You bunch! shield the damn door! I'll hold them off at the front, just GO!The mana shield wizards are quick to switch. They seem to be aware of what's going on, which is quite the difference from the other High Power users. There are FAR too many of them just idling, unsure of what to do. You can understand it for the fire-guy, at least, but most of these people just have no clue what to do. The villagers are actually doing a better job, which is shameful. Of course, losing the mana shield has a very immediate effect. Where before there was one hand, at best, clawing through the boards, there are now about twenty. You and some of the villagers get to work fighting, including the hound that Sydney left behind. Looks like it's just on autopilot? It does its best jumping up and biting at whatever's exposed, but it's not too effective...
The planks and barricade rapidly fall apart, but Sydney is fortunately repelled. You hear her yelling in frustration, and insulting the wizards. You're a little preoccupied keeping away the few infected that are breaking the boards. A yell from your right warns you that one of them broke through and is crawling towards a villager, who is trying to beat him away with a table leg. The nail helps, but it's not enough. You are fortunately fast enough to cut the infected down, but after that one got in the rest are quick to follow. The side you aren't defending anymore also has the planks break down. This is the point that the High Power users kick in gear. The sentient robes is the first to spring to action, releasing a geyser of fire through the window, which does its job in repelling quite a few infected. It has the downside of introducing a few enemies that are simultaneously on fire, but they are less effective than what most zombie media would like to tell you.
You hold your sword with two hands, forgoing a bit of defense and going on the offensive. Most don't need more than one very motivated hit, but they have friends, and it doesn't take long before you start having injured among your defenders. And none of them can handle the wounds, so you lose them. You haven't lost any wizards quite yet, and their offensive magic is the only thing that prevents you from getting outright overrun. Richard's lightning is the thing that really turns things around, proving that he isn't completely useless. He yells something pompous, but it doesn't matter much. If it works, it works. You're fighting off about three at the moment, and you're not having a good time of it. You're reduced to punching with your off hand just to create some space, and your sword can just barely hold off the other one. Before you know it, a massive weight crashes into you. You are knocked on your back, and the infected starts clawing at your helmet. You're helpless in the face of it, until suddenly you hear a roar. The next thing you know, Sydney's bog hound knocks the infected off of you. You quickly get yourself upright, grab your sword, and just barely manage to save one of the scholars from a grisly fate. she was already grappled by one of the infected. Most of the inhabitants of the town are down and out, and some have even started turning! Slowly, you're being driven back....
BEWARE COWARDS, I AM HERE!An explosion from behind you indicates the worst has happened. You decide to rush to THAT problem, instead. Hopefully, the scholars can hold out against the remaining infected.
The mana shield wizards are back up, terrified and not casting anything. Are they out of juice? God-damn it! Sydney comes closer to them, smiling in sadistic glee as they back up. Some infected enter from behind her, but they are cut down by Richard's wild beams of magic. So much for magic safety...
You get to focus on Sydney, and put your shoulder into it. You knock her upper half away a bit, but her solid undercarriage keeps her from properly stumbling. It redirects her attention, if nothing else.
You... I've been waiting for this! Come at me!She's turned to you, a bad position to be sure. Get to the sides, slash at the legs, keep away from her grapples...
Here she comes!She makes the first move, clearly intent on overwhelming you with strength and fury. You're glad you saw her fight before, and as such, you can compensate. You hop backwards, and do an upward slash with your sword towards her pedipalps. Your sword bounces off the thick carapace, but it did hurt her, at least. She shouts again, and some more blood comes out of her empty eye socket as she does, causing her to twitch again. You rush towards her, sword held low. If you're fast enough, maybe you can-
You don't get to finish that though as a hand find her way to your throat. Your armor stops her from choking you, but the whiplash from your rush knocks the wind out of you all the same. She throws you on your back, and you roll sideways to stop her pedipalp from stabbing into you. It doesn't look sharp, but you don't want to chance it. You attempt a clumsy swipe as you force yourself upright. It makes a deep gash into her front-most leg. She groans in pain, and youhave to jump again as she makes a wild grapple in your direction. You quickly look back, and see the shield mages are defending Eveline. The wizards are forced in a circle, but they're holding them off rather well. The ones that are tired join the shield defense, you think.
You shouldn't have looked away.
Two hands wrap around your head, and tear off your helmet in a forceful manner. Your long hair cascades free, and you make a shake to clear your vision. A followup haymaker makes you see stars, but you keep yourself in the game. She was going to follow up with a bite, but you headbutt the cunt right on the nose and hop to the side while she's stunned. You use both hands to swing down, and lop off the leg you had already injured before that. You're about to do that again, until Sydney turns to you again, much faster than you expected her to be able to. Another thing you couldn't react to in time was...
Well.
You're sent flying at first, but then the pain is the most unique sensation. Your belly starts to burn and cramp horribly, and that terrible feeling spreads quite fast. You hear her laugh as you scream in pain. You crawl forward, having lost your sword. Your armor is dented from the force, and the hole is bleeding. Her stings aren't that deep, but the metal has torn into your flesh. You look to Eveline and the wizards, who are rapidly losing the fight. Meandra is doing a last-ditch effort with a massive amount of vines that are flailing around. You can see her in the middle, floating and foaming at the mouth a little. She's putting every last bit of energy she has in this!
If she can do it...
I'm... NOT! DONE! YET! You roar, as you pick up a piece of debris, crack it against the head of an infected, force your failing body to leap at Sydney before she gets near the others. Your full weight slams against her torso, but she throws you off almost instantly. When you land, the shock and exertion make the poison work all the worse. The cramping and burning is so bad... tendrils of agony are spreading across your body, and you vomit a little. Your vision blurs, and stars begin to fill your vision entirely as vertigo takes hold. Again, you force yourself upright just a bit more. Sydney looks at you sadistically, and smiling in a way that serves more to show her sharp teeth, she slowly advances. Your vision is still blurring, and you can't get yourself up entirely. You hear shouting and some commotion coming from Eveline's group...
Y-you failed? No...
You close your eyes, awaiting your fate, until you suddenly hear Sydney screech in pain! You open your eyes, and see Eveline on her back. More importantly, there's a massive needle in her shoulder. Eveline removes it, and jumps off as Sydney begins to shake and scream even more. The other infected, those that are left, anyway, shake and scream in a similar matter. Soon, they fall unconscious, but Sydney does not have that mercy. Every limb is flailing wildly as she continues to scream, and scream and scream...
While you are a bit worried about her, you can consider your job to be done.
And with that, you grant yourself permission to finally pass out.
Switchback!
The next update will feature Sydney again. Now would be the time to plan out some things for when she comes to. Note that she will be very heavily injured, meaning her movement is impaired and she cannot fight. She also has a large amount of PERMANENT scars. The most important one being the loss of her lowerleft eye. In addition, she has rather ugly scars over her arms, and her sides will look a bit twisted as the wounds heal. In addition, there will be mental scars that will permanent affect her personality unless treated in some way.