I guarantee you, I cannot carry him upside-down! You yell for the fifth time. Danica does not seem to understand the concept of limitations to magic, and it's starting to grate on you.
But you don't have to carry the loot or anything, just re-use the rope to get him out of here. The frogs can't reach you up there. she says, apparently forgetting the last few times you explained the issues.
I don't trust that moss, and the weight is too much. I'd fall and drown.But it's half a day with a wounded man! We are going to lose too much time!Your father interjects:
We are not putting both my daughter and my friend in more danger! Now shut it! We are going to get him outside, and that's final!Thanks, dad. If everybody is done staring a hole through the wall, we're moving! Ra'at seems as glad as you are that the argument is over. She's been itching to get going again.
Hm. This way, to the left. . You have the illustrious role of carrying your uncle on your back while he sleeps. You use your silk to bind uncle Liam to your lower back, while the existing ropes are now used by your companions to carry the existing supplies. Some people carry more than others, but most of it is divided fairly. Some grumbles were heard about Eveline only carrying her own supplies, but pointing out that she's half their size and around a fourth of their weight is enough to make it cease. You enter another tunnel, this one more brightly lit than the frog-tunnel, if just barely. The moss hasn't covered most of the holes, is what you mean. Even then, it gives little more than slivers of daylight. The ground, fortunately, remains safe to walk on. There is a grate over the stream of sewage in the middle, and the side-paths are much wider. There's even some artwork on the wall here, although most of it has deteriorated to the point of being unrecognizable. Whatever isn't crumbled is covered in more god-damned moss. This moss can't be normal, at this point. There is far, far too much of it and the types don't seem to match up. You ask Eveline what's up with this, not really expecting an answer. Surprisingly, she DOES know.
It's the collection of magic. Any location that's considered dangerous because of a thematic threat and has enough size turns more magical over time.
Myths and somesuch increase the effect. I figure the moss is just the beginning of a lot more. Our spider caves turned into a pretty big dungeon because of all the folk-lore and fear of giant spiders. My family saw it grow from just a hole in a mountain to a sprawling labyrinth. Some types even change their lay-out every couple days, but those are really rare. You sure do know a lot.My mother always said I was a scholar at heart. Of course, i'm useless outside of trivia...I'd say this goes beyond trivia, Eevi. And besides, alchemy's more than a little trick.Oh please. I don't know much useful things. My transfusion potions are basic stuff, and anybody can make a fire-bottle. You're selling yourself short. *hnnf* Damn it... You uncle shifted in his sleeping state, putting more weight on one side of your body. As stated before, he's quite heavy for you. You shake a bit to move him back to the middle. He's still a bit too drugged for you to request anything from him. Eveline looks worried, but doesn't take action.
S-should I... Push?Yes please, I think i feel my carapace shaking on leg number four. R-right! Uh...Eveline climbs up, and pushes your uncle back in the middle. Based on the groaning, that seems to wake him up for just a second, but he soon returns to sleeping. Eveline's weight alongside your uncle forces you to stop for a small bit. Your companions are spread out a bit, and after Evemine gets off, you and her need to up the pace to catch up again. You also get your leg stuck at a grate at one point. The small surface area of your "feet" makes it a bit hard for you to stand on those without carefully checking where you're going. You'd think you could navigate a web, but here we are. You reach another room without issue, this one having two ways to go. You go straight ahead, as Ra'at leads the way. She warns you that things may seem quiet, but danger could sneak up from anywhere.
It doesn't. You walk for a few hours until, eventually, your legs are shaking a bit too much. While you don't have muscles in a traditional sense, it's still tiring for you to walk that long. Your companions also seem to agree on the idea of a rest. Ra'at calls you all a bit weak, but will accept it. She has time, after all...
While you lack fire-wood, Eveline is able to use her torch-powder (firesalts, she calls it) to make a long-lasting fire in the middle. Even among the damp stone, it burns brightly. Eveline says that she has more than enough of the stuff, but strongly advises against ever throwing the bag. If it burns all together, it could melt through even the thickest metal, nevermind people. After that little lesson, people sit down on the most dry patch of floor they can find. With a little help, you manage to put your uncle down. After the hours that passed, you uncle is awake again. He even has the ability to make complex sentences, and claims that he can walk. Seeing him wobble as he sits makes it clear that is not quite the case, however. The break won't take long, you figure, and nobody seems to be talking much. Eveline seems to be a bundle of energy, and she spends her time scraping moss and cutting mushrooms. She even asks for your cookbook so she can help prepare for the food later. You happily hand it to her, and try to relax. You lie back on your spider parts and even come close to falling asleep. Just before you properly start dreaming, a high-pitched scream fills the room! It's Eveline's voice!
You jump up in alarm and turn around. You see a rail-thin man bearing over Eveline, wearing strange rags and a mask. Before you can even yell at everybody to attack, a dagger plants itself into the man. Danica has throw one of her blades right into the man's back. Which would have been more impressive if the guy even reacted. You hear a labored breath come from him before he throws himself on Eveline, using his almost skeletal hands to grab her by the throat. Eveline is soon lifted up, and the man turns to look at you. The wooden mask is a solid piece of wood, but it bears something you didn't want to see. A copy of your mark has been painted on the mask, making your breath halt for just a moment. Then a second dagger strikes the masked man in his ribs, all of which are visible. He still doesn't react, and he begins choking the life out of your kobolt friend! Before it gets too bad, however, a familiar hook jams itself into the man's shoulder, and he is pulled towards your father with a mighty heave. The distance is just a bit too much, however, and your father doesn't reach him quite yet.
You do.
You decapitate the skeleton of a man with a single well-aimed stroke. Blood sprays out of the stump in time with the still-beating heart, but after a few seconds it slows down. Just as you're about to breathe again, your father gives another shout of alarm. You hear the danger before you see it, snapping jaws and loud growls. Moss-covered hounds are running out of the darkened tunnels, intent on running you down. There are only three of them, but their milky-white eyes and foamed mouthes show that they don't particularly care. Your father begins the scrap by splitting the first one's skull with a single chop of his axe. They aren't quite as capable as normal hounds, and it really shows. Ra'at is actually riding one of the beasts, and the last one is sent flying by a well-aimed hit from Anatoli's warhammer. It slams against a wall, dead.
Ra'at riding skills have also killed her hound, after repeated stabbings from her spear. All in all, this was extremely easy. If all of the battles could go like this, you'll be done in no time!
Not be too happy. These hounds were stragglers, banished from pack. Look... They attack out of desperation. Rail-thin.You've still got some time left on the fire, and everybody may be pleased for a bit of rest. Of course, you also have some sewer-hounds corpses available to you, right now. The cookbook mentioned them to be edible... Or you could move on immediately.Level: 6
HP: 19/25
Mana: 30/30
Stress: 20/100
Current Party
Guide: Ra'at, shaman of the Fungustalkers.
Father: Alibert Aestinus
Uncle: Liam Moore
Ex-bandit: Yunikki Madotsu
Alchemist: Eveline Flynn
Bruiser: Anatoli Barino
Rogue: Danica Karstuno
Equipment:
Drider shirt
Steel sword
Gardener's iron shield
Rough leather armor
Items:
Handkerchief
Magic Cookbook (Eveline)
Pick-axe (Alibert)
4 sleeping bags (Divided among party)
five potato sacks (Anatoli)
Pot, pan, kitchen knife collection, scraping tool. (Anatoli) (uses one sack)
Loot:
One working clock, three broken clocks, needles, gold-edged monocle. (Anatoli, uses one sack)
Magic:
Resurrect vermin: Allows you to resurrect very small creatures such as rats(1) (invests 1 of your max mana)
Reshape minion: Allows you to slightly change the appearance of your resurrected minions. (//////...)
Minion Vision(weak): Allows you to see what a minion sees. The minion must have eyes.
Animate Piece: Allows you to animate just a piece of dead tissue. It requires your constant attention, and cannot act independently. (invests one mana) (1)
Graft: Allows you to use dead tissue as a replacement limb. Requires a lot of mana. (2 per second)
Gather Soul: Allows you to make a soul visible. You can't do anything with it, quite yet. (10 mana)
Undead flashbang: Allows you to blow up a minion for a flash-bang effect. (15 mana)
Stitch: allows you to close a wound and stop bleeding as fast as you can stitch. Costs very little mana, but requires something to stitch with.
Skills:
Poison Stinger (Potentially lethal)
Major experience in blocking and swords.
Climber
Crafty: Bolas
Cooking skill: excellent
Corpse Cutting: Awful.
Animal handling: inexperienced.
Necromantic knowledge
Soul Sniffer
I'll give you a bestiary next update, i'm a bit tired right now.