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Author Topic: Web of Life: A Drider's Adventure (Ended)  (Read 190019 times)

RAM

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Re: Web of Life: A Drider's Adventure
« Reply #765 on: July 11, 2017, 06:43:36 pm »

But, but... I LIKE our pedipalps AND diet, just as they are...
Okay, Infectious poison, is a disaster... Poison is pretty good and then, boom, it spreads through our foes, which is really good! and then to our allies... And Eveline be smol... I mean, sure, we can try to only use our poison when with our undead exclusively, and we mught be able to poison arrows or something? It could be really good, but not being able to risk poisoning folk around allies, especially small ones, is bad.
Plague magic sounds like fun. I mean, sure, people will be all like "burn the witch" but we didn't ask to be contaminated by a horrorplague, it is a good excuse! And there are probably all sorts of neat effects, like "anyone who dies nearby will rise as an undead that we can potentially control" would be handy in a crisis. "Infectious scrying" could be cheap and effective. And a false plague that only lasted a short while would be a pretty nice way to incapacitate people, you know, compared to beating them senseless and then tying them up, or just killing them until they give up... But those mental effects are worrying. I don't much care for a sudden urge to spread...
Queenly control is, well, she seems to respect the rest of us for our abilities with tedious mental problems, so more control is not automatically bad, but... She would also be influenced by plague, and she is already shipping us with Eveline hard enough without that... AND her lust for followers... AND our double's thing with drider hybrids that is apparently a common thing. Honestly, we are more like The Bloody Whisperer than is fair. Kind of letting down Team Drider by getting such a slim victory over a bug...

We COULD try our luck with plague poison, but that would mean practising poison discipline, and what sort of spider would we be if we didn't poison all of our prey? ...? I wonder if it would work on our feeding poison...

I do like the idea of expanding shell. Oral fixation sounds lovely to, but there is some concern that it might mean that we can't cast magic that doesn't come from our mouth, rather than it being a bonus that let's us cast magic without using our hands/claws at all. Then again, breath attacks are cool, but draconic, so not really our thing? I would love to broaden our magic repertoire...

insight, though, has been a long time coming, and perhaps ought to stay that way, but I can't fight against it...


No votes from me, not at present.
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #766 on: July 11, 2017, 07:23:24 pm »

Drawbacks:
  Draining limbs: Changes our preferred diet.
  Infectious poison: Kills our Melee friends, and anyone near the poisoned guy.
  Plague Magic: takes BOTH Perk points, gives us disease spells that we will be hated for even more then with necromancy, Screws with our mind.
  Queenly Control: Queen gets more powers, we lose some of our ability to control her, Head gets screwed with.
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DolosusDoleus

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Re: Web of Life: A Drider's Adventure
« Reply #767 on: July 11, 2017, 07:33:17 pm »

Draining limbs
Stay out!
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Puppyguard

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Re: Web of Life: A Drider's Adventure
« Reply #768 on: July 11, 2017, 10:37:58 pm »

Draining limbs
Insight+
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Whisperling

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Re: Web of Life: A Drider's Adventure
« Reply #769 on: July 11, 2017, 10:57:17 pm »

Insight+ and stay out both seem like mixed blessings, in the long run. Might have been worthwhile if there wasn't really anything else, but oral fixation looks to give us a reasonably significant magical boost with no real downsides.

Oral Fixation, assuming it doesn't mess with our existing magic.
Draining Limbs.

If oral fixation is a no-go, use both perks on plague magic instead.
« Last Edit: July 11, 2017, 10:59:51 pm by Whisperling »
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #770 on: July 12, 2017, 12:12:53 am »

Insight+ and stay out both seem like mixed blessings, in the long run. Might have been worthwhile if there wasn't really anything else, but oral fixation looks to give us a reasonably significant magical boost with no real downsides.

Oral Fixation, assuming it doesn't mess with our existing magic.
Draining Limbs.

If oral fixation is a no-go, use both perks on plague magic instead.

+1
Cannot resist. I Love magic and draining limbs is the cowards way!
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RoseHeart

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Re: Web of Life: A Drider's Adventure
« Reply #771 on: July 12, 2017, 09:48:09 am »

I don't want my vote to count unless it's a tiebreaker, because I haven't been as invested. But I will argue for Draining Limbs and Oral Fixation.

Or really I will just argue against Insight Plus: draining limbs is turning us into a vampire which is kind of sucky. The insight + is going to make us crazy. Let's just be a cannibal not a crazy cannibal.
« Last Edit: July 12, 2017, 09:49:47 am by roseheart »
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DolosusDoleus

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Re: Web of Life: A Drider's Adventure
« Reply #772 on: July 12, 2017, 11:14:19 am »

I'd like to point out that stress management would be a really, really useful skill to have. I for one would like to prefer to only let Queenie out when we want to let her out.
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #773 on: July 12, 2017, 02:43:07 pm »

It's not a cannibal unless it eats its own species! Oh, but then there is that stupid "reproduction" definition for species that often gets misused and driders are probably magical enough to, well... maybe even females... I mean, if it isn't biologically compatible then you must be draining spirit or essence or something... And eating your own clone is probably, like, super-cannibalism...autocannibalism?

Fair points otherwise.
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #774 on: July 12, 2017, 04:54:14 pm »

Chosen perks: Oral Fixation and Draining Limbs

The cart ride was relaxing, in an odd way. You suspect the carts were flying, but the things don't have windows. The only thing you can base your guess on is the fact that you don't feel the wheels going over the road in any sort of way. No little bumps or even the grinding of sand and dirt. Just quiet whooshing of air. It gives you some time to reflect on everything that's happened. So... You've already gone over your fresh batch of scars, but you haven't even considered the further effects of getting infected like that... You still have your lips, at least, so you suspect some thing may be a bit different. After taking a good look at yourself again, you notice two things. One, your carapace is cracked. It wouldn't be visible if it wasn't for your vibrant blue coloring, but it's still a crack.
The second thing is you notice is that your pedipalps look... swollen? It's not quite the right word, but they are a lot thicker. As you run alongside it with your hands, you can tell they lost any semblance of sharp, as well. No more multitask cooking. It doesn't matter overmuch, probably. Although the tips of it ARE a lot sharper. Or they look to be, anyhow. Looking at it makes you feel a bit thirsty, strangely. Not surprising, you haven't had anything in the way of food or drink since the infection, and guessing from how tired you are, you suspect you could do with some grub. Maybe a rabbit. Man, wouldn't that be nice.

Well, hopefully, you'll spend a long time at the orc tower now. You DID come here for an education, so... I guess the place will be your new home for a time. Maybe even a couple years? Who can say. If nothing else, you hope you'll have a home to at least get your leg back, somehow. It's below the knee, meaning a prosthesis isn't out of the question,  and you've got a couple extra legs to walk around with. Not to mention, you're due for a molting in the future. It'll take a couple months, though. As you sit there pondering the future, you notice something feels a little off. You don't quite gather what it is, exactly, but it's kinda like you've got gas. A bit crass to say, yes, but there's no real other way to describe it. Until, suddenly, you cough up a cloud of... something? It's smokey, but there seems to be an odd orange glow to it. You don't fully understand it, but it doesn't seem to hurt you in any way. In fact, it's strangely pleasant as it hotboxes the cart.

You decide to take a nap as the cart keeps on flying. You suspect that the author would usually write the part where you arrive so you can make some really big decision, but the idiot's not feeling up to it. Again.

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« Last Edit: July 16, 2017, 07:58:53 am by Liquefied Spleens »
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #775 on: July 12, 2017, 06:16:28 pm »

Well it goes without saying that oral fixation should trigger when she tries to greet people at the end of the trip. Nothing quite like realising that you could have practised with a thing before it had a chance to be embarrassing...

Also, play with lizard! It is your only companion, socialising with it until it subconsciously seems like an ordinary person cannot possibly be a bad thing! And the bog dog? Sewer hound? Where did it end up? I guess it was either destroyed or still on stinking guard duty for the others.

There has to be some way to get more extensive carapace before we moult. Merely gloves and lower body isn't nearly awkward enough!

Maybe we can get knife-gloves for our pedipalps? four-limbed cooking really is the best... Still, different dimensions would be awkward to get used to, and they would probably slip. Maybe we can file them down into something sharp? Or use them to make dried fruit? Let's just hope that Yunikki doesn't have any horrific stories about us using pedipalps for unpleasantness and that they don't give Eveline nightmares... Just remember to mention how annoying it is that you can't use them to cook anymore, in front of Yunikki, because they are tubes, and Eveline should be there to overhear...

Of course, that all assumes that we will see our friends again. It would be easy enough for Richard to have sold us off to a magical reagents dealer now that we are alone. It will be such a tragedy when everyone hears how our carriage crashed into a volcano...
« Last Edit: July 12, 2017, 06:35:07 pm by RAM »
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crazyabe

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Re: Web of Life: A Drider's Adventure
« Reply #776 on: July 12, 2017, 06:30:49 pm »

Dammet, of course people go with the Secondary upgrade that makes it impossible to cast if someone mutes us...
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #777 on: July 13, 2017, 05:42:32 pm »

You are woken by a rather rough shake from the carriage rider. You shout out that you're awake as you flail a little, which the orc seems to take as "good enough". You step outside the cart, and your jaw just drops. The place is absolutely amazing! This has to be the single largest city you've ever seen, and you can see the whole thing from up here. The tower is just a short distance away, at the top of a rather steep hill. It's more massive than you ever imagined, and you suspect magic is the only thing holding its sheer weight together. But you need to have a closer look at the city, because the view is astonishing. You can only barely see the very lush vegetation the orc land are known for, with vines that reach everywhere and trees as large as buildings, at the very edges of the massive city. The city's buildings must be larger still. You can see smoke rising from a collection of superstructures to the far north, right of where you're looking. Closest to the tower you see mostly stone buildings and colorful tents. You don't know exactly what's there, but you suspect something along the lines of a market? You've never been to a city this large, and it makes the idea of calling the last place with a wizard tower a city seem like a joke. The other scholars are hopping off the carts, and despite the horrible conditions of the trip they still seem somewhat happy to have arrived. Even the girl with the goggles, who you know as a fact got infected by the plague. She has a cloth in front of her mouth, and you have a suspicion that she didn't get off as lightly as you did.

Back to the town, you suspect you could take a whole day walking in a straight line and still not get to the end! They probably don't even work with districts, because of the sheer size. You'd love to take a closer look, but you need to look to the tower. It was your goal, after all. Once you've entered and looked around, you can take the time to explore the massive city. The tower itself is no slouch either, when it comes to sheer size. The carriages stopped in front of a surrounding wall, and you can see heavily armored guards look down upon you. They have unique helmets, with small wings poking out of it. You think so, anyway, the wall is pretty high up. The scholar party just silently approaches the gates, which are surprisingly modest. You'd have trouble fitting a carriage through here, even! Two guards stand ready, and their armor is impressively decorated. Golden vines seem to spread all across the plate armor, and their helmet looks like an eagle spreading it's wings on top of a bucket helm. If it wasn't so well made, it would look very silly indeed. But it just seems to switch over, and the "beak" looks like it has a purpose in battle. The two guards are completely unmoving and silent as the party steps through the gates, and you can't even see their eyes through the slits of the helmet. One design that they all seem to bear is that of a cross, implying a connection to the crusaders. You've never met one apart from your uncle and Reynauld, and they were both rather unwilling to talk about it overmuch. All you know is that it was BAD.

It doesn't matter, though. Behind the walls, it turns out there is a another town in and of itself. You see people darting to and fro, from all walks of life. The only thing that binds them is the uniform, and the surprised look on their face as they watch you walk in. You don't know if it's because of your injuries or the fact you're a drider they look surprised. You suspect a healthy mix of both. You decide to walk next to Meandra, who is looking a little dazed. She's slouching, and there's a dumb sort of smile on her face. The type you get when you're tired beyond the pale, and you go a little mad. You decide not to ask anything to her, as she seems to be mumbling to herself anyhow. Eveline and Yunikki are close behind, at least. Eveline looks as amazed as you are at the surrounding area, especially at some of the plants she sees along the way. You don't see anything too special about them, other than the fact that they're a lot larger than you're used to. Yunikki is walking around without her armor, for once, although you could hardly call it proper clothing. She's actually just using wrappings around her chest and what looks like pants with the legs cut off just above the knee, which is getting her some very interested stares. You can't help but have an eyeful as well, as you don't get to look at her that much. She really is quite strong, or if nothing else, her definition is absolutely crazy. She looks like she can lift damn near anything, especially with legs like that!  And the abs, my gods-
Syd, not that I don't appreciate it, you're kind of obvious about it.
To be fair, you're not hiding anything, either.
Hey, it's hot as hell out here. And, uh... How did they say it at Vvulf's? "Sun's out, Guns out?" Dwarven saying, but I think I get the idea.
She says, even flexing both her arms, showing quite the biceps. They pale in comparison to her legs, though.

If nothing else, you've got the unique experience where you don't have the most stares in your direction. You need to make an active effort not to look at Yunikki yourself, but fortunately, the tower soon takes up your attention. As you get closer and closer, larger amounts of people are starting to follow you. Guessing from their age, you assume they are students. Suddenly, you hear the long DONG of a bell that must be at the very top of the massive tower. It must be truly enormous if it can still be heard from that high over the entirety of the city. With that sound, everybody wearing a similar robe (the uniform, if you'd have to guess. Many different colors, though) starts walking towards the tower. Suddenly, one of them even talks to you. A short guy, wearing a white robe.
Hello, miss. If you have come here for our healing services, please follow me to our class. With master Richard's warnings, we have prepared the students for a hands-on lesson.
Uh...
That won't be needed quite yet. I would like to put these people through orientation, first, especially young miss Aestinus. I suspect the tower may even learn from HER. Are the headmasters ready?
Master Richard! You haven't asked him to make a public appearance, right?! Please tell me you didn't?!
Oh please, people will discover at some point.
But it's so... inappropriate!

The conversation stops as the group arrives at the base of the tower. There are more eagle guards here, wielding long spears. They also bear two swords, one over the shoulder and a smaller one on their hip. They also carry a dagger in their boot, which you only noticed after Yunikki pointed it out. As you enter the tower, you find that it looks even bigger on the inside! There's a massive hall with a checkered pattern on the floor. The floor looks like you could eat off it, and if you looked closely, you could probably see your reflection. This place is so expensive you feel like you're already in debt. Suddenly, you hear a shout from one of the surviving scholars. You look up to see a man flying down from the roof, which is at least thirty meters high! He lands on his feet, in a kneeling position. He is almost completely naked, and...
Dear god he is fucking BUFF

DEAREST STUDENTS AND TEACHERS! He bellows, raising his arms and showing that all he wears is a loincloth.
TO ALL THOSE, THAT HAVE NOT SEEN THE MAGNIFICENCE OF MY PERFECTLY. He kneels down to flex his body SCULPED he flexes again, twisting his back to give everybody a handful of his amazing posterior. Oh my... BODY!He makes a final stance, hands on his hips and moving his pectorals. I AM THE HEADMASTER OF THIS MAGNIFICENT FACILITY, AND WE HAVE SOME FRESH FACES. THEY ARE BATTERED, BRUISED AND SHAKEN FROM A COLOSSAL STRUGGLE AGAINST A MOST HORRIBLE FOE. He gesticulates wildly, and his voice carries all across the hall, despite the massive size. It seems to reverb through the hall and into one's skull. Many people around you look flabbergasted, while you are trying to hide your flushed face.
BUT THROUGH THE EFFORTS OF A SIMPLE KOBOLT ALCHEMIST, THEY HAVE FOUND A CURE AGAINST THE BLOOD PLAGUE. ALL THIS, THROUGH THE EFFORTS OF HER DEAREST FRIENDS. A TRUE SPECTACLE TO HEAR! PLEASE, CAN EVELINE AND FRIENDS PLEASE STEP FORWARD?
Oh god he can't be serious.
He is, dear. You should just go. You lot, you as well. The longer you wait, the worse it gets. Don't worry, he won't bite.
I. don't. Do. Crowds!

You scoop up Eveline and carry her closer to god come to life before you. You can claim it was to hurry it all along, and it give her a better podium from your back. Once you leave the crowd, Meandra and Yunikki follow without issue. Almost, anyway, considering Meandra needs a hand from Yunikki to not get lost. She is really out of it.
HAHAA! BEHOLD, EVERYBODY! THE FACES AND PHYSIQUES OF TRUE HEROES! I HAVE ALREADY TOLD YOU OF THE AMAZING EXPLOIT OF OUR DIMINUTIVE FRIEND, BUT THESE OTHERS HAVE ALL DONE A VALUABLE SERVICE AS WELL! FOR INSTANCE She slaps Yunikki on the back, which knocks the air out. You can see her resisting the urge to cough, and she very gracefully manages to breathe back in and keep her stance. You notice that she is showing off a bit as well, but not to the ridiculous extent of the headmaster. YUNIKKI HERE SPEARHEADED THE DEFENSE TO ALLOW OUR ALCHEMIST TO FINISH HER CURE, AND MEANDRA HERE SPENT THE VERY LAST DROP OF HER MANA POOL FOR IT. SHE HAS GONE ABOVE AND BEYOND FOR IT ALL. AND FINALLY, THE ONE I TRULY WISH TO COMMEND!  SYDNEY AESTINUS,
 THE FIRST DRIDER TO HAVE ENTERED THIS PLACE IN OVER A CENTURY, SACRIFICED HER VERY LIFE AND SOUL SO HER FRIENDS COULD ESCAPE. SHE ALONE STOOD AGAINST A MASSIVE HORDE OF THE MOST FOUL CREATURES CREATED BY THIS PLAGUE. ALAS, SHE SUCCUMBED, BUT IN DOING SO SHE ALLOWED THE CURE TO WORK ACROSS THE TOWN! WHERE ONCE, THOUSANDS WOULD DIE I A QUARANTINE, THOUGH THESE BRAVE EFFORTS COUNTLESS LIVES HAVE BEEN SAVED! A WHOLE FOREST CAN BE DECONTAMINATED, AND FOR THAT WE GRANT YOU THE HIGHEST REGARDS. YOU WILL NOT HAVE TO PAY A DIME FOR YOUR CONTINUED EDUCATIONS, MY DEAREST FRIENDS!
 NOW, WITH THESE SHORT FORMALITIES OUT OF THE WAY, I BID THEE FAREWELL! FOR I HAVE WORK OF THE MOST PAPERY COMPLEXION WAITING FOR ME ON THE HIGHEST LEVEL!


He bends down a final time, builds up power in his massive legs, and blasts off from where he came, landing on the highest balcony and then moving up the stairs.
Eveline is currently clinging to you, clearly terrified from all the stares and loud noises. Her hair is standing on end, and you hear a low whine coming from her. Meandra looks as dazed as before, and Yunikki seems a little deflated. She's been outdone in every way. You could hear a needle drop in the room right now, it's deathly quiet as people just stare with befuddled or annoyed expressions.
You're the first to speak. What the fuck was that?
After that had been uttered, the massive crowd standing in front of the hall seems to come alive again. A massive amount of chattering happens, and Richard comes towards you.
Well, that's out of the way. So, I figured I could get you scholarships if I told him the story of how you managed to beat a plague. There's an alchemy course available, so I assume miss Eveline knows what to pick?
Y-yes. Thanks.
As for you, miss Yunikki. The guards will take you in, if you wish. They're quite exceptional in their training, and I believe you'd make a good fit. Of course,
 that is if you want to. You can get something other than a scholarship, but the Headmaster tends to be a bit vague

I-I'll take it. I mean... maybe I could take this as a second shot. Oh gods... She looks very happy right now. In a wistful sort of way.
Meandra and I already know where to do, which leaves us with you, Sydney. The necromancy course is a natural fit, but you are unique enough that some others may want to take an occasional look at you. For that matter, I have requested the medical classes to prepare for a hands-on lesson. Many of us were injured, after all...
 I'd like for you to please make your way to class A208. Second floor from here, to your left. They'll take good care of you and fix what they can. In the meantime... I suggest coming up with a job of some sort. You may not have to pay for scholarship, but living here isn't exactly free. I'll be in at the headmaster's office if you have need of me. For that matter, those who aren't injured should head there immediately to make their choice.


Almost on autopilot, you go to the medical classes. The place is exceedingly sterile, and smells distinctly of soap. You see all manner of people looking ready to begin, all of them wearing white robes. The person you talked to on the way here looks to be the professor.
Ah, miss Aestinus. Please, lay down on this table here, and we'll take care of the rest. Please call out if you suffer any unexpected pain.
You're going to be here for a while, you consider as they start removing your equipment and bandages.
Maybe you should get some ideas ready for a job? You'll get a proper set of options available to you after this, but it doesn't hurt to think ahead.

The options that are available in town are:
Chapel worker
Crusador Division (guards with a religious tinge)
Research Assistant
Hunter
Test Subject (safe-ish)
Potential Other (I'm really short on time, and all these options will be placed in more detail next update)


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Running really low on time, but I'm glad I finally got to introduce the headmaster.
« Last Edit: July 16, 2017, 07:59:04 am by Liquefied Spleens »
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RAM

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Re: Web of Life: A Drider's Adventure
« Reply #778 on: July 13, 2017, 07:38:00 pm »

This seems like a great time to talk to Death. Nothing is better for a physical examination than vomiting distilled confusion. Alas, if wishes were horses...

Is there any difference between test-subject and research assistant other than paperwork?

Chapel and Crusaders is out for me. Queen would either explode into a cloud of enthusiastic heresy, critique everything, or take notes, and I am not sure which is worse.

We ought to have the body for hunting, though there is a high chance of trouble finding us alone.

We have experience with cooking and cleaning, but who knows how well they would pay or how saturated the market is.

I want to try hunter, get away from civilisation a bit and play with our webs. but research assistant is probably good for studying magic and test-subject could potentially get us some good, albeit odd, friends who enjoy the chance to experiment on a drider enough to be thankful.

Hunter
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Liquefied Spleens

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Re: Web of Life: A Drider's Adventure
« Reply #779 on: July 14, 2017, 06:36:00 pm »

So, while it is kind of cool to watch your injured flesh knit together or grow back, depending on the situation, it DOES get a little boring (and more than a little gross) after a while. Also of note, they will NOT be able to return your eye, or your leg. Unless you were to somehow acquire a fresh drider foreleg to attach to the stump. Well, you'll get it back during your next molt, so it's no biggie. The eye on the other hand...
They did do everything in their power, though. They gave you something resembling an eye, but there's just no proper connections and whatnot to actually allow you to look. But at least there's something in there. They gave you a mirror so you can look at the result, at least. The eye looks bright blue, and somewhat cloudy. The unfocused nature of it looks very much off to you. Honestly, your whole face is hard to recognize at this point. It looks tough, taut and your remaining eyes look tired. You eventually catch yourself dozing away at your reflection, lost in thought. Goodness, what WERE these last weeks? You can hardly even feel much about it, just this empty feeling and some sort of pain. Just a dull constant pain whenever you're thinking about it. You sigh, and place the mirror on the table you're lying on.

In the meantime, the wizards have all finished their healing spells. You're still left with a lot of scar tissue, and your sides look kind of scrunched up, in an odd way. You hope it's not permanent, but you suspect you'll always have something to remember those time by. At least now, you can just have a relatively normal life, at least for a while. The teacher seems quite pleased with her students, giving them a lot of praise. You'd thank them yourself but you're just feeling a bit...
You're kind of lost in thought. Can you even be considered the same Sydney as two weeks ago? You've seen so much death and destruction at this point, and felt it. It's all kind of coming to you at the same time. Eventually, the teacher nudges you, shaking you out of your funk.
Alright. Thank you for being an excellent exercise, and if you have any further complications feel free to visit my office after hours. You've been through a lot,
 from what I understand.

Thank you. I think I need to go talk with the headmaster.
Alright, miss. You know the way?
Highest point. Wouldn't even need the stairs...
I'd like to ask that you please do. Students can see it as a bad example and try another bout of sticky feet spells. We could do without the drama.
The class snickers at the mention of that. You don't care that much.

As you thought, the headmaster's office was a breeze to get to. You're not particularly bothered by stairs, in general, so you get up there without breaking a sweat despite the considerable distance. You can hear the headmaster before you even see his office, seems like he's always at max volume. You enter the office without knocking. You kind of forgot about it, but the headmaster doesn't seem to mind overmuch. He boisterously welcomes you and tells you that he already knows about your talents in necromancy and suggests you join the class. If only so they can have more than four students there. It's a fairly rare magic tree, after all. You kind of zone out from his noise, although his constant flexing is rather enjoyable. Eveline is just sitting in the chair like a deer in the headlights, holding a stack of papers that she's signing on autopilot. You also get a little ball of papers in your direction, requesting your name. Most of them just confirm that you wish to have an education here in the class of xxx. You can do anything you want, really, but the papers strongly advise you take the direction you're actually talented in. The headmaster continues talking, his manly chin wagging away at a surprising speed. While he doesn't get any quieter, he does talk faster. You honestly wonder if he's as human as he looks. Just in case, you decide to take the papers and walk around town for a bit. You've got some stuff to think about.

The town seems fairly deserted, now that the classes are in session. There are a few students out and about, and plenty of places are still open, but for the most part it's quiet. Remembering that you need to consider potential jobs, you wander around for a while, hoping to find an ad board or something. After a few minutes of fruitless searching, a man suddenly begins walking next to you. He looks to be in his late sixties, and is wearing a brown robe with the crusador cross on it. His head is shaven, apart from a strip at the back, which is grown out. It doesn't look that appealing, honestly, but you suspect priests don't do it for the style points.
Greetings, child. I noticed that you are new... Would you like a guide?
...Sure. If you could just get me to an ad board, that'd be a big help.
Hm. I could help you find much more than that, if you are looking for lodgings and work. Many forget to take care of those necessities before coming here,
 expecting the tower to take care of them. I like to help, in that regard. How about I bring you to the church, first. I have some food and drink for the needy, and I suspect you count as one of those.

Wouldn't call myself needy...
Healing magic is capable, but you still bear many scars. I can tell you haven't eaten in a while.
I suppose, yes. I'm not saying no, I just don't want to be greedy.
A fine virtue, my child. Ah, here we are.

The church is nothing too special. It's closer to a chapel, honestly, but it has a lot of pretty stained glass windows that describe the history of the fallen god. You never caught a lot of that history. Just not a very religious household. Inside, there are many pews set up, and a simple altar in the back. He brings you into the back, where there is a table with two seats. You shove the chair aside so you can "sit" at the table. The priest brings you some bread, wine and cheese. It's a sober meal, but one you welcome after a day and a half without food and a lot of troubles. The priest explains a few options when it comes to jobs while you eat, namely the ones that are always available. Test Subject isn't very popular, but it pays well and leaves you without a lot of side-effects. Considering that you're a very rare race, you could probably get even more money out of it. Research Assistant is a bit more common, though it takes up a lot of time and doesn't pay too well. Most of the time, you're just paid in lodgings and some pocket money at best. Religious avenues are also a possibility. The priest nudges you to take up work in the church here, promising fair pay, lessons, and a way to put your soul at ease. He explains that last one a little more clearly
I can feel you are in pain from your past. I can see it in your eyes. Those that remain, at any rate. You've done and seen things that just shouldn't have happened, isn't it? Here, in these holy walls, we will not judge. We are here to aid you in this struggle, whether through prayer or just a mere helping hand.
It honestly sounds really good to you right about now, but it's probably a bad idea. They say they don't judge, but a lot of people can make that claim.

He understands your uncertainty, and continues. Another option would be to serve with the crusaders, which grants lodging and arms training. It would require you to take up prayer, but it might just help put your mind at ease. In this case, you're really in the best possible position, but it's tough work, and the prayer isn't for everybody. It may even cut into your lessons at the tower. The last option is to work with the hunters to catch magical beasts and potential food. It's not clean work, and you don't get any lodging, but it does keep you on your toes. Might teach you a thing or two, the priest admits. He doesn't seem to think highly of them. He says something similar for the city guards below, although they do grant lodging and chances for promotions.
Other than that, you can look around for some more menial jobs, and book a simple room in one of the "apartments". Some kind of dwarven idea, from what you gather. Among the menial jobs is being a waitress in the local maid café, which is always looking for "exotic" girls. You have no clue what a maid café is supposed to be, but it sounds very eastern. You don't think it's a very respectable venue, but it will pay well and deliver wacky hijinks.

You thank the priest for the meal, and now reach a fairly important decision.

A final revote, because we're doing a major Timeskip after this. Sydney will remain here and study for four years, unless you explicitly choose otherwise.

You will need to pick a job to do, which will affect how Sydney grows over the course of four years. This will also affect her stats, state of mind, reputation and finally how you will level up at the end of it all. (You gain a level and several spells, alongside a decent boost to spellpower, for this timeskip). Unless you explicitly choose to follow a different tree in magic (which will end badly, let's be honest), you will follow a course in necromancy.

It's not a complete time-skip. There will be a few exceptional moments in those four years, but time will really fly. And you don't need to worry about the spreading corruption of the gestating god. That stuff can and will wait, considering it will slow down by a LOT once it's finished coming into existence.

On that note, the stats are kind of pointless, considering we're about to have a complete reshuffle of almost everything.

Also of note, you CAN wait a bit on the time-skip and have a look around. Maybe even talk to your friends about what they'll be doing.

I want to repeat that this is fairly major, so it'd be nice if everybody who wants to have a say has a say.
« Last Edit: July 16, 2017, 07:59:17 am by Liquefied Spleens »
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Neat stuff I do:
A suggestion game about a drider that does a lot of stuff. I think it's kinda neat.
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