You wanna start with the driders? I can see why, I guess. If you don't mind, I'll let you do the talking on this one. I got history with some of those ladies. Sordid history I'd rather not talk of.You just shrug and agree. Having a talk with another drider that isn't trying to rambling nonsense or actively trying to eat you will be a new experience. The detective gets off his chair and opens a nearby cabinet. He takes out a strange, curved sword. You recognize it as a scimitar, from one of the unique travelers that passed through the inn. The man who introduced you to that type of blade was bearing two of them, however. The detective seems pleased with just one. It's rather finely decorated as well, with jewels inlaid in the hilt. The scratches and lack of a shine make it clear it's just painted glass, however, if you were to pay attention to it. The many scratches over the otherwise well-maintained metal imply a long history. Polindro also removes something that really surprises you.
You have a dwarf flintlock!?Yep. My pride and joy. I got it from a dwarf fugitive during my smuggling days. He tried to shoot me in the back of the head with it, but the moron forgot to put a bullet in there. Noise was bad enough, though... I still got a ringing in my left ear.Do all detective has such... interesting histories?You'd be surprised. I think about half of my colleagues come from a criminal past similar to mine. Knowledge of the underworld goes a long way in the tests, and as long as you paid off your bounty or did your time, nobody cares about your criminal history. It does lead to some corruption, but nothing too bad. We just keep things from getting too bad, y'know.You let your silence do the talking. It's clear that the city probably isn't the safest for people with a heavy purse. Yunikki wouldn't let that idea fly, especially now that she's been training with the crusaders. She's rapidly becoming a very dedicated guardian of the weak. And a bane to the undead. Your final exam was a spar against some of the crusaders, where control and tactics are key. She went through the dog skeletons like butter, although she had a little more trouble with the squirrel.
You hold in your laughter with that memory. The orc is taking you to the basement of the police station, where all the portals are. The driders are in the Kuinopsis district, which seemingly defines "middle-class". There's not much crime in the streets, and the housing is well enough, but that's in comparison to the poor districts. As for the economy, it's all services. The Drider's Den looks to be the only truly successful one, though, based on the orc's talking.
When you enter the basement, it's really quite something to behold. A very long hallway with as many portals as there are districts. They are formed like very extravagant doorposts, and the solid purple glows indicate a strong level of magic. You can feel your hair rising as the ambient magic alone is affecting you. It's a bit like electricity, and before long your long hair "floating" all over the place. The orc lacks most of his hair, and he hides what remains under his hat, so he isn't quite as affected like you. He grins at your hair situation, and you honestly can't blame him. You're self-aware enough to know you must look absolutely ridiculous right now. After a brisk walk, you reach the correct portal. He warns you to hurry up when you go through. If the portal were to malfunction while you were going through it, it would fuse you into the walls on both ends. And after a bit of spacial displacement syndrome your body will eventually be expelled out of the wall. Violently.
The portals have never malfunctioned as long as he's been working here, but just in case the rule is to hurry up. He hops on through, and you do the same. You actually have a little trouble fitting all your legs, but you're through after a bit of tucking in.
The district itself is very calm. There are a few streetlights still on, and you even see a lonely traveler wandering around. He nods to the two of you, and keeps on walking. Other than that, the only thing you see is the occasional stray cat. It doesn't take long before the large streets bring you before the Drider's Den. It's rather pretty, but nothing extravagant. It looks more like an Inn, although the night does cover a lot of details. They have a fairly fancy painting for the sign of their Spa, so there's that. You suspect they use word of mouth and the fact that they're driders to properly sell the service. The detective is knocking on the door, and you quickly see the glow of a lantern on one of the upper rooms. After a few more seconds, you see a drider with some rather revealing lingerie open the door, clearly half-asleep. She seems to wake up proper when she sees the uniforms however. Though her expression sours a little when she sees the detective you're with. You decide to talk first.
Good night, ma'm. We wanted to ask you a few questions about a case you and me might be related in.The drider cocks her head to the side, until she suddenly catches on that you're a drider like her. She finally talks.
Alright... Is it about another drider?Right on the money, Mag. the detective says.
Magnolia, to you. she says coolly. Then Magnolia turns to you again as she lets you in the building.
I'd be glad to help, I suppose. Anything to help out a sister. I'll get my sisters downstairs... My biological sisters, I mean.She yells up the stairs for the other three driders to come down. Their names are Violet, Lavender and Rosemary, although you don't really know which of the driders are called that, respectively. They all come down, in different states of undress. One comes down with a simple floral nightgown, the other with a sleeveless undershirt, and the last one is dressed in a proper drider coat. They are most certainly sisters, although there is a clear difference in ages. the gown and undershirt ones could be twins, while the one that let you in looks a bit more mature. The one in the coat looks to be the oldest of all of them, if only in sheer size. She's a bit larger in every respect, and bears herself with an almost regal air.
The biggest advantage to this place is that there are actual proper seats for driders. There's one extra they brought in for the fifth drider in town, but she never came inside before. It's occurring to you that every singly drider appears to be female. Odd coincidence, but these girls probably had a father, so maybe they just aren't around at the moment. Now that you're here, it's time to start asking questions.
The first one's easy, of course. Do they know anything about any missing driders? The answer is a resounding "no" and assurance that they would most certainly know if that were the case. Of course, it only then occurs to you to actually explain the situation. They listen with rapt attention as you explain how a drider was involved with a crime that led to her death after she and her compatriots resisted arrest. Now the odd part is that she looks close enough to you that she could be a sister, but you know for a fact that you don't have any. The other eggs of your mother's clutch were either lifeless or cooked by a harsh sun, and sold by your adoptive father to help set up the inn. So that leaves the possibility of ANOTHER eldritch clone of you (your use of "another" got them very confused). So you ask them if they have anything to add with that in mind. The eldest (Lavender) in her stylish coat is the first to talk.
An interesting history you have to be dealing with that sort of sordid business. Pray tell, is that how you lost your eye?Not what you asked, but you do want them to trust you. And you kind of enjoy talking, regardless.
No. That came from a separate encounter with the Crimson Curse. My biggest scars are from there, generally, like the white crack on my carapace here. It wasn't visible before, so I guess I'm pretty close to a molting. Might just get my leg back, too.The one in the tank top reacts to that. Her voice is rather high-pitched:
Oh my gosh, I thought you were just born like that. You really lost one of your legs!? How do you deal with at?Same way as the eye, really. You just get used to it. I stumbled a lot at first, but honestly. We have eight legs, what's one less?The one in the shirt speaks. She sounds very similar to the one in the tank top, to the point that you could confuse the two.
An entire limb, girl... You're tough as nails, 'ain't you? You just kind of accept that shi- the one in lingerie interrupts
Language! these are policemen.Small correction, I'm a policeman. She's just Civil Assistance.The icy stares make it clear that he's still not too welcome here. He just scoffs and leans back.
Well, that brings us back to the point. Do you know of any way a drider could arrive here and be involved in criminal activity? Or, alternatively, a place where there's a lot of necromancy or similar magics going on that may be used illegally? Hmmm... I wouldn't usually say this, but I think I can trust you with this. Not HIM, however. she points her chin to the detective.
Follow me to the kitchen, darling. Girls? Keep our other guest here, if you please. Sting him if you must. Or if you merely want to, I suppose. The detective crosses his arms, and smirks. Whatever he did, he's proud of it. You follow the elder drider into a different room. It looks to be a sauna of some sort. The towels are clearly made from drider-silk. You didn't even know that stuff could be moisture-absorbent! She closes the door, as you almost unconsciously put your hand on your blade. It's a bad habit you developed as you dealt with your trauma over the last few months. You just don't trust anybody in a private situation.
Right. I don't want this to leave the room, alright? I think I know where the drider might have come from. I know a spot where people do some deep underground slave trading. I was "invited" for my earlier... history. I didn't want anything to do with it, but maybe this will send you on the right track. Out of her extravagant coat, she opens a hidden pocket. It requires her sliding a long nail over a completely inconspicuous spot. She pulls out a pristine letter, which contains a location and time. The time was about a month ago, but the location is most likely still valid.
There's no guarantee it's the place you WANT to be, however. This goes beyond even the normal underground dealings of the city, so there's bound to be trouble.
Visit the Lion's Den first.You might as well visit both places. To make sure you get the full pictureGo straight to the slaversYou'll figure something out. If time was money, you'd be broke.Ask additional questions to the drider sistersYou can do this and also do something else, unless things escalate in a weird way.OtherStats
Level: 8
HP: 25/25
Mana: 40/40
Stress: 10/75
Thirst: Sated
Inventory
Equipment:
Police Uniform
Items:
Simple Blade
Magic, skills and minions
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(invests 2 of your max mana) (no mana cost)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(invests 7 mana) (no mana cost)
Reshape minion plus!: Allows you to majorly change the appearance of your resurrected minions.
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You could try putting it in a flame of some sort to keep it around. It's not that useful to you quite yet. (10 mana)
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (15 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Siphoning Cloud: Breathe out a cloud that drains the life from victims and gives it to you. Adds a LOT to intimidation (5 mana)
Smoke Cloud: Breathe out harmless but thick smoke. (2 mana)
Deathbolt: A bolt that hurts the body's connection with it's soul. Causes minor wounds to appear over the body as it attempts to compensate (2 mana)
Familiar
Tiny Skeletal Dragon
Skills:
Poison Stinger (Potentially lethal)
Oral Fixation: Can cast spells spells from the mouth.
Draining Limbs: Can drain blood using pedipalps.
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: below average.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer