Oh dear god, are you alright?Your father groans again, but not with quite as much suffering in it. He manages a pained chuckle, even.
Well... You got a good sting off. Right in the leg, too. Well, it doesn't matter that much, I'll be fine in a moment.Eveline interjects.
No you won't. And you know it. You're going to be limping for a long while. If you were twenty years younger, you may have been able to shake it off, but not now. Ah, what's a little limping. It'll sell well when i get back to my inn. People always want to know about the scars...Stop joking around. I'm... far too tired for it. Gods. I feel like I've been doing nothing but patching people up. Well, we'd probably be dead if it weren't for you. Eveline loves the praise at least, and her tired eyes light up again. She must be seriously deprived of praise if that was enough to revitalize her entirely. Or perhaps you're still drugged and not thinking straight. Both are possibilities.
Hey, don't wander off! You hear Yunikki say. It came from behind you, so you can't see her quite yet. You're still quite paralyzed, after all.Still, you hear a new voice.
I-i wasn't going anywhere... Don't worry. I-i just... wanted a chair.They aren't too sturdy, kid. I flew right through one.I know, but you're not exactly light.Yunikki sniffs audibly. The new guy has a bad case of foot in mouth, apparently.
Who is that?The kid you saved. He didn't say much up until now. But now that things are a bit calmer, I guess that tongue is loosening.Lovely. You saved one person, at least. So that's nice. He doesn't say much that's useful, though he does keep the group busy with his questions and comments. He's quite the chatterbox. Everybody is just resting at this point, and Yunikki even starts a campfire with the old wood spread around the room. The fire isn't really needed, considering the room is at a comfortable temperature to begin with, but apparently she just wants to make it clear that this an official camping spot. That, and she was a little annoyed that this wood couldn't hold her weight.
As you slowly regain feeling in your legs, Ra'at awakens. She catapults upright, before clutching her stomach and hissing in pain. Eveline doesn't waste time, and quickly goes to check up on her. She just starts to try and calm her down. Eveline still sounds quite tired, but calming Ra'at down works out fairly well after she mentions your double being dead. Once she knew that, she allows herself to lie down again. She doesn't exactly go to sleep, but she has decided to stare at the ceiling, looking relieved. She seems to think it's over, though she may not be wrong when it comes to the ratlings. You still need to deal with the cult, and the strange guy that messed Ra'at up so much. Still, you can relax for a bit, at least. Mostly.
You wonder what's happening with the hybrids. You suspect they aren't that aware, to begin with, so the loss of their head honcho probably won't be too good for them. Although...
Technically, they have a perfectly good head honcho right here! Although you suspect that the social ramifications of having humans transformed into a horrible insult towards humanity to better serve as soldiers might not be the most positive, although you suspect Armok may approve. You don't worship that guy, though.
About one hour later, you have a full control of your faculties again. Ra'at has seated herself next to the fire, and is smoking her pipe again. The smoke is a lot lighter than it was before, and she looks a lot more relaxed than you've ever seen her. She must be quite pleased that her problem is gone. You join her around the fire, and during the talk she outright proclaims she will wear the scars with pride. Also of note, she'll be leaving the group to gather up the ratlings and bring them back to their respective tribes. You're actually a little surprised to hear that she won't take them for her own, but you decide not to say that. You do have some sense of tact, after all. You don't become the most talkative person in town without it. It occurs to you you've really haven't had a proper talk like you used to. Perhaps it's because you just haven't had the chance to just stay somewhere for a while without something horrible happening for a while. Or maybe the writer is a hack, who knows.
Yunikki has taken her armor off, leaving her in just her smallclothes. She doesn't seem to care about the fact that she's giving a bit of show, but most people are here are too tired to care either way. She doesn't seem to care about the dirty floor, either. All in all, Yunikki isn't the type to be bothered, it seems. You briefly consider making a meal, but nobody has the willingness to get it together, you suspect. You look through your cookbook, regardless. It seems to agree with you when it comes to food. Apart from the ratling dish, the only edible thing here is a collection of daddy-long-legs. And NOBODY wants to eat spiders. Even you, possibly because it's cannibalism in some respects.
Eventually, you all reach the talks about what to do now. Yunikki, Eveline and Danica are entirely unhurt, while your father is nursing his sting on his leg. Eveline prevented the poison from doing most of it's work, but his leg is still a little messed up. You're a bit injured, if it wasn't after this week and all the pain it brought with it, you wouldn't be willing to move, but as it stands it barely even hurts anymore. You've become much stronger, that's for sure. Anyways, you all decide that it's most likely possible to still take down the cult, considering the amount of resources the creature seemed to be pumping into your double's "empire". Most likely, there isn't that much left. It's just a matter of taking down something that, by all accounts, is a powerful mage. Nobody is quite sure what his deal was, honestly. All that can be sure is that he isn't human, and has a very thick skin. Ra'at speaks up, and claims that that thing is the roach she spoke of, and that it's some sort of insect, from what she saw. The cloak is also noted to be quite tough, most likely some sort of leather. Danica says that she suspects that the cloak was keeping the fire from properly hurting him, but considering he just created a cold magic blast to get rid of it, it may generally not be that effective. Of course, the first question is.
Where IS it?
You believe that somebody mentioned it was spending time at one sewer entrance, but you have no clue how to reach that one. Even Ra'at can't really tell you which is which. To her, they're all just "exits". Speaking of, she IS willing to escort you outside, provided you help her gather up the ratlings spread around the temple. This would be a troublesome errand, so you'll have to make a choice.
The room still seems to be entirely safe. Nothing has even come close, despite the amount of noise that was doubtlessly made. Your father mentions that hybrids only come in pairs, which doesn't pair up too well with their doubtful combat effectiveness. The ratlings are most likely just gathering in clumps, right now.
You should make a choice on what to do next.
Stats
Level: 6
HP: 17/25
Mana: 08/22(8 mana invested)
Stress: 50/100
Party
Guide: Ra'at, shaman of the Fungustalkers.
Father: Alibert Aestinus
Ex-bandit: Yunikki Madotsu
Alchemist: Eveline Flynn
Rogue: Danica Karstuno
Bruiser: Anatoli Barino DEAD
Inventory
Equipment:
Bloodied drider shirt
Steel sword
Gardener's iron shield
Rough, stained leather armor
Items:
Magic Cookbook
Pick-axe
4 sleeping bags
five potato sacks
Pot, pan, kitchen knife collection, scraping tool.
Loot:
One working clock, three broken clocks, needles, gold-edged monocle. five precious gems (two rubies, three emeralds).
Bag of miscellaneous jewelry.
Magic, skills and minions
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Resurrect average beast: Allows you to resurrect creatures such as dogs, cats and other similar-sized creatures.(10- (invests five mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (///......)2
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You can't do anything with it, quite yet. (10 mana)
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (15 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Minions[/b]
one sewerhound
Three rats(enhanced claws)
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: Excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
I've decided to split up your information tab in different spoiler tags. I think it may be a bit easier to look through.
Also apologies for the delay. My dog wasn't as healthy as hoped.