You need to talk to the wizards about this, the guards are going to need some magic back-up to deal with this threat. You'll also inform the guard of what they're up against, of course, but first you need to talk with the wizards. You hope they're all still loitering around the tower of something, in this civil unrest they might not even be there. If nothing else, you'll find some way to get them all together from there. Hopefully. You start walking there, your undead dog and rats with you. Despite the general disdain for wizards from the people, it's more based on class than the actual magic. While people look at your minions with some distaste, nobody really comments on it. They know for sure that you aren't part of the usual collection of wizards, if nothing else. That's one advantage of being a drider, nobody will ever mistake you for somebody else. And besides, necromancy is just another way of performing magic. It's considered a little distasteful, sure, but it's sort of like having a dirty shirt. People will not approve, but most won't really care that much.
As you walk with your party, you finally get around to asking a question to Eveline.
Say, Evi? How did you learn how to counter mind-control?Didn't I explain this already? I was kept under mind-control for a long while by some vampire. Eventually, I managed to start resisting it. That made him...
interested in me. I don't like to talk about it much, but the point it it came from practice. Sure. I think you're just a super-spy here to make sure I don't take over the world! You say, smirking. You even rub your hands maniacally as you fail to stop yourself from laughing. Eveline can't help but grin as well.
Oh stop... Come on! There are people watching! She's still laughing, though.
Blah, fear me puny humans! I am your fears made flesh, a godess on this mortal earth. Fear me and bring me food!I think I had a cat with that mentality. Yunikki adds, also bearing a smirk.
Aren't all evil overlords just cats, ultimately?Yunikki and Eveline get stuck in their laughter. It wasn't that funny of a joke, but comedy isn't exactly at an all-time high in this time period.
Mh. Alright, back on topic. Could you teach me how to resist it?Eveline doesn't even look at you when she dryly reponds.
NopeAww, why not?I... can't really explain how I do it. All I can tell you is that it keeps you in a dream-state, and that you need to figure that out.What? That sounds easily teachable!Not really... Think about it like this. How often do you remember your dreams?...Not often?Now consider the fact that things always seem to make sense in dreams, no matter how absurd?Kind of? I, uh, have been getting really strange dreams since I got marked as eldritch abomination chow.It's kinda horrible when you just state it like that.Anyways, now consider this. Mind-control aims to keep you in a dreamstate, so you constantly forget what you were doing and everything makes sense.
That's why you just suddenly wake up. How the hell do you do it, then?Like I said, pure practice. It comes naturally to me at this point, but it's impossible to properly show how to counter it. Honestly, you're better off not getting controlled in the first place!When you arrive at the tower, it's clear that people haven't been using it much in the current political climate. The door isn't trying to eat anybody, and other than a notable chunk of wall missing opposite of the tower, nothing has changed. When you enter, it becomes even clearer. The place is relatively clean! As you wander upstairs, looking for wizards, you find that there are still a few of them around. You notice the order of the blighted beak is still working on something, but you don't say anything to them right now. Considering that they're indirectly responsible for the bites you got, you're not itching to talk to these beakfaces. Still, they were the only notable thing left in the tower. Three wizards were sparring with different spells at one point, but they were careful enough to not seriously hurt anybody. You would compare it to airsoft if you knew what that even was. You disregard it entirely, and open up Kasimor's office. As you hoped, you find an easy authority figure, preventing the writer from making an extended story-line about how you went door-to-door to ask people to go fight an evil bug-man. The man sitting in the chair looks sweaty, which only amplifies his outrageously bald head. To counter the baldness, he apparently decided to grow a beard, but he merely show that he is the type of man that will never reach the level "beard", but will forever be stuck at "ugly scruff". His clothing is surprisingly plain, consisting of nothing more than a shirt and cloth pants. He looks more at home on a farm than in an office as lavish as this. He waits for you to come closer before looking up. You see him turn pale for just a second before he internally composes himself enough to begin talking
Good day, what can I do for you today? His voice is nasal, and the line sounds very much rehearsed. You see a fat drop of sweat roll down the middle of his forehead towards his nose. It's unbelievably distracting, but you eventually manage to gather enough focus and willpower to tear yourself away from the sheer baldness of this man.
Uhh... I was hoping to get a bunch of wizards together in order to combat the bug-man in the sewers that's the cause of all the social troubles you're having?uh... I-i think that's outside my jurisdiction.You're at the top of the mage's tower? How is this not in your jurisdiction.Somehow, the man begins to sweat a little more. The lamp-light is reflecting off his perfectly round and shiny head.
Alright, that's true, but.... I-i'm just a replacement. They'll find a proper guy for it soon. I'm just here for the paperwork. ...Alright, but who do I talk to in order to get a general message out to the wizards around here?T-that would be... me. I-I suppose. Eh. He takes otu a handkerchief and wipes his head. It hardly helps against the sheer assault on the eyes this man is. After he fidgets a little more, Yunikki suddenly slams her hands on the desk, sending some pencils flying!
Oh my gods, just send out a fucking message that everybody who is willing to fight should gather up with the guard before the assault! Preferably, they'd all gather today in front of the tower to check for mind-controls. Got it, pencilpusher?Y-y-y-y-y-y-y-y-y-y-y-y.. Uh. Y-ye. The man continues to babble out the beginning of the word "yes", as he continues to sweat. You wonder if the man is a water elemental or something because this is getting weird.
I think you broke him.Eventually, he manages to push out the entire word "yes", and then proceeds to write a letter. After that, he holds his hands to his temples, sticks the letter to his forehead (he actually goes through the motion of using a band, even though he's damp enough to make it stick) and you see a flash come from his eyes. You hear some yelps of surprise from downstairs.
M-message sent. I-if that was all, i-i'd like to ask you to please leave... Okay bye thank you.Leaving the office, you see that the dueling wizards are already heading downstairs. Looks like it was a telepathic message of sorts? That would explain why they would keep that little buffoon in charge of things for a while. When you reach the bottom of the tower, you see that a decent number of wizards have begun loitering at the bottom of the tower, clearly awaiting something. These are just the ones that were already in the tower, however, including the order of the blighted beak. They make a separate group a little further away from the tower. Even now, they still write down any notes they can as they experiment with some magics. You should be glad they didn't decide to bring an autopsy subject...
You've still got a while before they're all here, you suspect, so you have a little time to kill first. Your party will stay here to keep them all together before you speak.
Get the guard involved right now.The more communication, the better. You'd better get some guards involved and informed right now! Of course, they may not entirely approve of your idea...Buy some armor.You could visit those woodworkers for it! Returning a son should be worth some armor, right? Or you could get improved leather or even metal. Nothing too heavy or expensive though... You should have a budget on this.Stick aroundIt's best to stay here and avoid any troubles from arising. You may even have the time to prepare a speech!Perhaps with some suggestions?OtherThere are always plenty of options, although the brothel is out. You simply don't have the time, unless you plan on ditching the plans you already had, which would anger just about everybody, so you won't do it.Stats
Level: 6
HP: 18/25
Mana: 02/22(8 mana invested)
Stress: 30/100
Party
Father: Alibert Aestinus
Ex-bandit: Yunikki Madotsu
Alchemist: Eveline Flynn
Inventory
Equipment:
Clean, large shirt
Steel sword
Gardener's iron shield
Rough, stained leather armor
Items:
Magic Cookbook
Pick-axe
4 sleeping bags
five potato sacks
Pot, pan, kitchen knife collection, scraping tool.
196 coins!
Magic, skills and minions
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(10- (invests five mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (///......)2
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You can't do anything with it, quite yet. (10 mana)
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (15 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Minions[/b]
one sewerhound
Three rats(enhanced claws)
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer