to the market. She seems to be planning on a shopping spree before leaving. Yunikki and Eveline are following you for now. Eveline's graduation was a lot calmer than yours, and she was awarded with the highest honor for discovering some new kind of smokeless fuel. She claims she just found it in a book somewhere and found cheaper substitutes, but that's beside the point. You can't follow on alchemy if it gets any more complex than the average stew.
How so? Yunikki asks. She looks quite shiny in her armor, golden trims and brightly polished metal give a pretty sight. .
Well, now I don't have to a gang of mercenaries to protect me along the way. Routes are getting more dangerous these days, you know. All manner of weird things. Cultists stealing people away, bandits collecting themselves a bit more... Not to mention the dwarven leak means there's more cannons around now.
Dwarven leak?
Didn't you keep up with the news? There's been another get-away with some secrets of the dwarves. Cannons were already around, but people were pretty stingy on how to make them, you know? Now everybody's making them... At least the pistols are still rare. Those things will blast people to pieces on a good day.
They're not THAT impressive. Maybe if it didn't take ages to reload-They have those in the lower layers of the dwarven cities. Twelve bullets per magazine is the baseline, but progress was fast around the time i left. I figure by the time I get back, we'll have all sorts of guns. And that's even not getting into the rifles...
Are we going to get inside the dwarven cities?
Well, You'll need to sign a contract that makes you my official bodyguards, but other than that it'll be easy. I've got citizenship, after all.

Meandra made it clear that she'll only have the contracts when she gets to the cities, so there's no need to worry about contractual obligations for now. She buys all types of food that will keep for the road ahead, but notes that you will all be using the carriages to get through the jungle. Roughing it on foot is just too much trouble when you're this deep. You'll still need to get through a large patch of nature, but the completely inhospitable jungle will be circumvented. The passage should be cheap enough, so that's all fine. Everybody's currently just preparing for the journey, and you should do the same.

You have a sword and shield, same old metal as always. You have carapace-backed leather armor, and one fancy drider outfit. You have about four normal drider outfits(thanks to the drider sisters in town) and ten shirts. You have a necromancy spellbook, although it's more of a research journal. You have ten blood vials, which will get you through a month when it comes to blood intake. You're not too concerned about it all, considering that it doesn't need to be high-quality blood or anything. A bunny would be fine too. You have some writing implements and a journal. You haven't written anything down in it, but you found that having some blank paper at hand is just generally useful. You also have five ordinary bolas, made of decent material.
You still have one more favor with the leatherworker. You should probably cash that in for something.

Make your final arrangements. Perhaps you could ask some other people to join, or ask some of your current party members to leave. Meandra is locked in, however. You have five-hundred coins available through fairly frugal living and always having a job of some sort.
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Re: Web of Life: A Drider's Adventure
« Reply #958 on: September 15, 2017, 06:21:40 pm »

Well, we could use a storage device that is gravity-resistant to, umm, 500? degrees... Ugh, it is so difficult to keep track of exactly what you can do with these "ideal circumstance" resistance ratings is it so difficult to say "you can get it wet, but don't submerge it, and never make contact with salt-water... We could probably cash in our favour to get the straps and fitting sorted but may need to pay for the compartment if it is of considerable size.

Probably want a good sword too. Our foes are getting pretty hefty and it is generally good to practise possession of a spare weapon. We might even want to consider getting an axe for those hard-to-pierce situations. It wouldn't suit our training, but we do know the basics of slashing, and we are not completely inexperienced with weapons getting stuck...

We could probably carry a spare tower-shield. It's unlikely much use to us in a melee, but something to take cover behind is not terrible, especially when escorting people. Onthat note, we could try to get ahold of some sort of shield-skeleton. Probably a large biped of some sort. The requirements would be fairly light, just a walking stack of reinforced wooden plates that is willing to stand between squishies and squishers and won't slow down a standard travelling pace. Still, wood and metal bracing is not free, and shot of assembling something from little pieces it would require acquiring a large skeleton, which probably isn't free...

We need at least one lantern, ideally a hands-free model with weather-proofing.

Potential companions: Check everything with Meandra as the expedition manager.
 Hires: Unlikely to be purchased in numbers sufficient to offset the loss of discretion. Better to not be noticed.
No
 Meandra's, umm, Richard? Probably gainfully employed and glad to see Meandra off on her new life as an accredited practitioner... Also he may hold a grudge against Yunikki for some reason...
Likely not an option.
 Sucy: It would be sad if our blood snacks were raided, and she might favour travelling at night... ... .. .. .... .... ... Also we know nothing of her plans. And she is mostly Eveline's friend so it would mostly be Eveline's impulse. That said, we ought make it clear that we are not worried about our friends taking friends, unless we are? And this is Meandra's trip too, and she is likely paying for most of the food, so... Really ought to try to justify people's presence. She seems capable but may bring strife...
Consult with Eveline and Yunikki about them bringing acquaintances.
 Akko: Well we already have a necromancer, so there is some redundancy there. And she seems ill-suited to the life of a traveller. Would probably take to tourism like nobody's business and the dwarves are interestingly different... Could we vouch for her behaviour? I don't see any scenario that would result in a colony of skeleton balls infesting the mines, but...
If we encounter her, mention that we are leaving and see if she expresses an interest.
 That policeman who got shot saving us from slavers: Had a dwarven weapon, whatever that implies...
Maybe check on how he is doing? Sort of wrapping things up.
 Other necromancy students: Probably not?
I guess if they actually ask to come along on their own...
 Drider sisters: They seemed to have a good niche there, and we don't want to get any of them into trouble. But some of them are probably going to want to go on some sort of adventure at some point in their lives.
Well it is better to be pampered after a trip than before, but a session at the spa and a bit of gossip about our plans would likely be warranted, if any of them rants about their wanderlust... Well we could bring up the possibility with Meandra, and their sisters...
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omada

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Re: Web of Life: A Drider's Adventure
« Reply #959 on: September 15, 2017, 09:52:27 pm »

I'm still voting for asking the leatherwork a poison-box/bag or a helmet. I prefer the poison-thing.

The rest i agree with RAM with almost everything, but right now bringing a tower shield is too much, and hmm, isn't already our sword of steel? i don't think any higher grade material or a enchanted one will have a acceptable price , best-case we can ask for a masterpiece. a spare sword is nice. (maybe a smaller one, that can be unsheathed{i am writing it right?} easily in the heat of battle after the other sword get's knocked.)

If someone else decides to join us to solve any another case of trouble we are certainly going to solve we will have to explain to meandra that we need them to follow because after making sure she is safe and buying some new stuff we will have some bad guys to beat up.
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